Midtextures, lights, and culling fixes for ogl slopes

There's a weird issue with lights that's hard to diagnose but otherwise
this is ready to go I think
This commit is contained in:
yellowtd 2016-01-27 01:00:15 -05:00 committed by RedEnchilada
parent e6235d4d6b
commit b3fbc37c94

View file

@ -1082,23 +1082,47 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum,
lightlist. This may also include leaving out parts
of the wall that can't be seen */
GLTexture_t * glTex;
float realtop, realbot, top, bot;
float pegt, pegb, pegmul;
float height = 0.0f, bheight = 0.0f;
#ifdef ESLOPE
float endrealtop, endrealbot, endtop, endbot;
float endpegt, endpegb, endpegmul;
float endheight = 0.0f, endbheight = 0.0f;
fixed_t v1x = FLOAT_TO_FIXED(wallVerts[0].x);
fixed_t v1y = FLOAT_TO_FIXED(wallVerts[0].y);
fixed_t v2x = FLOAT_TO_FIXED(wallVerts[1].x);
fixed_t v2y = FLOAT_TO_FIXED(wallVerts[1].y);
#endif
INT32 solid, i;
lightlist_t * list = sector->lightlist;
const UINT8 alpha = Surf->FlatColor.s.alpha;
FUINT lightnum;
extracolormap_t *colormap;
realtop = top = wallVerts[2].y;
realtop = top = wallVerts[3].y;
realbot = bot = wallVerts[0].y;
pegt = wallVerts[2].t;
pegt = wallVerts[3].t;
pegb = wallVerts[0].t;
pegmul = (pegb - pegt) / (top - bot);
#ifdef ESLOPE
endrealtop = endtop = wallVerts[2].y;
endrealbot = endbot = wallVerts[1].y;
endpegt = wallVerts[2].t;
endpegb = wallVerts[1].t;
endpegmul = (endpegb - endpegt) / (endtop - endbot);
#endif
for (i = 1; i < sector->numlights; i++)
{
#ifdef ESLOPE
if (endtop < endrealbot)
#endif
if (top < realbot)
return;
@ -1131,14 +1155,39 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum,
if (cutflag == FF_CUTSOLIDS) // These are regular walls sent in from StoreWallRange, they shouldn't be cut from this
solid = false;
#ifdef ESLOPE
if (list[i].slope)
{
height = FIXED_TO_FLOAT(P_GetZAt(list[i].slope, v1x, v1y));
endheight = FIXED_TO_FLOAT(P_GetZAt(list[i].slope, v2x, v2y));
}
else
height = endheight = FIXED_TO_FLOAT(list[i].height);
if (solid)
if (*list[i].caster->b_slope)
{
bheight = FIXED_TO_FLOAT(P_GetZAt(*list[i].caster->b_slope, v1x, v1y));
endbheight = FIXED_TO_FLOAT(P_GetZAt(*list[i].caster->b_slope, v2x, v2y));
}
else
bheight = endbheight = FIXED_TO_FLOAT(*list[i].caster->bottomheight);
#else
height = FIXED_TO_FLOAT(list[i].height);
if (solid)
bheight = FIXED_TO_FLOAT(*list[i].caster->bottomheight);
#endif
#ifdef ESLOPE
if (endheight >= endtop)
#endif
if (height >= top)
{
if (solid && top > bheight)
top = bheight;
#ifdef ESLOPE
if (solid && endtop > endbheight)
endtop = endbheight;
#endif
continue;
}
@ -1148,6 +1197,13 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum,
if (bot < realbot)
bot = realbot;
#ifdef ESLOPE
endbot = endheight;
if (endbot < endrealbot)
endbot = endrealbot;
#endif
// colormap test
if (list[i-1].caster)
{
@ -1162,13 +1218,25 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum,
Surf->FlatColor.s.alpha = alpha;
#ifdef ESLOPE
wallVerts[3].t = pegt + ((realtop - top) * pegmul);
wallVerts[2].t = endpegt + ((endrealtop - endtop) * endpegmul);
wallVerts[0].t = pegt + ((realtop - bot) * pegmul);
wallVerts[1].t = endpegt + ((endrealtop - endbot) * endpegmul);
// set top/bottom coords
wallVerts[3].y = top;
wallVerts[2].y = endtop;
wallVerts[0].y = bot;
wallVerts[1].y = endbot;
#else
wallVerts[3].t = wallVerts[2].t = pegt + ((realtop - top) * pegmul);
wallVerts[0].t = wallVerts[1].t = pegt + ((realtop - bot) * pegmul);
// set top/bottom coords
wallVerts[2].y = wallVerts[3].y = top;
wallVerts[0].y = wallVerts[1].y = bot;
#endif
glTex = HWR_GetTexture(texnum);
if (cutflag & FF_TRANSLUCENT)
@ -1182,9 +1250,19 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum,
top = bheight;
else
top = height;
#ifdef ESLOPE
if (solid)
endtop = endbheight;
else
endtop = endheight;
#endif
}
bot = realbot;
#ifdef ESLOPE
endbot = endrealbot;
if (endtop <= endrealbot)
#endif
if (top <= realbot)
return;
@ -1200,12 +1278,25 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum,
}
Surf->FlatColor.s.alpha = alpha;
wallVerts[3].t = wallVerts[2].t = pegt + ((realtop - top) * pegmul);
wallVerts[0].t = wallVerts[1].t = pegt + ((realtop - bot) * pegmul);
#ifdef ESLOPE
wallVerts[3].t = pegt + ((realtop - top) * pegmul);
wallVerts[2].t = endpegt + ((endrealtop - endtop) * endpegmul);
wallVerts[0].t = pegt + ((realtop - bot) * pegmul);
wallVerts[1].t = endpegt + ((endrealtop - endbot) * endpegmul);
// set top/bottom coords
wallVerts[2].y = wallVerts[3].y = top;
wallVerts[0].y = wallVerts[1].y = bot;
// set top/bottom coords
wallVerts[3].y = top;
wallVerts[2].y = endtop;
wallVerts[0].y = bot;
wallVerts[1].y = endbot;
#else
wallVerts[3].t = wallVerts[2].t = pegt + ((realtop - top) * pegmul);
wallVerts[0].t = wallVerts[1].t = pegt + ((realtop - bot) * pegmul);
// set top/bottom coords
wallVerts[2].y = wallVerts[3].y = top;
wallVerts[0].y = wallVerts[1].y = bot;
#endif
glTex = HWR_GetTexture(texnum);
if (cutflag & FF_TRANSLUCENT)
@ -1739,14 +1830,36 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
popentop = back->ceilingheight;
popenbottom = back->floorheight;
}
#endif
else
{
popentop = front->ceilingheight < back->ceilingheight ? front->ceilingheight : back->ceilingheight;
popenbottom = front->floorheight > back->floorheight ? front->floorheight : back->floorheight;
#endif
{
#ifdef ESLOPE
popentop = min(worldtop, worldhigh);
popenbottom = max(worldbottom, worldlow);
#else
popentop = min(front->ceilingheight, back->ceilingheight);
popenbottom = max(front->floorheight, back->floorheight);
#endif
}
if (gr_linedef->flags & ML_DONTPEGBOTTOM)
#ifdef ESLOPE
if (gr_linedef->flags & ML_EFFECT2)
{
if (!!(gr_linedef->flags & ML_DONTPEGBOTTOM) ^ !!(gr_linedef->flags & ML_EFFECT3))
{
polybottom = max(front->floorheight, back->floorheight) + gr_sidedef->rowoffset;
polytop = polybottom + textureheight[gr_midtexture]*repeats;
}
else
{
polytop = min(front->ceilingheight, back->ceilingheight) + gr_sidedef->rowoffset;
polybottom = polytop - textureheight[gr_midtexture]*repeats;
}
}
else if (!!(gr_linedef->flags & ML_DONTPEGBOTTOM) ^ !!(gr_linedef->flags & ML_EFFECT3))
#else
if (gr_linedef->flags & ML_DONTPEGBOTTOM)
#endif
{
polybottom = popenbottom + gr_sidedef->rowoffset;
polytop = polybottom + textureheight[gr_midtexture]*repeats;
@ -1769,17 +1882,21 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
else
{
// The cut-off values of a linedef can always be constant, since every line has an absoulute front and or back sector
lowcut = front->floorheight > back->floorheight ? front->floorheight : back->floorheight;
highcut = front->ceilingheight < back->ceilingheight ? front->ceilingheight : back->ceilingheight;
lowcut = popenbottom;
highcut = popentop;
}
h = polytop > highcut ? highcut : polytop;
l = polybottom < lowcut ? lowcut : polybottom;
h = min(highcut, polytop);
l = max(polybottom, lowcut);
if (drawtextured)
{
// PEGGING
#ifdef ESLOPE
if (!!(gr_linedef->flags & ML_DONTPEGBOTTOM) ^ !!(gr_linedef->flags & ML_EFFECT3))
#else
if (gr_linedef->flags & ML_DONTPEGBOTTOM)
#endif
texturevpeg = textureheight[gr_sidedef->midtexture]*repeats - h + polybottom;
else
texturevpeg = polytop - h;
@ -1798,6 +1915,52 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
wallVerts[2].y = wallVerts[3].y = FIXED_TO_FLOAT(h);
wallVerts[0].y = wallVerts[1].y = FIXED_TO_FLOAT(l);
#ifdef ESLOPE
// Correct to account for slopes
{
fixed_t midtextureslant;
if (gr_linedef->flags & ML_EFFECT2)
midtextureslant = 0;
else if (!!(gr_linedef->flags & ML_DONTPEGBOTTOM) ^ !!(gr_linedef->flags & ML_EFFECT3))
midtextureslant = worldlow < worldbottom
? worldbottomslope-worldbottom
: worldlowslope-worldlow;
else
midtextureslant = worldtop < worldhigh
? worldtopslope-worldtop
: worldhighslope-worldhigh;
polytop += midtextureslant;
polybottom += midtextureslant;
highcut += worldtop < worldhigh
? worldtopslope-worldtop
: worldhighslope-worldhigh;
lowcut += worldlow < worldbottom
? worldbottomslope-worldbottom
: worldlowslope-worldlow;
// Texture stuff
h = min(highcut, polytop);
l = max(polybottom, lowcut);
if (drawtextured)
{
// PEGGING
if (!!(gr_linedef->flags & ML_DONTPEGBOTTOM) ^ !!(gr_linedef->flags & ML_EFFECT3))
texturevpeg = textureheight[gr_sidedef->midtexture]*repeats - h + polybottom;
else
texturevpeg = polytop - h;
wallVerts[2].t = texturevpeg * grTex->scaleY;
wallVerts[1].t = (h - l + texturevpeg) * grTex->scaleY;
}
wallVerts[2].y = FIXED_TO_FLOAT(h);
wallVerts[1].y = FIXED_TO_FLOAT(l);
}
#endif
// set alpha for transparent walls (new boom and legacy linedef types)
// ooops ! this do not work at all because render order we should render it in backtofront order
switch (gr_linedef->special)
@ -2739,10 +2902,14 @@ static void HWR_AddLine(seg_t * line)
// and no middle texture.
if (
#ifdef POLYOBJECTS
!line->polyseg
!line->polyseg &&
#endif
&& gr_backsector->ceilingpic == gr_frontsector->ceilingpic
gr_backsector->ceilingpic == gr_frontsector->ceilingpic
&& gr_backsector->floorpic == gr_frontsector->floorpic
#ifdef ESLOPE
&& gr_backsector->f_slope == gr_frontsector->f_slope
&& gr_backsector->c_slope == gr_frontsector->c_slope
#endif
&& gr_backsector->lightlevel == gr_frontsector->lightlevel
&& gr_curline->sidedef->midtexture == 0
&& !gr_backsector->ffloors && !gr_frontsector->ffloors)