Fix to the previous commit to basically do what I wanted it to do as opposed to accidentially altering behaviour of jumping on crawlas.

This commit is contained in:
toasterbabe 2016-10-21 11:31:44 +01:00
parent a053b117e1
commit b34dc93a18
1 changed files with 4 additions and 4 deletions

View File

@ -4361,10 +4361,10 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
player->secondjump = 2;
if (player->pflags & PF_JUMPED && player->jumping == 1)
// If letting go of the jump button while still on ascent, cut the jump height.
if (player->pflags & PF_JUMPED && P_MobjFlip(player->mo)*player->mo->momz > 0 && player->jumping == 1)
{
if (P_MobjFlip(player->mo)*player->mo->momz > 0)
player->mo->momz >>= 1; // If letting go of the jump button while still on ascent, cut the jump height.
player->mo->momz >>= 1;
player->jumping = 0;
}
}
@ -7077,7 +7077,7 @@ static void P_MovePlayer(player_t *player)
}
}
}
else if (cmd->buttons & BT_JUMP && !player->jumping) // Super Sonic move
else if ((cmd->buttons & BT_JUMP) && (player->pflags & PF_THOKKED)) // Super Sonic move
{
if (player->skin == 0 && player->powers[pw_super] && player->speed > FixedMul(5<<FRACBITS, player->mo->scale)
&& P_MobjFlip(player->mo)*player->mo->momz <= 0)