From b7e3dfbd74ac767b04e6e4f240168abc3373e35b Mon Sep 17 00:00:00 2001 From: JTE Date: Thu, 22 Jan 2015 15:51:31 +0000 Subject: [PATCH] Updated version number to 2.2 and enabled active dev mode ("Trunk" versionstring and no MD5 checking on main wads) We're officially into 2.2 development now, yay! \o/ git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8995 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd --- src/d_main.c | 2 +- src/doomdef.h | 13 ++++++------- 2 files changed, 7 insertions(+), 8 deletions(-) diff --git a/src/d_main.c b/src/d_main.c index a959a8632..c10e0b300 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1118,7 +1118,7 @@ void D_SRB2Main(void) #endif D_CleanFile(); -#if 1 // md5s last updated 12/14/14 +#if 0 // md5s last updated 12/14/14 // Check MD5s of autoloaded files W_VerifyFileMD5(0, ASSET_HASH_SRB2_SRB); // srb2.srb/srb2.wad diff --git a/src/doomdef.h b/src/doomdef.h index 4a6d6e576..c3b114cae 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -138,15 +138,14 @@ extern FILE *logstream; #endif -#if 0 +#if 1 #define VERSION 0 // Game version #define SUBVERSION 0 // more precise version number #define VERSIONSTRING "Trunk" #else -#define VERSION 201 // Game version -#define SUBVERSION 14 // more precise version number -#define VERSIONSTRING "v2.1.14" -#define VERSIONSTRINGW L"v2.1.14" +#define VERSION 202 // Game version +#define SUBVERSION 0 // more precise version number +#define VERSIONSTRING "v2.2" // Hey! If you change this, add 1 to the MODVERSION below! // Otherwise we can't force updates! #endif @@ -193,7 +192,7 @@ extern FILE *logstream; // and should not be changed unless you have merged changes between versions of SRB2 // (such as 2.0.4 to 2.0.5, etc) into your working copy. // Will always resemble the versionstring, 205 = 2.0.5, 210 = 2.1, etc. -#define CODEBASE 210 +#define CODEBASE 220 // The Modification ID; must be obtained from Inuyasha ( http://mb.srb2.org/private.php?do=newpm&u=2604 ). // DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server. @@ -204,7 +203,7 @@ extern FILE *logstream; // it's only for detection of the version the player is using so the MS can alert them of an update. // Only set it higher, not lower, obviously. // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1". -#define MODVERSION 19 +#define MODVERSION 20