Refactor.

This commit is contained in:
toasterbabe 2017-02-07 13:13:03 +00:00
parent 66d160be43
commit b2de969d52

View file

@ -9209,7 +9209,7 @@ void P_PlayerThink(player_t *player)
player->drawangle = player->mo->angle;
else if (P_PlayerInPain(player))
;
else if (player->powers[pw_carry] && player->mo->tracer)
else if (player->powers[pw_carry] && player->mo->tracer) // carry
{
switch (player->powers[pw_carry])
{
@ -9227,16 +9227,18 @@ void P_PlayerThink(player_t *player)
break;
}
}
else if ((player->pflags & PF_SPINNING) && (player->rmomx || player->rmomy)) // spin force
player->drawangle = R_PointToAngle2(0, 0, player->rmomx, player->rmomy);
else if (cmd->forwardmove || cmd->sidemove) // only when you're pressing movement keys
{
#if 1
if (!((player->pflags & PF_SPINNING)
|| ((player->pflags & PF_JUMPED) && !(player->charflags & SF_NOJUMPSPIN)))
if (!((player->pflags & PF_JUMPED)
&& !(player->charflags & SF_NOJUMPSPIN))
#else
if ((player->mo->movefactor < FRACUNIT) // hilarious absence of traction!
|| (player->powers[pw_pushing])
#endif
|| !(player->rmomx || player->rmomy)) // adjust to new angle
|| !(player->rmomx || player->rmomy)) // prevent a flicker when just starting out
player->drawangle = player->mo->angle + R_PointToAngle2(0, 0, cmd->forwardmove<<FRACBITS, -cmd->sidemove<<FRACBITS);
else
player->drawangle = R_PointToAngle2(0, 0, player->rmomx, player->rmomy);