From af4c2fe391172646181bc2b6928766dba52404ea Mon Sep 17 00:00:00 2001 From: MonsterIestyn Date: Wed, 28 Jan 2015 15:16:50 +0000 Subject: [PATCH] Some minor cleanup for OpenGL sprite/MD2 code --- src/hardware/hw_main.c | 13 ++----------- src/hardware/hw_md2.c | 13 +++++++------ 2 files changed, 9 insertions(+), 17 deletions(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index bc86c1295..ea0fb6bdb 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -3658,7 +3658,7 @@ static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float t /*if (spr->mobj->frame & FF_TRANSMASK || spr->mobj->flags2 & MF2_SHADOW) { sector_t *sector = spr->mobj->subsector->sector; - UINT8 lightlevel = sector->lightlevel; + UINT8 lightlevel = 255; extracolormap_t *colormap = sector->extra_colormap; if (sector->numlights) @@ -3667,8 +3667,6 @@ static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float t if (!(spr->mobj->frame & FF_FULLBRIGHT)) lightlevel = *sector->lightlist[light].lightlevel; - else - lightlevel = 255; if (sector->lightlist[light].extra_colormap) colormap = sector->lightlist[light].extra_colormap; @@ -3830,7 +3828,7 @@ static void HWR_DrawSprite(gr_vissprite_t *spr) // colormap test { sector_t *sector = spr->mobj->subsector->sector; - UINT8 lightlevel = sector->lightlevel; + UINT8 lightlevel = 255; extracolormap_t *colormap = sector->extra_colormap; if (sector->numlights) @@ -3841,8 +3839,6 @@ static void HWR_DrawSprite(gr_vissprite_t *spr) if (!(spr->mobj->frame & FF_FULLBRIGHT)) lightlevel = *sector->lightlist[light].lightlevel; - else - lightlevel = 255; if (sector->lightlist[light].extra_colormap) colormap = sector->lightlist[light].extra_colormap; @@ -3851,16 +3847,11 @@ static void HWR_DrawSprite(gr_vissprite_t *spr) { if (!(spr->mobj->frame & FF_FULLBRIGHT)) lightlevel = sector->lightlevel; - else - lightlevel = 255; if (sector->extra_colormap) colormap = sector->extra_colormap; } - if (spr->mobj->frame & FF_FULLBRIGHT) - lightlevel = 255; - if (colormap) Surf.FlatColor.rgba = HWR_Lighting(lightlevel, colormap->rgba, colormap->fadergba, false, false); else diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index 6d2a1d4a3..de648f1b9 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -1082,6 +1082,12 @@ void HWR_DrawMD2(gr_vissprite_t *spr) md2_t *md2; UINT8 color[4]; + if (!cv_grmd2.value) + return; + + if (!spr->precip) + return; + // MD2 colormap fix // colormap test { @@ -1116,8 +1122,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr) Surf.FlatColor.rgba = HWR_Lighting(lightlevel, NORMALFOG, FADEFOG, false, false); } - // Look at HWR_ProjetctSprite for more - if (cv_grmd2.value && ((md2_models[spr->mobj->sprite].scale > 0.0f) || (md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale > 0.0f)) && !spr->precip) + // Look at HWR_ProjectSprite for more { GLPatch_t *gpatch; INT32 *buff; @@ -1134,15 +1139,11 @@ void HWR_DrawMD2(gr_vissprite_t *spr) //durs = tics; if (spr->mobj->flags2 & MF2_SHADOW) - { Surf.FlatColor.s.alpha = 0x40; - } else if (spr->mobj->frame & FF_TRANSMASK) HWR_TranstableToAlpha((spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf); else - { Surf.FlatColor.s.alpha = 0xFF; - } // dont forget to enabled the depth test because we can't do this like // before: polygons models are not sorted