diff --git a/CMakeLists.txt b/CMakeLists.txt index dd9703914..8bbf46945 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -95,7 +95,6 @@ set(CMAKE_PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin") # Set EXE names so the assets CMakeLists can refer to its target set(SRB2_SDL2_EXE_NAME srb2 CACHE STRING "Executable binary output name") -set(SRB2_WIN_EXE_NAME srb2dd CACHE STRING "Executable binary output name for DirectDraw build") include_directories(${CMAKE_CURRENT_BINARY_DIR}/src) diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 97feae18b..e8c9c3182 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -518,10 +518,6 @@ add_definitions(-DCMAKECONFIG) add_subdirectory(sdl) -if(${CMAKE_SYSTEM} MATCHES Windows) - add_subdirectory(win32) -endif() - -if(NOT ${SRB2_SDL2_AVAILABLE} AND NOT ${SRB2_WIN32_AVAILABLE}) +if(NOT ${SRB2_SDL2_AVAILABLE}) message(FATAL_ERROR "There are no targets available to build an SRB2 executable. :(") endif() diff --git a/src/sdl/CMakeLists.txt b/src/sdl/CMakeLists.txt index f1aa135b9..38d557a3f 100644 --- a/src/sdl/CMakeLists.txt +++ b/src/sdl/CMakeLists.txt @@ -140,7 +140,13 @@ if(${SDL2_FOUND}) endif() add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32 ${SRB2_SDL2_TOTAL_SOURCES}) - set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME ${SRB2_SDL2_EXE_NAME}) + if(${CMAKE_SYSTEM} MATCHES Windows) + set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2win) + elseif(${CMAKE_SYSTEM} MATCHES Linux) + set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME lsdlsrb2) + else() + set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2) + endif() if(${CMAKE_SYSTEM} MATCHES Darwin) find_library(CORE_LIB CoreFoundation)