diff --git a/src/p_user.c b/src/p_user.c index 7a80031b8..2be24fbfd 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -9499,7 +9499,6 @@ static void P_DeathThink(player_t *player) } else if ((netgame || multiplayer) && player->deadtimer >= 8*TICRATE) { - INT32 i, deadtimercheck = INT32_MAX; // In a net/multiplayer game, and out of lives @@ -9664,7 +9663,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall fixed_t f1, f2; // We probably shouldn't move the camera if there is no player or player mobj somehow - if (!player || !player->mo) + if (!player || !player->mo || player->playerstate == PST_REBORN) return true; mo = player->mo;