Added reset for titlemap (and other title attribute) changes so that the title screen never ends up being some half-formed hybrid

Also because I could I added it for intro changes too
This commit is contained in:
toasterbabe 2017-05-14 16:45:08 +01:00
parent ba4275c415
commit b864e45487
2 changed files with 26 additions and 1 deletions

View File

@ -683,6 +683,9 @@ void D_AdvanceDemo(void)
void D_StartTitle(void)
{
INT32 i;
S_StopMusic();
if (netgame)
{
if (gametype == GT_COOP)

View File

@ -77,6 +77,8 @@ boolean deh_loaded = false;
static int dbg_line;
static boolean gamedataadded = false;
static boolean titlechanged = false;
static boolean introchanged = false;
#ifdef DELFILE
typedef struct undehacked_s
@ -3137,11 +3139,13 @@ static void readmaincfg(MYFILE *f)
// range check, you morons.
if (introtoplay > 128)
introtoplay = 128;
introchanged = true;
}
else if (fastcmp(word, "LOOPTITLE"))
{
DEH_WriteUndoline(word, va("%d", looptitle), UNDO_NONE);
looptitle = (boolean)(value || word2[0] == 'T' || word2[0] == 'Y');
titlechanged = true;
}
else if (fastcmp(word, "TITLEMAP"))
{
@ -3156,16 +3160,19 @@ static void readmaincfg(MYFILE *f)
DEH_WriteUndoline(word, va("%d", titlemap), UNDO_NONE);
titlemap = (INT16)value;
titlechanged = true;
}
else if (fastcmp(word, "HIDETITLEPICS"))
{
DEH_WriteUndoline(word, va("%d", hidetitlepics), UNDO_NONE);
hidetitlepics = (boolean)(value || word2[0] == 'T' || word2[0] == 'Y');
titlechanged = true;
}
else if (fastcmp(word, "TITLESCROLLSPEED"))
{
DEH_WriteUndoline(word, va("%d", titlescrollspeed), UNDO_NONE);
titlescrollspeed = get_number(word2);
titlechanged = true;
}
else if (fastcmp(word, "CREDITSCUTSCENE"))
{
@ -3184,16 +3191,19 @@ static void readmaincfg(MYFILE *f)
{
DEH_WriteUndoline(word, va("%d", numDemos), UNDO_NONE);
numDemos = (UINT8)get_number(word2);
titlechanged = true;
}
else if (fastcmp(word, "DEMODELAYTIME"))
{
DEH_WriteUndoline(word, va("%d", demoDelayTime), UNDO_NONE);
demoDelayTime = get_number(word2);
titlechanged = true;
}
else if (fastcmp(word, "DEMOIDLETIME"))
{
DEH_WriteUndoline(word, va("%d", demoIdleTime), UNDO_NONE);
demoIdleTime = get_number(word2);
titlechanged = true;
}
else if (fastcmp(word, "USE1UPSOUND"))
{
@ -3230,16 +3240,19 @@ static void readmaincfg(MYFILE *f)
strlcat(savegamename, "%u.ssg", sizeof(savegamename));
gamedataadded = true;
titlechanged = true;
}
else if (fastcmp(word, "RESETDATA"))
{
DEH_WriteUndoline(word, "0", UNDO_TODO); /// \todo
P_ResetData(value);
titlechanged = true;
}
else if (fastcmp(word, "CUSTOMVERSION"))
{
DEH_WriteUndoline(word, customversionstring, UNDO_NONE);
strlcpy(customversionstring, word2, sizeof (customversionstring));
//titlechanged = true;
}
else if (fastcmp(word, "BOOTMAP"))
{
@ -3254,6 +3267,7 @@ static void readmaincfg(MYFILE *f)
DEH_WriteUndoline(word, va("%d", bootmap), UNDO_NONE);
bootmap = (INT16)value;
//titlechanged = true;
}
else
deh_warning("Maincfg: unknown word '%s'", word);
@ -3463,7 +3477,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
for (i = 0; i < NUMSFX; i++)
savesfxnames[i] = S_sfx[i].name;
gamedataadded = false;
gamedataadded = titlechanged = introchanged = false;
// it doesn't test the version of SRB2 and version of dehacked file
dbg_line = -1; // start at -1 so the first line is 0.
@ -3834,6 +3848,14 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
if (gamedataadded)
G_LoadGameData();
if (gamestate == GS_TITLESCREEN)
{
if (introchanged)
COM_BufAddText("playintro");
else if (titlechanged)
COM_BufAddText("exitgame"); // Command_ExitGame_f() but delayed
}
dbg_line = -1;
if (deh_num_warning)
{