Change this condition a bit
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@ -3439,13 +3439,13 @@ void P_SpecialStageDamage(player_t *player, mobj_t *inflictor, mobj_t *source)
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}
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}
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}
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}
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if (inflictor->type == MT_LHRT)
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return;
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if (source->player->ctfteam == player->ctfteam)
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if (source->player->ctfteam == player->ctfteam)
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return;
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return;
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}
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}
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if (inflictor->type == MT_LHRT)
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return;
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if (player->powers[pw_shield] || player->bot) //If One-Hit Shield
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if (player->powers[pw_shield] || player->bot) //If One-Hit Shield
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{
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{
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P_RemoveShield(player);
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P_RemoveShield(player);
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