Standards 3

This commit is contained in:
Tatsuru 2020-02-18 22:54:11 -03:00
parent 295f052f2d
commit b1ad7787f4

View file

@ -8961,13 +8961,13 @@ void A_Dye(mobj_t *actor)
{ {
INT32 locvar1 = var1; INT32 locvar1 = var1;
INT32 locvar2 = var2; INT32 locvar2 = var2;
mobj_t *target = ((locvar1 && actor->target) ? actor->target : actor);
UINT8 color = (UINT8)locvar2;
#ifdef HAVE_BLUA #ifdef HAVE_BLUA
if (LUA_CallAction("A_Dye", actor)) if (LUA_CallAction("A_Dye", actor))
return; return;
#endif #endif
mobj_t *target = ((locvar1 && actor->target) ? actor->target : actor);
UINT8 color = (UINT8)locvar2;
if (color >= MAXTRANSLATIONS) if (color >= MAXTRANSLATIONS)
return; return;