diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 8c754e32f..b5ebad6d6 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -1156,7 +1156,7 @@ UINT8 CanChangeSkin(INT32 playernum) // Server has skin change restrictions. if (cv_restrictskinchange.value) { - if (gametype == GT_COOP) + if (gametyperules & GTR_FRIENDLY) return true; // Can change skin during initial countdown. @@ -1747,7 +1747,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean rese } CONS_Debug(DBG_GAMELOGIC, "Map change: mapnum=%d gametype=%d ultmode=%d resetplayers=%d delay=%d skipprecutscene=%d\n", mapnum, newgametype, pultmode, resetplayers, delay, skipprecutscene); - if ((netgame || multiplayer) && !((gametype == newgametype) && (newgametype == GT_COOP))) + if ((netgame || multiplayer) && !((gametype == newgametype) && (gametypedefaultrules[newgametype] & GTR_CAMPAIGN))) FLS = false; if (delay != 2) @@ -1989,7 +1989,7 @@ static void Command_Map_f(void) fromlevelselect = ( netgame || multiplayer ) && newgametype == gametype && - newgametype == GT_COOP; + gametypedefaultrules[newgametype] & GTR_CAMPAIGN; } } @@ -2779,7 +2779,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum) players[playernum].spectator = false; //If joining after hidetime in normal tag, default to being IT. - if (gametype == GT_TAG && (leveltime > (hidetime * TICRATE))) + if (((gametyperules & (GTR_TAG|GTR_HIDEFROZEN)) == GTR_TAG) && (leveltime > (hidetime * TICRATE))) { NetPacket.packet.newteam = 1; //minor hack, causes the "is it" message to be printed later. players[playernum].pflags |= PF_TAGIT; //make the player IT. @@ -3629,7 +3629,7 @@ static void PointLimit_OnChange(void) static void NumLaps_OnChange(void) { // Just don't be verbose - if (gametype == GT_RACE) + if ((gametyperules & (GTR_RACE|GTR_LIVES)) == GTR_RACE) CONS_Printf(M_GetText("Number of laps set to %d\n"), cv_numlaps.value); } @@ -3743,7 +3743,7 @@ static void ExitMove_OnChange(void) { UINT8 i; - if (!(netgame || multiplayer) || gametype != GT_COOP) + if (!(netgame || multiplayer) || !(gametyperules & GTR_FRIENDLY)) return; if (cv_exitmove.value) @@ -4620,7 +4620,7 @@ static void Command_ShowTime_f(void) static void BaseNumLaps_OnChange(void) { - if (gametype == GT_RACE) + if ((gametyperules & (GTR_RACE|GTR_LIVES)) == GTR_RACE) { if (cv_basenumlaps.value) CONS_Printf(M_GetText("Number of laps will be changed to map defaults next round.\n")); diff --git a/src/g_game.c b/src/g_game.c index 73d21ad54..a927f8ef2 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -2067,7 +2067,7 @@ boolean G_Responder(event_t *ev) && players[displayplayer].ctfteam != players[consoleplayer].ctfteam) continue; } - else if (gametype == GT_HIDEANDSEEK) + else if (gametyperules & GTR_HIDEFROZEN) { if (players[consoleplayer].pflags & PF_TAGIT) continue; @@ -2618,7 +2618,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps) S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0); } - if (gametype == GT_COOP) + if (gametyperules & GTR_EMERALDHUNT) P_FindEmerald(); // scan for emeralds to hunt for // If NiGHTS, find lowest mare to start with. @@ -2786,6 +2786,26 @@ mapthing_t *G_FindCoopStart(INT32 playernum) return NULL; } +// Find a Co-op start, or fallback into other types of starts. +static inline mapthing_t *G_FindCoopStartOrFallback(INT32 playernum) +{ + mapthing_t *spawnpoint = NULL; + if (!(spawnpoint = G_FindCoopStart(playernum)) // find a Co-op start + && !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start + spawnpoint = G_FindCTFStart(playernum); // fallback + return spawnpoint; +} + +// Find a Match start, or fallback into other types of starts. +static inline mapthing_t *G_FindMatchStartOrFallback(INT32 playernum) +{ + mapthing_t *spawnpoint = NULL; + if (!(spawnpoint = G_FindMatchStart(playernum)) // find a DM start + && !(spawnpoint = G_FindCTFStart(playernum))) // find a CTF start + spawnpoint = G_FindCoopStart(playernum); // fallback + return spawnpoint; +} + mapthing_t *G_FindMapStart(INT32 playernum) { mapthing_t *spawnpoint; @@ -2793,9 +2813,22 @@ mapthing_t *G_FindMapStart(INT32 playernum) if (!playeringame[playernum]) return NULL; + // -- Spectators -- + // Order in platform gametypes: Coop->DM->CTF + // And, with deathmatch starts: DM->CTF->Coop + if (players[playernum].spectator) + { + // In platform gametypes, spawn in Co-op starts first + // Overriden by GTR_DEATHMATCHSTARTS. + if (G_PlatformGametype() && !(gametyperules & GTR_DEATHMATCHSTARTS)) + spawnpoint = G_FindCoopStartOrFallback(playernum); + else + spawnpoint = G_FindMatchStartOrFallback(playernum); + } + // -- CTF -- // Order: CTF->DM->Coop - if ((gametyperules & (GTR_TEAMFLAGS|GTR_TEAMS)) && players[playernum].ctfteam) + else if ((gametyperules & (GTR_TEAMFLAGS|GTR_TEAMS)) && players[playernum].ctfteam) { if (!(spawnpoint = G_FindCTFStart(playernum)) // find a CTF start && !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start @@ -2804,21 +2837,13 @@ mapthing_t *G_FindMapStart(INT32 playernum) // -- DM/Tag/CTF-spectator/etc -- // Order: DM->CTF->Coop - else if ((gametyperules & GTR_DEATHMATCHSTARTS) && !(players[playernum].pflags & PF_TAGIT)) - { - if (!(spawnpoint = G_FindMatchStart(playernum)) // find a DM start - && !(spawnpoint = G_FindCTFStart(playernum))) // find a CTF start - spawnpoint = G_FindCoopStart(playernum); // fallback - } + else if (G_TagGametype() ? (!(players[playernum].pflags & PF_TAGIT)) : (gametyperules & GTR_DEATHMATCHSTARTS)) + spawnpoint = G_FindMatchStartOrFallback(playernum); // -- Other game modes -- // Order: Coop->DM->CTF else - { - if (!(spawnpoint = G_FindCoopStart(playernum)) // find a Co-op start - && !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start - spawnpoint = G_FindCTFStart(playernum); // fallback - } + spawnpoint = G_FindCoopStartOrFallback(playernum); //No spawns found. ANYWHERE. if (!spawnpoint) @@ -2904,7 +2929,7 @@ void G_DoReborn(INT32 playernum) return; } - if (countdowntimeup || (!(netgame || multiplayer) && gametype == GT_COOP)) + if (countdowntimeup || (!(netgame || multiplayer) && (gametyperules & GTR_CAMPAIGN))) resetlevel = true; else if ((G_GametypeUsesCoopLives() || G_GametypeUsesCoopStarposts()) && (netgame || multiplayer) && !G_IsSpecialStage(gamemap)) { @@ -3109,7 +3134,7 @@ void G_AddPlayer(INT32 playernum) p->height = mobjinfo[MT_PLAYER].height; - if (G_GametypeUsesLives() || ((netgame || multiplayer) && gametype == GT_COOP)) + if (G_GametypeUsesLives() || ((netgame || multiplayer) && (gametyperules & GTR_FRIENDLY))) p->lives = cv_startinglives.value; if ((countplayers && !notexiting) || G_IsSpecialStage(gamemap)) @@ -3158,7 +3183,7 @@ void G_ExitLevel(void) CV_SetValue(&cv_teamscramble, cv_scrambleonchange.value); } - if (!(gametyperules & GTR_CAMPAIGN)) + if (!(gametyperules & (GTR_FRIENDLY|GTR_CAMPAIGN))) CONS_Printf(M_GetText("The round has ended.\n")); // Remove CEcho text on round end. @@ -3224,7 +3249,7 @@ UINT32 gametypedefaultrules[NUMGAMETYPES] = // Tag GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY, // Hide and Seek - GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY, + GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_STARTCOUNTDOWN|GTR_HIDEFROZEN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY, // CTF GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_TEAMFLAGS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD, @@ -3569,6 +3594,16 @@ boolean G_PlatformGametype(void) return (!(gametyperules & GTR_RINGSLINGER)); } +// +// G_CoopGametype +// +// Returns true if a gametype is a Co-op gametype. +// +boolean G_CoopGametype(void) +{ + return ((gametyperules & (GTR_FRIENDLY|GTR_CAMPAIGN)) == (GTR_FRIENDLY|GTR_CAMPAIGN)); +} + // // G_TagGametype // @@ -3835,7 +3870,10 @@ static void G_DoCompleted(void) } } - if ((skipstats && !modeattacking) || (spec && modeattacking && stagefailed)) + // If the current gametype has no intermission screen set, then don't start it. + Y_DetermineIntermissionType(); + + if ((skipstats && !modeattacking) || (spec && modeattacking && stagefailed) || (intertype == int_none)) { G_UpdateVisited(); G_AfterIntermission(); @@ -3890,7 +3928,7 @@ static void G_DoWorldDone(void) { if (server) { - if (gametype == GT_COOP) + if (gametyperules & GTR_CAMPAIGN) // don't reset player between maps D_MapChange(nextmap+1, gametype, ultimatemode, false, 0, false, false); else diff --git a/src/g_game.h b/src/g_game.h index 21fa682b7..fecfa4096 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -191,6 +191,7 @@ boolean G_GametypeHasTeams(void); boolean G_GametypeHasSpectators(void); boolean G_RingSlingerGametype(void); boolean G_PlatformGametype(void); +boolean G_CoopGametype(void); boolean G_TagGametype(void); boolean G_CompetitionGametype(void); boolean G_EnoughPlayersFinished(void); diff --git a/src/hardware/hw_glob.h b/src/hardware/hw_glob.h index 861c2f382..d8ea7c7a3 100644 --- a/src/hardware/hw_glob.h +++ b/src/hardware/hw_glob.h @@ -61,9 +61,6 @@ typedef struct // equivalent of the software renderer's vissprites typedef struct gr_vissprite_s { - // Doubly linked list - struct gr_vissprite_s *prev; - struct gr_vissprite_s *next; float x1, x2; float tz, ty; //lumpnum_t patchlumpnum; diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 12f03ab94..455985ddf 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -4179,96 +4179,45 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr) // -------------------------------------------------------------------------- // Sort vissprites by distance // -------------------------------------------------------------------------- -static gr_vissprite_t gr_vsprsortedhead; +gr_vissprite_t* gr_vsprorder[MAXVISSPRITES]; -static void HWR_SortVisSprites(void) +// Note: For more correct transparency the transparent sprites would need to be +// sorted and drawn together with transparent surfaces. +static int CompareVisSprites(const void *p1, const void *p2) { - UINT32 i; - gr_vissprite_t *ds, *dsprev, *dsnext, *dsfirst; - gr_vissprite_t *best = NULL; - gr_vissprite_t unsorted; - float bestdist = 0.0f; - INT32 bestdispoffset = 0; - - if (!gr_visspritecount) - return; - - dsfirst = HWR_GetVisSprite(0); - - for (i = 0, dsnext = dsfirst, ds = NULL; i < gr_visspritecount; i++) - { - dsprev = ds; - ds = dsnext; - if (i < gr_visspritecount - 1) dsnext = HWR_GetVisSprite(i + 1); - - ds->next = dsnext; - ds->prev = dsprev; - } - - // Fix first and last. ds still points to the last one after the loop - dsfirst->prev = &unsorted; - unsorted.next = dsfirst; - if (ds) - ds->next = &unsorted; - unsorted.prev = ds; - - // pull the vissprites out by scale - gr_vsprsortedhead.next = gr_vsprsortedhead.prev = &gr_vsprsortedhead; - for (i = 0; i < gr_visspritecount; i++) - { - best = NULL; - for (ds = unsorted.next; ds != &unsorted; ds = ds->next) - { - if (!best || ds->tz > bestdist) - { - bestdist = ds->tz; - bestdispoffset = ds->dispoffset; - best = ds; - } - // order visprites of same scale by dispoffset, smallest first - else if (fabsf(ds->tz - bestdist) < 1.0E-36f && ds->dispoffset < bestdispoffset) - { - bestdispoffset = ds->dispoffset; - best = ds; - } - } - if (best) - { - best->next->prev = best->prev; - best->prev->next = best->next; - best->next = &gr_vsprsortedhead; - best->prev = gr_vsprsortedhead.prev; - } - gr_vsprsortedhead.prev->next = best; - gr_vsprsortedhead.prev = best; - } - + gr_vissprite_t* spr1 = *(gr_vissprite_t*const*)p1; + gr_vissprite_t* spr2 = *(gr_vissprite_t*const*)p2; + int idiff; + float fdiff; + + // Make transparent sprites last. Comment from the previous sort implementation: // Sryder: Oh boy, while it's nice having ALL the sprites sorted properly, it fails when we bring MD2's into the // mix and they want to be translucent. So let's place all the translucent sprites and MD2's AFTER // everything else, but still ordered of course, the depth buffer can handle the opaque ones plenty fine. // We just need to move all translucent ones to the end in order // TODO: Fully sort all sprites and MD2s with walls and floors, this part will be unnecessary after that - best = gr_vsprsortedhead.next; + int transparency1 = (spr1->mobj->flags2 & MF2_SHADOW) || (spr1->mobj->frame & FF_TRANSMASK); + int transparency2 = (spr2->mobj->flags2 & MF2_SHADOW) || (spr2->mobj->frame & FF_TRANSMASK); + idiff = transparency1 - transparency2; + if (idiff != 0) return idiff; + + fdiff = spr2->tz - spr1->tz; // this order seems correct when checking with apitrace. Back to front. + if (fabsf(fdiff) < 1.0E-36f) + return spr1->dispoffset - spr2->dispoffset; // smallest dispoffset first if sprites are at (almost) same location. + else if (fdiff > 0) + return 1; + else + return -1; +} + +static void HWR_SortVisSprites(void) +{ + UINT32 i; for (i = 0; i < gr_visspritecount; i++) { - if ((best->mobj->flags2 & MF2_SHADOW) || (best->mobj->frame & FF_TRANSMASK)) - { - if (best == gr_vsprsortedhead.next) - { - gr_vsprsortedhead.next = best->next; - } - best->prev->next = best->next; - best->next->prev = best->prev; - best->prev = gr_vsprsortedhead.prev; - gr_vsprsortedhead.prev->next = best; - gr_vsprsortedhead.prev = best; - ds = best; - best = best->next; - ds->next = &gr_vsprsortedhead; - } - else - best = best->next; + gr_vsprorder[i] = HWR_GetVisSprite(i); } + qsort(gr_vsprorder, gr_visspritecount, sizeof(gr_vissprite_t*), CompareVisSprites); } // A drawnode is something that points to a 3D floor, 3D side, or masked @@ -4575,52 +4524,45 @@ static void HWR_CreateDrawNodes(void) // added the stransform so they can be switched as drawing happenes so MD2s and sprites are sorted correctly with each other static void HWR_DrawSprites(void) { - if (gr_visspritecount > 0) + UINT32 i; + HWD.pfnSetSpecialState(HWD_SET_MODEL_LIGHTING, cv_grmodellighting.value); + for (i = 0; i < gr_visspritecount; i++) { - gr_vissprite_t *spr; - HWD.pfnSetSpecialState(HWD_SET_MODEL_LIGHTING, cv_grmodellighting.value); - - // draw all vissprites back to front - for (spr = gr_vsprsortedhead.next; - spr != &gr_vsprsortedhead; - spr = spr->next) - { + gr_vissprite_t *spr = gr_vsprorder[i]; #ifdef HWPRECIP - if (spr->precip) - HWR_DrawPrecipitationSprite(spr); - else + if (spr->precip) + HWR_DrawPrecipitationSprite(spr); + else #endif + { + if (spr->mobj && spr->mobj->shadowscale && cv_shadow.value) { - if (spr->mobj && spr->mobj->shadowscale && cv_shadow.value) - { - HWR_DrawDropShadow(spr->mobj, spr->mobj->shadowscale); - } + HWR_DrawDropShadow(spr->mobj, spr->mobj->shadowscale); + } - if (spr->mobj && spr->mobj->skin && spr->mobj->sprite == SPR_PLAY) - { - if (!cv_grmodels.value || md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound || md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale < 0.0f) - HWR_DrawSprite(spr); - else - { - if (!HWR_DrawModel(spr)) - HWR_DrawSprite(spr); - } - } + if (spr->mobj && spr->mobj->skin && spr->mobj->sprite == SPR_PLAY) + { + if (!cv_grmodels.value || md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound || md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale < 0.0f) + HWR_DrawSprite(spr); else { - if (!cv_grmodels.value || md2_models[spr->mobj->sprite].notfound || md2_models[spr->mobj->sprite].scale < 0.0f) + if (!HWR_DrawModel(spr)) + HWR_DrawSprite(spr); + } + } + else + { + if (!cv_grmodels.value || md2_models[spr->mobj->sprite].notfound || md2_models[spr->mobj->sprite].scale < 0.0f) + HWR_DrawSprite(spr); + else + { + if (!HWR_DrawModel(spr)) HWR_DrawSprite(spr); - else - { - if (!HWR_DrawModel(spr)) - HWR_DrawSprite(spr); - } } } } - - HWD.pfnSetSpecialState(HWD_SET_MODEL_LIGHTING, 0); } + HWD.pfnSetSpecialState(HWD_SET_MODEL_LIGHTING, 0); } // -------------------------------------------------------------------------- diff --git a/src/hu_stuff.c b/src/hu_stuff.c index 6f2319a50..7f84e9875 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -2102,7 +2102,7 @@ void HU_Drawer(void) { if (LUA_HudEnabled(hud_rankings)) HU_DrawRankings(); - if (gametype == GT_COOP) + if (gametyperules & GTR_CAMPAIGN) HU_DrawNetplayCoopOverlay(); } else diff --git a/src/lua_baselib.c b/src/lua_baselib.c index d460f8cf7..db70a11a2 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -3103,6 +3103,14 @@ static int lib_gPlatformGametype(lua_State *L) return 1; } +static int lib_gCoopGametype(lua_State *L) +{ + //HUDSAFE + INLEVEL + lua_pushboolean(L, G_CoopGametype()); + return 1; +} + static int lib_gTagGametype(lua_State *L) { //HUDSAFE @@ -3386,6 +3394,7 @@ static luaL_Reg lib[] = { {"G_GametypeHasSpectators",lib_gGametypeHasSpectators}, {"G_RingSlingerGametype",lib_gRingSlingerGametype}, {"G_PlatformGametype",lib_gPlatformGametype}, + {"G_CoopGametype",lib_gCoopGametype}, {"G_TagGametype",lib_gTagGametype}, {"G_CompetitionGametype",lib_gCompetitionGametype}, {"G_TicsToHours",lib_gTicsToHours}, diff --git a/src/p_enemy.c b/src/p_enemy.c index a9c160254..a38496d99 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -4950,7 +4950,7 @@ void A_ThrownRing(mobj_t *actor) continue; // Don't home in on teammates. - if ((gametyperules & GTR_TEAMFLAGS) + if ((gametyperules & GTR_TEAMS) && actor->target->player->ctfteam == player->ctfteam) continue; } @@ -6523,7 +6523,7 @@ void A_OldRingExplode(mobj_t *actor) { if (changecolor) { - if (!(gametyperules & GTR_TEAMFLAGS)) + if (!(gametyperules & GTR_TEAMS)) mo->color = actor->target->color; //copy color else if (actor->target->player->ctfteam == 2) mo->color = skincolor_bluering; @@ -6539,7 +6539,7 @@ void A_OldRingExplode(mobj_t *actor) { if (changecolor) { - if (!(gametyperules & GTR_TEAMFLAGS)) + if (!(gametyperules & GTR_TEAMS)) mo->color = actor->target->color; //copy color else if (actor->target->player->ctfteam == 2) mo->color = skincolor_bluering; @@ -6554,7 +6554,7 @@ void A_OldRingExplode(mobj_t *actor) { if (changecolor) { - if (!(gametyperules & GTR_TEAMFLAGS)) + if (!(gametyperules & GTR_TEAMS)) mo->color = actor->target->color; //copy color else if (actor->target->player->ctfteam == 2) mo->color = skincolor_bluering; diff --git a/src/p_inter.c b/src/p_inter.c index 052ecc0da..b01d40c00 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -2278,7 +2278,7 @@ void P_CheckSurvivors(void) if (!taggers) //If there are no taggers, pick a survivor at random to be it. { // Exception for hide and seek. If a round has started and the IT player leaves, end the round. - if (gametype == GT_HIDEANDSEEK && (leveltime >= (hidetime * TICRATE))) + if ((gametyperules & GTR_HIDEFROZEN) && (leveltime >= (hidetime * TICRATE))) { CONS_Printf(M_GetText("The IT player has left the game.\n")); if (server) @@ -2516,7 +2516,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget } P_RestoreMusic(target->player); - if (gametype != GT_COOP) + if (!G_CoopGametype()) { HU_SetCEchoFlags(0); HU_SetCEchoDuration(5); @@ -2594,7 +2594,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget // allow them to try again, rather than sitting the whole thing out. if (leveltime >= hidetime * TICRATE) { - if (gametype == GT_TAG)//suiciding in survivor makes you IT. + if (!(gametyperules & GTR_HIDEFROZEN))//suiciding in survivor makes you IT. { target->player->pflags |= PF_TAGIT; CONS_Printf(M_GetText("%s is now IT!\n"), player_names[target->player-players]); // Tell everyone who is it! @@ -3088,7 +3088,7 @@ static boolean P_TagDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, IN P_AddPlayerScore(source->player, 100); //award points to tagger. P_HitDeathMessages(player, inflictor, source, 0); - if (gametype == GT_TAG) //survivor + if (!(gametyperules & GTR_HIDEFROZEN)) //survivor { player->pflags |= PF_TAGIT; //in survivor, the player becomes IT and helps hunt down the survivors. CONS_Printf(M_GetText("%s is now IT!\n"), player_names[player-players]); // Tell everyone who is it! @@ -3149,7 +3149,7 @@ static boolean P_PlayerHitsPlayer(mobj_t *target, mobj_t *inflictor, mobj_t *sou // In COOP/RACE, you can't hurt other players unless cv_friendlyfire is on if (!(cv_friendlyfire.value || (gametyperules & GTR_FRIENDLYFIRE)) && (gametyperules & GTR_FRIENDLY)) { - if (gametype == GT_COOP && inflictor->type == MT_LHRT && !(player->powers[pw_shield] & SH_NOSTACK)) // co-op only + if ((gametyperules & GTR_FRIENDLY) && inflictor->type == MT_LHRT && !(player->powers[pw_shield] & SH_NOSTACK)) // co-op only { if (player->revitem != MT_LHRT && player->spinitem != MT_LHRT && player->thokitem != MT_LHRT) // Healers do not get to heal other healers. { @@ -3248,7 +3248,7 @@ static void P_KillPlayer(player_t *player, mobj_t *source, INT32 damage) } // If the player was super, tell them he/she ain't so super nomore. - if (gametype != GT_COOP && player->powers[pw_super]) + if (!G_CoopGametype() && player->powers[pw_super]) { S_StartSound(NULL, sfx_s3k66); //let all players hear it. HU_SetCEchoFlags(0); @@ -3610,7 +3610,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da if (source == target) return false; // Don't hit yourself with your own paraloop, baka if (source && source->player && !(cv_friendlyfire.value || (gametyperules & GTR_FRIENDLYFIRE)) - && (gametype == GT_COOP + && ((gametyperules & GTR_FRIENDLY) || (G_GametypeHasTeams() && player->ctfteam == source->player->ctfteam))) return false; // Don't run eachother over in special stages and team games and such } diff --git a/src/p_map.c b/src/p_map.c index 00b8761c8..18d6a1853 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -1588,7 +1588,7 @@ static boolean PIT_CheckThing(mobj_t *thing) } // Force solid players in hide and seek to avoid corner stacking. - if (cv_tailspickup.value && gametype != GT_HIDEANDSEEK) + if (cv_tailspickup.value && !(gametyperules & GTR_HIDEFROZEN)) { if (tmthing->player && thing->player) { diff --git a/src/p_mobj.c b/src/p_mobj.c index f690ad894..48d67d69c 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -11309,7 +11309,7 @@ void P_SpawnPlayer(INT32 playernum) if (!G_GametypeHasSpectators()) { p->spectator = p->outofcoop = - (((multiplayer || netgame) && gametype == GT_COOP) // only question status in coop + (((multiplayer || netgame) && G_CoopGametype()) // only question status in coop && ((leveltime > 0 && ((G_IsSpecialStage(gamemap)) // late join special stage || (cv_coopstarposts.value == 2 && (p->jointime < 1 || p->outofcoop)))) // late join or die in new coop @@ -11768,7 +11768,7 @@ static boolean P_AllowMobjSpawn(mapthing_t* mthing, mobjtype_t i) case MT_EMERALD5: case MT_EMERALD6: case MT_EMERALD7: - if (gametype != GT_COOP) // Don't place emeralds in non-coop modes + if (!G_CoopGametype()) // Don't place emeralds in non-coop modes return false; if (metalrecording) @@ -11788,7 +11788,7 @@ static boolean P_AllowMobjSpawn(mapthing_t* mthing, mobjtype_t i) runemeraldmanager = true; break; case MT_ROSY: - if (!(gametype == GT_COOP || (mthing->options & MTF_EXTRA))) + if (!(G_CoopGametype() || (mthing->options & MTF_EXTRA))) return false; // she doesn't hang out here if (!mariomode && !(netgame || multiplayer) && players[consoleplayer].skin == 3) @@ -11903,7 +11903,7 @@ static mobjtype_t P_GetMobjtypeSubstitute(mapthing_t *mthing, mobjtype_t i) } } // Set powerup boxes to user settings for other netplay modes - else if (gametype != GT_COOP) + else if (!G_CoopGametype()) { switch (cv_matchboxes.value) { diff --git a/src/p_setup.c b/src/p_setup.c index ffb68b1b0..5027bab0c 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -3474,7 +3474,7 @@ static void P_InitGametype(void) if (G_TagGametype()) P_InitTagGametype(); - else if (gametype == GT_RACE && server) + else if (((gametyperules & (GTR_RACE|GTR_LIVES)) == GTR_RACE) && server) CV_StealthSetValue(&cv_numlaps, (cv_basenumlaps.value) ? cv_basenumlaps.value diff --git a/src/p_spec.c b/src/p_spec.c index 7708f2f1e..499efd899 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -4078,7 +4078,7 @@ void P_SetupSignExit(player_t *player) if (!numfound && !(player->mo->target && player->mo->target->type == MT_SIGN) - && !(gametype == GT_COOP && (netgame || multiplayer) && cv_exitmove.value)) + && !((gametyperules & GTR_FRIENDLY) && (netgame || multiplayer) && cv_exitmove.value)) P_SetTarget(&player->mo->target, thing); if (thing->state != &states[thing->info->spawnstate]) @@ -4109,7 +4109,7 @@ void P_SetupSignExit(player_t *player) if (!numfound && !(player->mo->target && player->mo->target->type == MT_SIGN) - && !(gametype == GT_COOP && (netgame || multiplayer) && cv_exitmove.value)) + && !((gametyperules & GTR_FRIENDLY) && (netgame || multiplayer) && cv_exitmove.value)) P_SetTarget(&player->mo->target, thing); if (thing->state != &states[thing->info->spawnstate]) @@ -4465,7 +4465,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers continue; if (players[i].bot) continue; - if (gametype == GT_COOP && players[i].lives <= 0) + if (G_CoopGametype() && players[i].lives <= 0) continue; if (roversector) { @@ -4691,7 +4691,7 @@ DoneSection2: // FOF custom exits not to work. lineindex = P_FindSpecialLineFromTag(2, sector->tag, -1); - if (gametype == GT_COOP && lineindex != -1) // Custom exit! + if (G_CoopGametype() && lineindex != -1) // Custom exit! { // Special goodies with the block monsters flag depending on emeralds collected if ((lines[lineindex].flags & ML_BLOCKMONSTERS) && ALL7EMERALDS(emeralds)) @@ -4925,7 +4925,7 @@ DoneSection2: break; case 10: // Finish Line - if (gametype == GT_RACE && !player->exiting) + if (((gametyperules & (GTR_RACE|GTR_LIVES)) == GTR_RACE) && !player->exiting) { if (player->starpostnum == numstarposts) // Must have touched all the starposts { @@ -6240,7 +6240,7 @@ void P_SpawnSpecials(boolean fromnetsave) switch(GETSECSPECIAL(sector->special, 4)) { case 10: // Circuit finish line - if (gametype == GT_RACE) + if ((gametyperules & (GTR_RACE|GTR_LIVES)) == GTR_RACE) circuitmap = true; break; } diff --git a/src/p_tick.c b/src/p_tick.c index 1f1331856..f84ae96c0 100644 --- a/src/p_tick.c +++ b/src/p_tick.c @@ -692,7 +692,7 @@ void P_Ticker(boolean run) if (run) { - if (countdowntimer && G_PlatformGametype() && (gametype == GT_COOP || leveltime >= 4*TICRATE) && !stoppedclock && --countdowntimer <= 0) + if (countdowntimer && G_PlatformGametype() && ((gametyperules & GTR_CAMPAIGN) || leveltime >= 4*TICRATE) && !stoppedclock && --countdowntimer <= 0) { countdowntimer = 0; countdowntimeup = true; diff --git a/src/p_user.c b/src/p_user.c index f21da1564..aa5141472 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -1051,7 +1051,8 @@ void P_DoPlayerPain(player_t *player, mobj_t *source, mobj_t *inflictor) // Point penalty for hitting a hazard during tag. // Discourages players from intentionally hurting themselves to avoid being tagged. - if (gametype == GT_TAG && (!(player->pflags & PF_GAMETYPEOVER) && !(player->pflags & PF_TAGIT))) + if (((gametyperules & (GTR_TAG|GTR_HIDEFROZEN)) == GTR_TAG) + && (!(player->pflags & PF_GAMETYPEOVER) && !(player->pflags & PF_TAGIT))) { if (player->score >= 50) player->score -= 50; @@ -1351,7 +1352,7 @@ void P_DoSuperTransformation(player_t *player, boolean giverings) player->powers[pw_sneakers] = 0; } - if (gametype != GT_COOP) + if (!G_CoopGametype()) { HU_SetCEchoFlags(0); HU_SetCEchoDuration(5); @@ -1418,7 +1419,7 @@ void P_AddPlayerScore(player_t *player, UINT32 amount) } } - if (gametype == GT_COOP) + if (G_CoopGametype()) return; } @@ -1437,7 +1438,7 @@ void P_AddPlayerScore(player_t *player, UINT32 amount) } // In team match, all awarded points are incremented to the team's running score. - if (gametype == GT_TEAMMATCH) + if ((gametyperules & (GTR_TEAMS|GTR_TEAMFLAGS)) == GTR_TEAMS) { if (player->ctfteam == 1) redscore += amount; @@ -1471,7 +1472,7 @@ void P_StealPlayerScore(player_t *player, UINT32 amount) if (stolen > 0) { // In team match, all stolen points are removed from the enemy team's running score. - if (gametype == GT_TEAMMATCH) + if ((gametyperules & (GTR_TEAMS|GTR_TEAMFLAGS)) == GTR_TEAMS) { if (player->ctfteam == 1) bluescore -= amount; @@ -3621,7 +3622,7 @@ static boolean PIT_CheckSolidsTeeter(mobj_t *thing) if (thing == teeterer) return true; - if (thing->player && cv_tailspickup.value && gametype != GT_HIDEANDSEEK) + if (thing->player && cv_tailspickup.value && !(gametyperules & GTR_HIDEFROZEN)) return true; blockdist = teeterer->radius + thing->radius; @@ -4233,7 +4234,7 @@ static void P_DoSuperStuff(player_t *player) G_GhostAddColor(GHC_NORMAL); } - if (gametype != GT_COOP) + if (!G_CoopGametype()) { HU_SetCEchoFlags(0); HU_SetCEchoDuration(5); @@ -4283,14 +4284,14 @@ static void P_DoSuperStuff(player_t *player) G_GhostAddColor(GHC_NORMAL); } - if (gametype != GT_COOP) + if (!G_CoopGametype()) player->powers[pw_flashing] = flashingtics-1; if (player->mo->sprite2 & FF_SPR2SUPER) P_SetPlayerMobjState(player->mo, player->mo->state-states); // Inform the netgame that the champion has fallen in the heat of battle. - if (gametype != GT_COOP) + if (!G_CoopGametype()) { S_StartSound(NULL, sfx_s3k66); //let all players hear it. HU_SetCEchoFlags(0); @@ -7905,7 +7906,7 @@ static void P_MovePlayer(player_t *player) if (player->pflags & PF_TAGIT) forcestasis = true; } - else if (gametype == GT_HIDEANDSEEK) + else if (gametyperules & GTR_HIDEFROZEN) { if (!(player->pflags & PF_TAGIT)) { @@ -9433,7 +9434,7 @@ static void P_DeathThink(player_t *player) } if ((cv_cooplives.value != 1) - && (gametype == GT_COOP) + && (G_GametypeUsesCoopLives()) && (netgame || multiplayer) && (player->lives <= 0)) { @@ -9515,17 +9516,17 @@ static void P_DeathThink(player_t *player) countdown2 = 1*TICRATE; } } - //else if (gametype == GT_COOP) -- moved to G_DoReborn + //else if (G_CoopGametype()) -- moved to G_DoReborn } - if (gametype == GT_COOP && (multiplayer || netgame) && (player->lives <= 0) && (player->deadtimer >= 8*TICRATE || ((cmd->buttons & BT_JUMP) && (player->deadtimer > TICRATE)))) + if (G_CoopGametype() && (multiplayer || netgame) && (player->lives <= 0) && (player->deadtimer >= 8*TICRATE || ((cmd->buttons & BT_JUMP) && (player->deadtimer > TICRATE)))) { //player->spectator = true; player->outofcoop = true; player->playerstate = PST_REBORN; } - if ((gametyperules & GTR_RACE) || (gametype == GT_COOP && (multiplayer || netgame))) + if ((gametyperules & GTR_RACE) || (G_CoopGametype() && (multiplayer || netgame))) { // Keep time rolling in race mode if (!(countdown2 && !countdown) && !player->exiting && !(player->pflags & PF_GAMETYPEOVER) && !stoppedclock) @@ -9542,7 +9543,7 @@ static void P_DeathThink(player_t *player) } // Return to level music - if (gametype != GT_COOP && player->lives <= 0 && player->deadtimer == gameovertics) + if (!G_CoopGametype() && player->lives <= 0 && player->deadtimer == gameovertics) P_RestoreMultiMusic(player); } @@ -9719,7 +9720,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall if (player->exiting) { if (mo->target && mo->target->type == MT_SIGN && mo->target->spawnpoint - && !(gametype == GT_COOP && (netgame || multiplayer) && cv_exitmove.value) + && !((gametyperules & GTR_FRIENDLY) && (netgame || multiplayer) && cv_exitmove.value) && !(twodlevel || (mo->flags2 & MF2_TWOD))) sign = mo->target; else if ((player->powers[pw_carry] == CR_NIGHTSMODE) @@ -10388,7 +10389,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall boolean P_SpectatorJoinGame(player_t *player) { - if (gametype != GT_COOP && !cv_allowteamchange.value) + if (!G_CoopGametype() && !cv_allowteamchange.value) { if (P_IsLocalPlayer(player)) CONS_Printf(M_GetText("Server does not allow team change.\n")); @@ -10470,7 +10471,7 @@ boolean P_SpectatorJoinGame(player_t *player) player->spectator = player->outofcoop = false; player->playerstate = PST_REBORN; - if (gametype == GT_TAG) + if ((gametyperules & (GTR_TAG|GTR_HIDEFROZEN)) == GTR_TAG) { //Make joining players "it" after hidetime. if (leveltime > (hidetime * TICRATE)) @@ -10491,7 +10492,7 @@ boolean P_SpectatorJoinGame(player_t *player) displayplayer = consoleplayer; } - if (gametype != GT_COOP) + if (!G_CoopGametype()) CONS_Printf(M_GetText("%s entered the game.\n"), player_names[player-players]); return true; // no more player->mo, cannot continue. } @@ -11518,7 +11519,7 @@ void P_PlayerThink(player_t *player) // so we can fade music if (!exitfadestarted && player->exiting > 0 && player->exiting <= 1*TICRATE && - (!multiplayer || gametype == GT_COOP ? !mapheaderinfo[gamemap-1]->musinterfadeout : true) && + (!multiplayer || G_CoopGametype() ? !mapheaderinfo[gamemap-1]->musinterfadeout : true) && // don't fade if we're fading during intermission. follows Y_StartIntermission intertype = int_coop ((gametyperules & GTR_RACE) ? countdown2 == 0 : true) && // don't fade on timeout player->lives > 0 && // don't fade on game over (competition) @@ -11591,7 +11592,7 @@ void P_PlayerThink(player_t *player) if (player->pflags & PF_FINISHED) { - if ((gametype == GT_COOP && cv_exitmove.value) && !G_EnoughPlayersFinished()) + if (((gametyperules & GTR_FRIENDLY) && cv_exitmove.value) && !G_EnoughPlayersFinished()) player->exiting = 0; else P_DoPlayerExit(player); @@ -11625,10 +11626,10 @@ void P_PlayerThink(player_t *player) // Make sure spectators always have a score and ring count of 0. if (player->spectator) { - if (gametype != GT_COOP) + if (!(gametyperules & GTR_CAMPAIGN)) player->score = 0; } - else if ((netgame || multiplayer) && player->lives <= 0 && gametype != GT_COOP) + else if ((netgame || multiplayer) && player->lives <= 0 && !G_CoopGametype()) { // Outside of Co-Op, replenish a user's lives if they are depleted. // of course, this is just a cheap hack, meh... @@ -12492,7 +12493,7 @@ void P_PlayerAfterThink(player_t *player) player->mo->momz = tails->momz; } - if (gametype == GT_COOP && (!tails->player || tails->player->bot != 1)) + if (G_CoopGametype() && (!tails->player || tails->player->bot != 1)) { player->mo->angle = tails->angle; diff --git a/src/st_stuff.c b/src/st_stuff.c index 621acb489..3ab9a5eab 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -2215,7 +2215,7 @@ static void ST_drawTextHUD(void) if (F_GetPromptHideHud(y)) return; - if (stplyr->spectator && (gametype != GT_COOP || stplyr->playerstate == PST_LIVE)) + if (stplyr->spectator && (!G_CoopGametype() || stplyr->playerstate == PST_LIVE)) textHUDdraw(M_GetText("\x86""Spectator mode:")) if (circuitmap) @@ -2226,7 +2226,7 @@ static void ST_drawTextHUD(void) textHUDdraw(va("Lap:""\x82 %u/%d", stplyr->laps+1, cv_numlaps.value)) } - if (gametype != GT_COOP && (stplyr->exiting || (G_GametypeUsesLives() && stplyr->lives <= 0 && countdown != 1))) + if (!G_CoopGametype() && (stplyr->exiting || (G_GametypeUsesLives() && stplyr->lives <= 0 && countdown != 1))) { if (!splitscreen && !donef12) { @@ -2243,7 +2243,7 @@ static void ST_drawTextHUD(void) else textHUDdraw(M_GetText("\x82""JUMP:""\x80 Respawn")) } - else if (stplyr->spectator && (gametype != GT_COOP || stplyr->playerstate == PST_LIVE)) + else if (stplyr->spectator && (!G_CoopGametype() || stplyr->playerstate == PST_LIVE)) { if (!splitscreen && !donef12) { @@ -2290,7 +2290,7 @@ static void ST_drawTextHUD(void) textHUDdraw(M_GetText("\x82""FIRE:""\x80 Enter game")) } - if (gametype == GT_COOP && (!stplyr->spectator || (!(maptol & TOL_NIGHTS) && G_IsSpecialStage(gamemap))) && (stplyr->exiting || (stplyr->pflags & PF_FINISHED))) + if (G_CoopGametype() && (!stplyr->spectator || (!(maptol & TOL_NIGHTS) && G_IsSpecialStage(gamemap))) && (stplyr->exiting || (stplyr->pflags & PF_FINISHED))) { UINT8 numneeded = (G_IsSpecialStage(gamemap) ? 4 : cv_playersforexit.value); if (numneeded) @@ -2339,20 +2339,19 @@ static void ST_drawTextHUD(void) textHUDdraw(M_GetText("\x82""You are blindfolded!")) textHUDdraw(M_GetText("Waiting for players to hide...")) } - else if (gametype == GT_HIDEANDSEEK) + else if (gametyperules & GTR_HIDEFROZEN) textHUDdraw(M_GetText("Hide before time runs out!")) else textHUDdraw(M_GetText("Flee before you are hunted!")) } - else if (gametype == GT_HIDEANDSEEK && !(stplyr->pflags & PF_TAGIT)) + else if ((gametyperules & GTR_HIDEFROZEN) && !(stplyr->pflags & PF_TAGIT)) { if (!splitscreen && !donef12) { textHUDdraw(M_GetText("\x82""VIEWPOINT:""\x80 Switch view")) donef12 = true; } - if (gametyperules & GTR_HIDEFROZEN) - textHUDdraw(M_GetText("You cannot move while hiding.")) + textHUDdraw(M_GetText("You cannot move while hiding.")) } } @@ -2628,11 +2627,11 @@ static void ST_overlayDrawer(void) } // GAME OVER hud - if ((gametype == GT_COOP) + if (G_GametypeUsesCoopLives() && (netgame || multiplayer) && (cv_cooplives.value == 0)) ; - else if ((G_GametypeUsesLives() || gametype == GT_RACE) && stplyr->lives <= 0 && !(hu_showscores && (netgame || multiplayer))) + else if ((G_GametypeUsesLives() || ((gametyperules & (GTR_RACE|GTR_LIVES)) == GTR_RACE)) && stplyr->lives <= 0 && !(hu_showscores && (netgame || multiplayer))) { INT32 i = MAXPLAYERS; INT32 deadtimer = stplyr->spectator ? TICRATE : (stplyr->deadtimer-(TICRATE<<1)); diff --git a/src/y_inter.c b/src/y_inter.c index c32182518..cd197c5cf 100644 --- a/src/y_inter.c +++ b/src/y_inter.c @@ -227,8 +227,7 @@ static void Y_IntermissionTokenDrawer(void) // // Y_ConsiderScreenBuffer // -// Can we copy the current screen -// to a buffer? +// Can we copy the current screen to a buffer? // void Y_ConsiderScreenBuffer(void) { @@ -254,9 +253,7 @@ void Y_ConsiderScreenBuffer(void) // // Y_RescaleScreenBuffer // -// Write the rescaled source picture, -// to the destination picture that -// has the current screen's resolutions. +// Write the rescaled source picture, to the destination picture that has the current screen's resolutions. // static void Y_RescaleScreenBuffer(void) { @@ -326,13 +323,6 @@ void Y_IntermissionDrawer(void) if (rendermode == render_none) return; - if (intertype == int_none) - { - LUAh_IntermissionHUD(); - return; - } - - if (!usebuffer) // Lactozilla: Renderer switching if (needpatchrecache) { @@ -373,11 +363,11 @@ void Y_IntermissionDrawer(void) { if (widebgpatch && rendermode == render_soft && vid.width / vid.dupx == 400) V_DrawScaledPatch(0, 0, V_SNAPTOLEFT, widebgpatch); - else + else if (bgpatch) V_DrawScaledPatch(0, 0, 0, bgpatch); } } - else + else if (bgtile) V_DrawPatchFill(bgtile); LUAh_IntermissionHUD(); @@ -1186,6 +1176,34 @@ void Y_Ticker(void) } } +// +// Y_DetermineIntermissionType +// +// Determines the intermission type from the current gametype. +// +void Y_DetermineIntermissionType(void) +{ + // set to int_none initially + intertype = int_none; + + if (intermissiontypes[gametype] != int_none) + intertype = intermissiontypes[gametype]; + else if (gametype == GT_COOP) + intertype = (G_IsSpecialStage(gamemap)) ? int_spec : int_coop; + else if (gametype == GT_TEAMMATCH) + intertype = int_teammatch; + else if (gametype == GT_MATCH + || gametype == GT_TAG + || gametype == GT_HIDEANDSEEK) + intertype = int_match; + else if (gametype == GT_RACE) + intertype = int_race; + else if (gametype == GT_COMPETITION) + intertype = int_comp; + else if (gametype == GT_CTF) + intertype = int_ctf; +} + // // Y_StartIntermission // @@ -1207,12 +1225,11 @@ void Y_StartIntermission(void) if (!multiplayer) { timer = 0; - intertype = (G_IsSpecialStage(gamemap)) ? int_spec : int_coop; } else { - if (cv_inttime.value == 0 && gametype == GT_COOP) + if (cv_inttime.value == 0 && ((intertype == int_coop) || (intertype == int_spec))) timer = 0; else { @@ -1221,23 +1238,6 @@ void Y_StartIntermission(void) if (!timer) timer = 1; } - - if (intermissiontypes[gametype] != int_none) - intertype = intermissiontypes[gametype]; - else if (gametype == GT_COOP) - intertype = (G_IsSpecialStage(gamemap)) ? int_spec : int_coop; - else if (gametype == GT_TEAMMATCH) - intertype = int_teammatch; - else if (gametype == GT_MATCH - || gametype == GT_TAG - || gametype == GT_HIDEANDSEEK) - intertype = int_match; - else if (gametype == GT_RACE) - intertype = int_race; - else if (gametype == GT_COMPETITION) - intertype = int_comp; - else if (gametype == GT_CTF) - intertype = int_ctf; } // We couldn't display the intermission even if we wanted to. diff --git a/src/y_inter.h b/src/y_inter.h index 855844fcc..859144b1d 100644 --- a/src/y_inter.h +++ b/src/y_inter.h @@ -13,11 +13,15 @@ extern boolean usebuffer; void Y_IntermissionDrawer(void); void Y_Ticker(void); + void Y_StartIntermission(void); void Y_EndIntermission(void); + void Y_ConsiderScreenBuffer(void); void Y_CleanupScreenBuffer(void); +void Y_DetermineIntermissionType(void); + typedef enum { int_none,