From 2731c9e92d795e905ffd5fe39ec13ce7d27f73fb Mon Sep 17 00:00:00 2001 From: Steel Titanium Date: Fri, 24 Jan 2020 15:44:57 -0500 Subject: [PATCH] Add newlines to GL debug print. --- src/hardware/r_opengl/r_opengl.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/hardware/r_opengl/r_opengl.c b/src/hardware/r_opengl/r_opengl.c index d2b868380..4e1a6290b 100644 --- a/src/hardware/r_opengl/r_opengl.c +++ b/src/hardware/r_opengl/r_opengl.c @@ -868,7 +868,7 @@ EXPORT void HWRAPI(LoadShaders) (void) gl_vertShader = pglCreateShader(GL_VERTEX_SHADER); if (!gl_vertShader) { - GL_DBG_Printf("LoadShaders: Error creating vertex shader %d", i); + GL_DBG_Printf("LoadShaders: Error creating vertex shader %d\n", i); continue; } @@ -897,7 +897,7 @@ EXPORT void HWRAPI(LoadShaders) (void) gl_fragShader = pglCreateShader(GL_FRAGMENT_SHADER); if (!gl_fragShader) { - GL_DBG_Printf("LoadShaders: Error creating fragment shader %d", i); + GL_DBG_Printf("LoadShaders: Error creating fragment shader %d\n", i); continue; } @@ -937,7 +937,7 @@ EXPORT void HWRAPI(LoadShaders) (void) { shader->program = 0; shader->custom = false; - GL_DBG_Printf("LoadShaders: Error linking shader program %d", i); + GL_DBG_Printf("LoadShaders: Error linking shader program %d\n", i); continue; }