CA_MELEE. Mostly complete.

* When moving slowly, P_InstaThrust at S_SKIN's maxdash forward, and set momz to S_SKIN's mindash upwards. Plays a tok noise (not thok). Hurts enemies/bosses, busts spikes/monitors/all types of bustable blocks.
* When moving quickly... doesn't do anything yet, but WILL do a slide.

Also, P_DoSpinDash is now renamed to P_DoSpinAbility, and CA_TWINSPIN users can bust all bustable blocks on collision too.
This commit is contained in:
toasterbabe 2016-07-17 21:31:15 +01:00
parent 4168fc02cb
commit ac2ff5e386
10 changed files with 100 additions and 25 deletions

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@ -72,7 +72,8 @@ typedef enum
{
CA2_NONE=0,
CA2_SPINDASH,
CA2_MULTIABILITY
CA2_MULTIABILITY,
CA2_MELEE
} charability2_t;
//
@ -178,6 +179,7 @@ typedef enum
PA_SPRING,
PA_FALL,
PA_ABILITY,
PA_ABILITY2,
PA_RIDE
} panim_t;

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@ -3797,6 +3797,10 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
// CA_TWINSPIN
"S_PLAY_TWINSPIN",
// CA2_MELEE
"S_PLAY_MELEE",
"S_PLAY_MELEE_FINISH",
// SF_SUPERANIMS
"S_PLAY_SUPER_STND",
"S_PLAY_SUPER_WALK",
@ -7180,6 +7184,7 @@ struct {
{"CA2_NONE",CA2_NONE}, // now slot 0!
{"CA2_SPINDASH",CA2_SPINDASH},
{"CA2_MULTIABILITY",CA2_MULTIABILITY},
{"CA2_MELEE",CA2_MELEE},
// Sound flags
{"SF_TOTALLYSINGLE",SF_TOTALLYSINGLE},
@ -7233,6 +7238,7 @@ struct {
{"PA_SPRING",PA_SPRING},
{"PA_FALL",PA_FALL},
{"PA_ABILITY",PA_ABILITY},
{"PA_ABILITY2",PA_ABILITY2},
{"PA_RIDE",PA_RIDE},
// Current weapon

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@ -88,6 +88,8 @@ char spr2names[NUMPLAYERSPRITES][5] =
"TWIN",
"MLEE",
"TRNS",
"SSTD",
"SWLK",
@ -163,6 +165,10 @@ state_t states[NUMSTATES] =
// CA_TWINSPIN
{SPR_PLAY, SPR2_TWIN|FF_SPR2ENDSTATE, 1, {NULL}, S_PLAY_JUMP, 0, S_PLAY_TWINSPIN}, // S_PLAY_TWINSPIN
// CA2_MELEE
{SPR_PLAY, SPR2_MLEE|FF_SPR2ENDSTATE, 1, {NULL}, S_PLAY_MELEE_FINISH, 0, S_PLAY_MELEE}, // S_PLAY_MELEE
{SPR_PLAY, SPR2_MLEE, 20, {NULL}, 0, 0, S_PLAY_FALL}, // S_PLAY_MELEE_FINISH
// SF_SUPERANIMS
{SPR_PLAY, SPR2_SSTD, 7, {NULL}, 0, 0, S_PLAY_SUPER_STND}, // S_PLAY_SUPER_STND
{SPR_PLAY, SPR2_SWLK, 7, {NULL}, 0, 0, S_PLAY_SUPER_WALK}, // S_PLAY_SUPER_WALK

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@ -609,7 +609,9 @@ enum playersprite
SPR2_CLNG,
SPR2_CLMB,
SPR2_TWIN, // twinspin
SPR2_TWIN,
SPR2_MLEE,
SPR2_TRNS,
SPR2_SSTD,
@ -680,6 +682,10 @@ typedef enum state
// CA_TWINSPIN
S_PLAY_TWINSPIN,
// CA2_MELEE
S_PLAY_MELEE,
S_PLAY_MELEE_FINISH,
// SF_SUPERANIMS
S_PLAY_SUPER_STND,
S_PLAY_SUPER_WALK,

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@ -69,7 +69,7 @@ boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source); // Ho
#define LUAh_MobjRemoved(mo) LUAh_MobjHook(mo, hook_MobjRemoved) // Hook for P_RemoveMobj by mobj type
#define LUAh_JumpSpecial(player) LUAh_PlayerHook(player, hook_JumpSpecial) // Hook for P_DoJumpStuff (Any-jumping)
#define LUAh_AbilitySpecial(player) LUAh_PlayerHook(player, hook_AbilitySpecial) // Hook for P_DoJumpStuff (Double-jumping)
#define LUAh_SpinSpecial(player) LUAh_PlayerHook(player, hook_SpinSpecial) // Hook for P_DoSpinDash (Spin button effect)
#define LUAh_SpinSpecial(player) LUAh_PlayerHook(player, hook_SpinSpecial) // Hook for P_DoSpinAbility (Spin button effect)
#define LUAh_JumpSpinSpecial(player) LUAh_PlayerHook(player, hook_JumpSpinSpecial) // Hook for P_DoJumpStuff (Spin button effect (mid-air))
boolean LUAh_BotTiccmd(player_t *bot, ticcmd_t *cmd); // Hook for B_BuildTiccmd
boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd); // Hook for B_BuildTailsTiccmd by skin name

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@ -302,6 +302,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
if (((player->pflags & PF_NIGHTSMODE) && (player->pflags & PF_DRILLING))
|| ((player->pflags & PF_JUMPED) && !(player->charflags & SF_NOJUMPDAMAGE && !(player->charability == CA_TWINSPIN && player->panim == PA_ABILITY)))
|| (player->pflags & (PF_SPINNING|PF_GLIDING))
|| (player->charability2 == CA2_MELEE && player->panim == PA_ABILITY2)
|| ((player->charflags & SF_STOMPDAMAGE) && (P_MobjFlip(toucher)*(toucher->z - (special->z + special->height/2)) > 0) && (P_MobjFlip(toucher)*toucher->momz < 0))
|| player->powers[pw_invulnerability] || player->powers[pw_super]) // Do you possess the ability to subdue the object?
{
@ -347,6 +348,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
else if (((player->pflags & PF_NIGHTSMODE) && (player->pflags & PF_DRILLING))
|| ((player->pflags & PF_JUMPED) && !(player->charflags & SF_NOJUMPDAMAGE && !(player->charability == CA_TWINSPIN && player->panim == PA_ABILITY)))
|| (player->pflags & (PF_SPINNING|PF_GLIDING))
|| (player->charability2 == CA2_MELEE && player->panim == PA_ABILITY2)
|| ((player->charflags & SF_STOMPDAMAGE) && (P_MobjFlip(toucher)*(toucher->z - (special->z + special->height/2)) > 0) && (P_MobjFlip(toucher)*toucher->momz < 0))
|| player->powers[pw_invulnerability] || player->powers[pw_super]) // Do you possess the ability to subdue the object?
{

View File

@ -448,11 +448,12 @@ static boolean PIT_CheckThing(mobj_t *thing)
return true;
}
// CA_DASHMODE users destroy spikes and monitors, CA_TWINSPIN users destroy spikes.
// CA_DASHMODE users destroy spikes and monitors, CA_TWINSPIN users and CA2_MELEE users destroy spikes.
if ((tmthing->player)
&& (((tmthing->player->charability == CA_DASHMODE) && (tmthing->player->dashmode >= 3*TICRATE)
&& (thing->flags & (MF_MONITOR) || thing->type == MT_SPIKE))
|| ((tmthing->player->charability == CA_TWINSPIN) && (tmthing->player->panim == PA_ABILITY)
|| ((((tmthing->player->charability == CA_TWINSPIN) && (tmthing->player->panim == PA_ABILITY))
|| (tmthing->player->charability2 == CA2_MELEE && tmthing->player->panim == PA_ABILITY2))
&& (thing->type == MT_SPIKE))))
{
if ((thing->flags & (MF_MONITOR)) && (thing->health <= 0 || !(thing->flags & MF_SHOOTABLE)))
@ -971,8 +972,12 @@ static boolean PIT_CheckThing(mobj_t *thing)
{
if (thing->flags & MF_MONITOR
&& (tmthing->player->pflags & (PF_SPINNING|PF_GLIDING)
|| ((tmthing->player->pflags & PF_JUMPED) && !(tmthing->player->charflags & SF_NOJUMPDAMAGE && !(tmthing->player->charability == CA_TWINSPIN && tmthing->player->panim == PA_ABILITY)))
|| ((tmthing->player->charflags & SF_STOMPDAMAGE) && (P_MobjFlip(tmthing)*(tmthing->z - (thing->z + thing->height/2)) > 0) && (P_MobjFlip(tmthing)*tmthing->momz < 0))))
|| ((tmthing->player->pflags & PF_JUMPED)
&& !(tmthing->player->charflags & SF_NOJUMPDAMAGE
&& !(tmthing->player->charability == CA_TWINSPIN && tmthing->player->panim == PA_ABILITY)))
|| (tmthing->player->charability2 == CA2_MELEE && tmthing->player->panim == PA_ABILITY2)
|| ((tmthing->player->charflags & SF_STOMPDAMAGE)
&& (P_MobjFlip(tmthing)*(tmthing->z - (thing->z + thing->height/2)) > 0) && (P_MobjFlip(tmthing)*tmthing->momz < 0))))
{
SINT8 flipval = P_MobjFlip(thing); // Save this value in case monitor gets removed.
fixed_t *momz = &tmthing->momz; // tmthing gets changed by P_DamageMobj, so we need a new pointer?! X_x;;
@ -996,8 +1001,12 @@ static boolean PIT_CheckThing(mobj_t *thing)
// unless it's a CTF team monitor and you're on the wrong team
else if (thing->flags & MF_MONITOR && tmthing->player
&& (tmthing->player->pflags & (PF_SPINNING|PF_GLIDING)
|| ((tmthing->player->pflags & PF_JUMPED) && !(tmthing->player->charflags & SF_NOJUMPDAMAGE && !(tmthing->player->charability == CA_TWINSPIN && tmthing->player->panim == PA_ABILITY)))
|| ((tmthing->player->charflags & SF_STOMPDAMAGE) && (P_MobjFlip(tmthing)*(tmthing->z - (thing->z + thing->height/2)) > 0) && (P_MobjFlip(tmthing)*tmthing->momz < 0)))
|| ((tmthing->player->pflags & PF_JUMPED)
&& !(tmthing->player->charflags & SF_NOJUMPDAMAGE
&& !(tmthing->player->charability == CA_TWINSPIN && tmthing->player->panim == PA_ABILITY)))
|| (tmthing->player->charability2 == CA2_MELEE && tmthing->player->panim == PA_ABILITY2)
|| ((tmthing->player->charflags & SF_STOMPDAMAGE)
&& (P_MobjFlip(tmthing)*(tmthing->z - (thing->z + thing->height/2)) > 0) && (P_MobjFlip(tmthing)*tmthing->momz < 0)))
&& !((thing->type == MT_REDRINGBOX && tmthing->player->ctfteam != 1) || (thing->type == MT_BLUERINGBOX && tmthing->player->ctfteam != 2)))
;
// z checking at last

View File

@ -173,6 +173,10 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
else if (state == S_PLAY_SWIM && !(player->mo->eflags & MFE_UNDERWATER))
return P_SetPlayerMobjState(player->mo, S_PLAY_FLY);
// Catch melee into goop
//if (state == S_PLAY_MELEE && player->mo->eflags & MFE_GOOWATER)
//return P_SetPlayerMobjState(player->mo, S_PLAY_FALL);
// Catch state changes for Super Sonic
if (player->powers[pw_super] && (player->charflags & SF_SUPERANIMS))
{
@ -275,6 +279,10 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
case S_PLAY_TWINSPIN:
player->panim = PA_ABILITY;
break;
case S_PLAY_MELEE:
case S_PLAY_MELEE_FINISH:
player->panim = PA_ABILITY2;
break;
case S_PLAY_RIDE:
case S_PLAY_SUPER_RIDE:
player->panim = PA_RIDE;
@ -414,6 +422,10 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
spr2 = SPR2_SPIN;
break;
case SPR2_MLEE:
spr2 = SPR2_TWIN;
break;
// Super sprites fallback to regular sprites
case SPR2_SWLK:
spr2 = SPR2_WALK;
@ -497,12 +509,16 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
if (frame >= numframes)
{
if (st->frame & FF_SPR2ENDSTATE)
if (st->frame & FF_SPR2ENDSTATE) // no frame advancement
{
if (st->var1 == S_NULL)
frame--; // no frame advancement
frame--;
else
{
if (mobj->frame & FF_FRAMEMASK)
mobj->frame--;
return P_SetPlayerMobjState(mobj, st->var1);
}
}
else
frame = 0;
@ -3050,6 +3066,11 @@ static void P_PlayerZMovement(mobj_t *mo)
mo->player->skidtime = TICRATE;
mo->tics = -1;
}
else if (mo->player->charability2 == CA2_MELEE && mo->player->panim == PA_ABILITY2)
{
P_InstaThrust(mo, mo->angle, 0);
P_SetPlayerMobjState(mo, S_PLAY_STND);
}
else if (mo->player->pflags & PF_JUMPED || (mo->player->pflags & (PF_SPINNING|PF_USEDOWN)) != (PF_SPINNING|PF_USEDOWN)
|| mo->player->powers[pw_tailsfly] || mo->state-states == S_PLAY_FLY_TIRED)
{

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@ -1721,6 +1721,7 @@ static void P_CheckBustableBlocks(player_t *player)
// or have CA_GLIDEANDCLIMB
// or be in dashmode with CA_DASHMODE
// or be using CA_TWINSPIN
// or be using CA2_MELEE
// or are drilling in NiGHTS
// or are recording for Metal Sonic
if (!(rover->flags & FF_SHATTER) && !(rover->flags & FF_SPINBUST)
@ -1729,13 +1730,16 @@ static void P_CheckBustableBlocks(player_t *player)
&& !(player->charability == CA_GLIDEANDCLIMB)
&& !((player->charability == CA_DASHMODE) && (player->dashmode >= 3*TICRATE))
&& !((player->charability == CA_TWINSPIN) && (player->panim == PA_ABILITY))
&& !(player->charability2 == CA2_MELEE && player->panim == PA_ABILITY2)
&& !(player->pflags & PF_DRILLING)
&& !metalrecording)
continue;
// Only CA_GLIDEANDCLIMB or CA_TWINSPIN users can break this rock...
// Only players with CA_GLIDEANDCLIMB, or CA_TWINSPIN/CA2_MELEE users can break this rock...
if (!(rover->flags & FF_SHATTER) && (rover->flags & FF_ONLYKNUX)
&& !(player->charability == CA_GLIDEANDCLIMB || ((player->charability == CA_TWINSPIN) && (player->panim == PA_ABILITY))))
&& !(player->charability == CA_GLIDEANDCLIMB
|| ((player->charability == CA_TWINSPIN) && (player->panim == PA_ABILITY))
|| (player->charability2 == CA2_MELEE && player->panim == PA_ABILITY2)))
continue;
// Height checks
@ -3706,11 +3710,11 @@ void P_DoJump(player_t *player, boolean soundandstate)
}
//
// P_DoSpinDash
// P_DoSpinAbility
//
// Player spindash handling
//
static void P_DoSpinDash(player_t *player, ticcmd_t *cmd)
static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd)
{
if (player->pflags & PF_STASIS)
return;
@ -3828,6 +3832,25 @@ static void P_DoSpinDash(player_t *player, ticcmd_t *cmd)
P_SetPlayerMobjState(player->mo, S_PLAY_DASH);
else if (onground && player->pflags & PF_SPINNING && !(player->panim == PA_ROLL))
P_SetPlayerMobjState(player->mo, S_PLAY_SPIN);
// Melee attack
if ((player->charability2 == CA2_MELEE) && !(player->panim == PA_ABILITY2) && !player->exiting
&& !P_PlayerInPain(player) && (cmd->buttons & BT_USE) && player->speed < FixedMul(10<<FRACBITS, player->mo->scale)
&& !player->mo->momz && onground && !(player->pflags & PF_USEDOWN)
#ifdef ESLOPE
&& (!player->mo->standingslope || (player->mo->standingslope->flags & SL_NOPHYSICS) || abs(player->mo->standingslope->zdelta) < FRACUNIT/2)
#endif
)
{
player->mo->z += P_MobjFlip(player->mo);
player->mo->momx = player->cmomx = 0;
player->mo->momy = player->cmomy = 0;
P_SetObjectMomZ(player->mo, player->mindash, false);
P_InstaThrust(player->mo, player->mo->angle, FixedMul(player->maxdash, player->mo->scale));
P_SetPlayerMobjState(player->mo, S_PLAY_MELEE);
player->pflags |= PF_USEDOWN;
S_StartSound(player->mo, sfx_s3k8b);
}
}
//
@ -6796,7 +6819,7 @@ static void P_MovePlayer(player_t *player)
&& !(player->mo->eflags & (MFE_UNDERWATER|MFE_TOUCHWATER)))
P_ElementalFireTrail(player);
P_DoSpinDash(player, cmd);
P_DoSpinAbility(player, cmd);
// jumping
P_DoJumpStuff(player, cmd);

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@ -2620,15 +2620,15 @@ void R_AddSkins(UINT16 wadnum)
FULLPROCESS(revitem)
#undef FULLPROCESS
#define GETSPEED(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value)<<FRACBITS;
GETSPEED(normalspeed)
GETSPEED(runspeed)
GETSPEED(mindash)
GETSPEED(maxdash)
GETSPEED(actionspd)
GETSPEED(radius)
GETSPEED(height)
GETSPEED(spinheight)
#define GETFRACBITS(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value)<<FRACBITS;
GETFRACBITS(normalspeed)
GETFRACBITS(runspeed)
GETFRACBITS(mindash)
GETFRACBITS(maxdash)
GETFRACBITS(actionspd)
GETFRACBITS(radius)
GETFRACBITS(height)
GETFRACBITS(spinheight)
#undef GETSPEED
#define GETINT(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value);