diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 9a636dd45..bfe9788e3 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -3161,6 +3161,8 @@ static void CL_RemovePlayer(INT32 playernum, kickreason_t reason) // Reset the name sprintf(player_names[playernum], "Player %d", playernum+1); + player_name_changes[playernum] = 0; + if (IsPlayerAdmin(playernum)) { RemoveAdminPlayer(playernum); // don't stay admin after you're gone @@ -3777,6 +3779,8 @@ void SV_ResetServer(void) adminplayers[i] = -1; // Populate the entire adminplayers array with -1. } + memset(player_name_changes, 0, sizeof player_name_changes); + mynode = 0; cl_packetmissed = false; diff --git a/src/d_clisrv.h b/src/d_clisrv.h index ce8d87adb..11fc2f6f4 100644 --- a/src/d_clisrv.h +++ b/src/d_clisrv.h @@ -526,6 +526,10 @@ typedef enum } kickreason_t; +/* the max number of name changes in some time period */ +#define MAXNAMECHANGES (5) +#define NAMECHANGERATE (60*TICRATE) + extern boolean server; extern boolean serverrunning; #define client (!server) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 68b8ecfc1..62b93bba2 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -1126,6 +1126,8 @@ static void SetPlayerName(INT32 playernum, char *newname) if (netgame) HU_AddChatText(va("\x82*%s renamed to %s", player_names[playernum], newname), false); + player_name_changes[playernum]++; + strcpy(player_names[playernum], newname); } } @@ -1302,7 +1304,12 @@ static void SendNameAndColor(void) snacpending++; // Don't change name if muted - if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) + if (player_name_changes[consoleplayer] >= MAXNAMECHANGES) + { + CV_StealthSet(&cv_playername, player_names[consoleplayer]); + HU_AddChatText("\x85*You must wait to change your name again", false); + } + else if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) CV_StealthSet(&cv_playername, player_names[consoleplayer]); else // Cleanup name if changing it CleanupPlayerName(consoleplayer, cv_playername.zstring); @@ -1463,8 +1470,11 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum) skin = READUINT8(*cp); // set name - if (strcasecmp(player_names[playernum], name) != 0) - SetPlayerName(playernum, name); + if (player_name_changes[playernum] < MAXNAMECHANGES) + { + if (strcasecmp(player_names[playernum], name) != 0) + SetPlayerName(playernum, name); + } // set color p->skincolor = color % numskincolors; diff --git a/src/g_game.c b/src/g_game.c index b969eb4a4..15d48e2f5 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -452,6 +452,8 @@ player_t *seenplayer; // player we're aiming at right now // so that it doesn't have to be updated depending on the value of MAXPLAYERS char player_names[MAXPLAYERS][MAXPLAYERNAME+1]; +INT32 player_name_changes[MAXPLAYERS]; + INT16 rw_maximums[NUM_WEAPONS] = { 800, // MAX_INFINITY @@ -2345,6 +2347,11 @@ void G_Ticker(boolean run) if (camtoggledelay2) camtoggledelay2--; + + if (gametic % NAMECHANGERATE == 0) + { + memset(player_name_changes, 0, sizeof player_name_changes); + } } } diff --git a/src/g_game.h b/src/g_game.h index c8abe560c..e3a1faf1f 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -27,7 +27,8 @@ extern char customversionstring[32]; #ifdef SEENAMES extern player_t *seenplayer; #endif -extern char player_names[MAXPLAYERS][MAXPLAYERNAME+1]; +extern char player_names[MAXPLAYERS][MAXPLAYERNAME+1]; +extern INT32 player_name_changes[MAXPLAYERS]; extern player_t players[MAXPLAYERS]; extern boolean playeringame[MAXPLAYERS];