Detons no longer release duplicate flickies when they hit walls.

(I COULD have hacked around the hack, but when a line tells you it's a hack and it makes things work by removing it, you remove it.)
This commit is contained in:
toasterbabe 2017-01-16 17:09:57 +00:00
parent 90166d7b1f
commit acf0d4ad5b
1 changed files with 0 additions and 3 deletions

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@ -1135,9 +1135,6 @@ void P_ExplodeMissile(mobj_t *mo)
explodemo->momx -= (P_RandomByte() % 96) * FixedMul(FRACUNIT/8, explodemo->scale);
explodemo->momy -= (P_RandomByte() % 96) * FixedMul(FRACUNIT/8, explodemo->scale);
S_StartSound(explodemo, sfx_cybdth);
// Hack: Release an animal.
P_DamageMobj(mo, NULL, NULL, 1, DMG_INSTAKILL);
}
mo->flags &= ~MF_MISSILE;