From ad9bf6085f0845c9fde5348c7299136735a83d84 Mon Sep 17 00:00:00 2001 From: SMS Alfredo <65426124+SMS-Alfredo@users.noreply.github.com> Date: Wed, 18 Nov 2020 11:28:31 -0600 Subject: [PATCH] Fix no spin characters being able to damage enemies with their jump out of a spin without removing PF_SPINNING --- src/p_user.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index a9194fbb2..c1b11965b 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -1135,7 +1135,8 @@ boolean P_PlayerCanDamage(player_t *player, mobj_t *thing) return true; // Spinning. - if (player->pflags & PF_SPINNING) + if ((player->pflags & PF_SPINNING) + && !((player->pflags & PF_JUMPED) && (player->pflags & PF_NOJUMPDAMAGE))) return true; if (player->dashmode >= DASHMODE_THRESHOLD && (player->charflags & (SF_DASHMODE|SF_MACHINE)) == (SF_DASHMODE|SF_MACHINE)) @@ -4524,7 +4525,6 @@ void P_DoJump(player_t *player, boolean soundandstate) player->mo->eflags &= ~MFE_APPLYPMOMZ; player->pflags |= P_GetJumpFlags(player);; - player->pflags &= ~PF_SPINNING; if (soundandstate) {