Merge branch 'EOL-23' into EOL

# Conflicts:
#	src/p_enemy.c
This commit is contained in:
Alam Ed Arias 2018-11-27 22:45:24 -05:00
commit ab27fc29a2
2 changed files with 43 additions and 42 deletions

View file

@ -13777,7 +13777,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_FLICKY_01_CENTER
570, // doomednum
2200, // doomednum
S_FLICKY_01_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
@ -13799,7 +13799,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
@ -13831,7 +13831,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_FLICKY_02_CENTER
571, // doomednum
2201, // doomednum
S_FLICKY_02_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
@ -13853,7 +13853,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
@ -13885,7 +13885,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_FLICKY_03_CENTER
572, // doomednum
2202, // doomednum
S_FLICKY_03_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
@ -13907,7 +13907,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
@ -13939,7 +13939,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_FLICKY_04_CENTER
573, // doomednum
2203, // doomednum
S_FLICKY_04_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
@ -13961,7 +13961,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
@ -13993,7 +13993,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_FLICKY_05_CENTER
574, // doomednum
2204, // doomednum
S_FLICKY_05_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
@ -14015,7 +14015,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
@ -14047,7 +14047,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_FLICKY_06_CENTER
575, // doomednum
2205, // doomednum
S_FLICKY_06_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
@ -14069,7 +14069,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
@ -14101,7 +14101,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_FLICKY_07_CENTER
576, // doomednum
2206, // doomednum
S_FLICKY_07_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
@ -14123,7 +14123,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
@ -14155,7 +14155,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_FLICKY_08_CENTER
577, // doomednum
2207, // doomednum
S_FLICKY_08_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
@ -14177,7 +14177,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
@ -14209,7 +14209,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_FLICKY_09_CENTER
578, // doomednum
2208, // doomednum
S_FLICKY_09_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
@ -14231,7 +14231,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
@ -14263,7 +14263,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_FLICKY_10_CENTER
579, // doomednum
2209, // doomednum
S_FLICKY_10_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
@ -14285,7 +14285,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
@ -14317,7 +14317,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_FLICKY_11_CENTER
580, // doomednum
2210, // doomednum
S_FLICKY_11_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
@ -14339,7 +14339,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
@ -14371,7 +14371,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_FLICKY_12_CENTER
581, // doomednum
2211, // doomednum
S_FLICKY_12_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
@ -14393,7 +14393,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
@ -14425,7 +14425,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_FLICKY_13_CENTER
582, // doomednum
2212, // doomednum
S_FLICKY_13_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
@ -14447,7 +14447,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
@ -14479,7 +14479,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_FLICKY_14_CENTER
583, // doomednum
2213, // doomednum
S_FLICKY_14_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
@ -14501,7 +14501,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
@ -14533,7 +14533,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_FLICKY_15_CENTER
584, // doomednum
2214, // doomednum
S_FLICKY_15_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
@ -14555,7 +14555,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
@ -14587,7 +14587,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_FLICKY_16_CENTER
585, // doomednum
2215, // doomednum
S_FLICKY_16_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
@ -14609,7 +14609,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
@ -14641,7 +14641,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_SECRETFLICKY_01_CENTER
586, // doomednum
2216, // doomednum
S_SECRETFLICKY_01_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
@ -14663,7 +14663,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
@ -14695,7 +14695,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_SECRETFLICKY_02_CENTER
587, // doomednum
2217, // doomednum
S_SECRETFLICKY_02_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
@ -14717,7 +14717,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},

View file

@ -10845,7 +10845,7 @@ void A_FlickyCenter(mobj_t *actor)
| ((actor->spawnpoint->options & MTF_OBJECTSPECIAL) ? MF_GRENADEBOUNCE : 0)
| ((actor->spawnpoint->options & MTF_AMBUSH) ? MF_NOCLIPTHING : 0)
);
actor->extravalue1 = actor->spawnpoint->angle;
actor->extravalue1 = abs(actor->spawnpoint->angle) * FRACUNIT;
actor->extravalue2 = actor->spawnpoint->extrainfo;
actor->friction = actor->spawnpoint->x*FRACUNIT;
actor->movefactor = actor->spawnpoint->y*FRACUNIT;
@ -10859,7 +10859,7 @@ void A_FlickyCenter(mobj_t *actor)
| ((flickyflags & 2) ? MF_GRENADEBOUNCE : 0)
| ((flickyflags & 4) ? MF_NOCLIPTHING : 0)
);
actor->extravalue1 = 0; // move sign from var1 bit 24, distance from var2
actor->extravalue1 = locvar2; // don't abs() yet, for movedir
actor->extravalue2 = flickycolor;
actor->friction = actor->x;
actor->movefactor = actor->y;
@ -10895,6 +10895,10 @@ void A_FlickyCenter(mobj_t *actor)
P_InternalFlickySetColor(actor->tracer, actor->extravalue2);
actor->extravalue2 = 0;
// Now abs() extravalue1 (home radius)
if (!actor->spawnpoint)
actor->extravalue1 = abs(actor->extravalue1);
}
if (!(actor->flags & MF_SLIDEME) && !(actor->flags & MF_NOCLIPTHING))
@ -10905,12 +10909,9 @@ void A_FlickyCenter(mobj_t *actor)
actor->tracer->fuse = FRACUNIT;
if (actor->extravalue1)
locvar2 = abs(actor->extravalue1)*FRACUNIT;
P_LookForPlayers(actor, true, false, locvar2);
if (actor->target && P_AproxDistance(actor->target->x - originx, actor->target->y - originy) < locvar2)
if (actor->target && P_AproxDistance(actor->target->x - originx, actor->target->y - originy) < actor->extravalue1)
{
actor->extravalue2 = 1;
P_TeleportMove(actor, actor->target->x, actor->target->y, actor->target->z);