diff --git a/src/dehacked.c b/src/dehacked.c index 799428455..d71ed854c 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -8902,34 +8902,34 @@ static const char *const GAMETYPERULE_LIST[] = { "CAMPAIGN", "RINGSLINGER", "SPECTATORS", - "FRIENDLYFIRE", "LIVES", "TEAMS", + "FIRSTPERSON", + "POWERSTONES", + "TEAMFLAGS", "FRIENDLY", + "SPECIALSTAGES", + "EMERALDTOKENS", + "EMERALDHUNT", "RACE", "TAG", "POINTLIMIT", "TIMELIMIT", + "OVERTIME", + "HURTMESSAGES", + "FRIENDLYFIRE", "STARTCOUNTDOWN", "HIDEFROZEN", "BLINDFOLDED", - "FIRSTPERSON", - "POWERSTONES", - "TEAMFLAGS", + "RESPAWNDELAY", "PITYSHIELD", "DEATHPENALTY", "NOSPECTATORSPAWN", "DEATHMATCHSTARTS", - "SPECIALSTAGES", - "EMERALDTOKENS", - "EMERALDHUNT", + "SPAWNINVUL", "SPAWNENEMIES", "ALLOWEXIT", "NOTITLECARD", - "OVERTIME", - "HURTMESSAGES", - "SPAWNINVUL", - "RESPAWNDELAY", NULL }; diff --git a/src/doomstat.h b/src/doomstat.h index 42c05ba63..1e0eb4815 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -397,34 +397,34 @@ enum GameTypeRules GTR_CAMPAIGN = 1, // Linear Co-op map progression, don't allow random maps GTR_RINGSLINGER = 1<<1, // Outside of Co-op, Competition, and Race (overriden by cv_ringslinger) GTR_SPECTATORS = 1<<2, // Outside of Co-op, Competition, and Race - GTR_FRIENDLYFIRE = 1<<3, // Always allow friendly fire - GTR_LIVES = 1<<4, // Co-op and Competition - GTR_TEAMS = 1<<5, // Team Match, CTF - GTR_FRIENDLY = 1<<6, // Co-op - GTR_RACE = 1<<7, // Race and Competition - GTR_TAG = 1<<8, // Tag and Hide and Seek - GTR_POINTLIMIT = 1<<9, // Ringslinger point limit - GTR_TIMELIMIT = 1<<10, // Ringslinger time limit - GTR_STARTCOUNTDOWN = 1<<11, // Hide time countdown (Tag and Hide and Seek) - GTR_HIDEFROZEN = 1<<12, // Frozen after hide time (Hide and Seek, but not Tag) - GTR_BLINDFOLDED = 1<<13, // Blindfolded view (Tag and Hide and Seek) - GTR_FIRSTPERSON = 1<<14, // First person camera - GTR_POWERSTONES = 1<<15, // Power stones (Match and CTF) - GTR_TEAMFLAGS = 1<<16, // Gametype has team flags (CTF) - GTR_PITYSHIELD = 1<<17, // Award pity shield - GTR_DEATHPENALTY = 1<<18, // Death score penalty - GTR_NOSPECTATORSPAWN = 1<<19, // Use with GTR_SPECTATORS, spawn in the map instead of with the spectators - GTR_DEATHMATCHSTARTS = 1<<20, // Use deathmatch starts - GTR_SPECIALSTAGES = 1<<21, // Allow special stages - GTR_EMERALDTOKENS = 1<<22, // Spawn emerald tokens - GTR_EMERALDHUNT = 1<<23, // Emerald Hunt - GTR_SPAWNENEMIES = 1<<24, // Spawn enemies - GTR_ALLOWEXIT = 1<<25, // Allow exit sectors - GTR_NOTITLECARD = 1<<26, // Don't show the title card - GTR_OVERTIME = 1<<27, // Allow overtime - GTR_HURTMESSAGES = 1<<28, // Hit and death messages - GTR_SPAWNINVUL = 1<<29, // Babysitting deterrent - GTR_RESPAWNDELAY = 1<<30, // Respawn delay + GTR_LIVES = 1<<3, // Co-op and Competition + GTR_TEAMS = 1<<4, // Team Match, CTF + GTR_FIRSTPERSON = 1<<5, // First person camera + GTR_POWERSTONES = 1<<6, // Power stones (Match and CTF) + GTR_TEAMFLAGS = 1<<7, // Gametype has team flags (CTF) + GTR_FRIENDLY = 1<<8, // Co-op + GTR_SPECIALSTAGES = 1<<9, // Allow special stages + GTR_EMERALDTOKENS = 1<<10, // Spawn emerald tokens + GTR_EMERALDHUNT = 1<<11, // Emerald Hunt + GTR_RACE = 1<<12, // Race and Competition + GTR_TAG = 1<<13, // Tag and Hide and Seek + GTR_POINTLIMIT = 1<<14, // Ringslinger point limit + GTR_TIMELIMIT = 1<<15, // Ringslinger time limit + GTR_OVERTIME = 1<<16, // Allow overtime + GTR_HURTMESSAGES = 1<<17, // Hit and death messages + GTR_FRIENDLYFIRE = 1<<18, // Always allow friendly fire + GTR_STARTCOUNTDOWN = 1<<19, // Hide time countdown (Tag and Hide and Seek) + GTR_HIDEFROZEN = 1<<20, // Frozen after hide time (Hide and Seek, but not Tag) + GTR_BLINDFOLDED = 1<<21, // Blindfolded view (Tag and Hide and Seek) + GTR_RESPAWNDELAY = 1<<22, // Respawn delay + GTR_PITYSHIELD = 1<<23, // Award pity shield + GTR_DEATHPENALTY = 1<<24, // Death score penalty + GTR_NOSPECTATORSPAWN = 1<<25, // Use with GTR_SPECTATORS, spawn in the map instead of with the spectators + GTR_DEATHMATCHSTARTS = 1<<26, // Use deathmatch starts + GTR_SPAWNINVUL = 1<<27, // Babysitting deterrent + GTR_SPAWNENEMIES = 1<<28, // Spawn enemies + GTR_ALLOWEXIT = 1<<29, // Allow exit sectors + GTR_NOTITLECARD = 1<<30, // Don't show the title card }; // String names for gametypes