Make shatter blocks solid
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@ -7075,7 +7075,7 @@ void P_SpawnSpecials(INT32 fromnetsave)
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break;
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break;
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case 252: // Shatter block (breaks when touched)
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case 252: // Shatter block (breaks when touched)
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ffloorflags = FF_EXISTS|FF_RENDERALL|FF_BUSTUP|FF_SHATTER;
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ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_BUSTUP|FF_SHATTER;
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if (lines[i].flags & ML_NOCLIMB)
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if (lines[i].flags & ML_NOCLIMB)
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ffloorflags |= FF_SOLID|FF_SHATTERBOTTOM;
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ffloorflags |= FF_SOLID|FF_SHATTERBOTTOM;
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@ -7083,7 +7083,7 @@ void P_SpawnSpecials(INT32 fromnetsave)
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break;
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break;
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case 253: // Translucent shatter block (see 76)
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case 253: // Translucent shatter block (see 76)
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P_AddFakeFloorsByLine(i, FF_EXISTS|FF_RENDERALL|FF_BUSTUP|FF_SHATTER|FF_TRANSLUCENT, secthinkers);
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P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_BUSTUP|FF_SHATTER|FF_TRANSLUCENT, secthinkers);
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break;
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break;
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case 254: // Bustable block
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case 254: // Bustable block
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