diff --git a/src/d_clisrv.c b/src/d_clisrv.c index aca37df1d..cf9c34867 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -4602,7 +4602,7 @@ static void Local_Maketic(INT32 realtics) { I_OsPolling(); // I_Getevent D_ProcessEvents(); // menu responder, cons responder, - // game responder calls HU_Responder, AM_Responder, F_Responder, + // game responder calls HU_Responder, AM_Responder, // and G_MapEventsToControls if (!dedicated) rendergametic = gametic; // translate inputs (keyboard/mouse/joystick) into game controls diff --git a/src/d_main.c b/src/d_main.c index e48b26ba8..63413a207 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -180,9 +180,6 @@ void D_ProcessEvents(void) if (M_ScreenshotResponder(ev)) continue; // ate the event - if (WipeStageTitle) - continue; - if (gameaction == ga_nothing && gamestate == GS_TITLESCREEN) { if (cht_Responder(ev)) diff --git a/src/g_game.c b/src/g_game.c index 5e1645901..738210236 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1749,9 +1749,6 @@ void G_PreLevelTitleCard(tic_t ticker, boolean update) I_Sleep(); lasttime = nowtime; - // Run some bullshit whatever - D_ProcessEvents(); - ST_runTitleCard(); ST_preLevelTitleCardDrawer(ticker, update);