Truncate gametype name in server list if it's too long
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@ -10020,7 +10020,12 @@ static void M_DrawConnectMenu(void)
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V_DrawSmallString(currentMenu->x+46,S_LINEY(i)+8, globalflags,
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V_DrawSmallString(currentMenu->x+46,S_LINEY(i)+8, globalflags,
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va("Players: %02d/%02d", serverlist[slindex].info.numberofplayer, serverlist[slindex].info.maxplayer));
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va("Players: %02d/%02d", serverlist[slindex].info.numberofplayer, serverlist[slindex].info.maxplayer));
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V_DrawSmallString(currentMenu->x+112, S_LINEY(i)+8, globalflags, va("Gametype: %s", gt));
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if (strlen(gt) > 11)
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gt = va("Gametype: %.11s...", gt);
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else
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gt = va("Gametype: %s", gt);
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V_DrawSmallString(currentMenu->x+112, S_LINEY(i)+8, globalflags, gt);
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MP_ConnectMenu[i+FIRSTSERVERLINE].status = IT_STRING | IT_CALL;
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MP_ConnectMenu[i+FIRSTSERVERLINE].status = IT_STRING | IT_CALL;
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}
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}
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