Starting work for hardcoding wall spikes
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96ec319897
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@ -4677,6 +4677,15 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_SPIKED1",
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"S_SPIKED1",
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"S_SPIKED2",
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"S_SPIKED2",
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// Wall spikes
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"S_WALLSPIKE1",
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"S_WALLSPIKE2",
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"S_WALLSPIKE3",
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"S_WALLSPIKE4",
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"S_WALLSPIKE5",
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"S_WALLSPIKE6",
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"S_WALLSPIKEBASE",
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// Starpost
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// Starpost
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"S_STARPOST_IDLE",
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"S_STARPOST_IDLE",
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"S_STARPOST_FLASH",
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"S_STARPOST_FLASH",
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@ -6170,6 +6179,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_SPECIALSPIKEBALL",
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"MT_SPECIALSPIKEBALL",
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"MT_SPINFIRE",
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"MT_SPINFIRE",
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"MT_SPIKE",
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"MT_SPIKE",
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"MT_WALLSPIKE",
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"MT_WALLSPIKEBASE",
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"MT_STARPOST",
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"MT_STARPOST",
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"MT_BIGMINE",
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"MT_BIGMINE",
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"MT_BIGAIRMINE",
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"MT_BIGAIRMINE",
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65
src/info.c
65
src/info.c
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@ -131,6 +131,8 @@ char sprnames[NUMSPRITES + 1][5] =
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"SPIK", // Spike Ball
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"SPIK", // Spike Ball
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"SFLM", // Spin fire
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"SFLM", // Spin fire
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"USPK", // Floor spike
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"USPK", // Floor spike
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"WSPK", // Wall spike
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"WSPB", // Wall spike base
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"STPT", // Starpost
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"STPT", // Starpost
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"BMNE", // Big floating mine
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"BMNE", // Big floating mine
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@ -1574,6 +1576,15 @@ state_t states[NUMSTATES] =
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{SPR_USPK, 1,-1, {NULL}, 0, 0, S_NULL}, // S_SPIKED1 -- Busted spike particles
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{SPR_USPK, 1,-1, {NULL}, 0, 0, S_NULL}, // S_SPIKED1 -- Busted spike particles
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{SPR_USPK, 2,-1, {NULL}, 0, 0, S_NULL}, // S_SPIKED2
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{SPR_USPK, 2,-1, {NULL}, 0, 0, S_NULL}, // S_SPIKED2
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// Wall Spike
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{SPR_WSPK, 0|FF_PAPERSPRITE,-1, {A_SpikeRetract}, 1, 0, S_WALLSPIKE2}, // S_WALLSPIKE1 -- Fully extended
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{SPR_WSPK, 1|FF_PAPERSPRITE, 2, {A_Pain}, 0, 0, S_WALLSPIKE3}, // S_WALLSPIKE2
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{SPR_WSPK, 2|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_WALLSPIKE4}, // S_WALLSPIKE3
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{SPR_WSPK, 3|FF_PAPERSPRITE,-1, {A_SpikeRetract}, 0, 0, S_WALLSPIKE5}, // S_WALLSPIKE4 -- Fully retracted
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{SPR_WSPK, 2|FF_PAPERSPRITE, 2, {A_Pain}, 0, 0, S_WALLSPIKE6}, // S_WALLSPIKE5
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{SPR_WSPK, 1|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_WALLSPIKE1}, // S_WALLSPIKE6
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{SPR_WSPB, 0|FF_PAPERSPRITE,-1, {NULL}, 0, 0, S_NULL}, // S_WALLSPIKEBASE -- Base
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// Starpost
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// Starpost
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{SPR_STPT, 0 , -1, {NULL}, 0, 0, S_NULL}, // S_STARPOST_IDLE
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{SPR_STPT, 0 , -1, {NULL}, 0, 0, S_NULL}, // S_STARPOST_IDLE
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{SPR_STPT, FF_ANIMATE|17, -1, {NULL}, 5, 1, S_NULL}, // S_STARPOST_FLASH
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{SPR_STPT, FF_ANIMATE|17, -1, {NULL}, 5, 1, S_NULL}, // S_STARPOST_FLASH
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@ -6011,6 +6022,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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S_NULL // raisestate
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},
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},
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{ // MT_WALLSPIKE
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522, // doomednum
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S_WALLSPIKE1, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_s3k64, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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2*TICRATE, // speed
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32*FRACUNIT, // radius
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14*FRACUNIT, // height
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0, // display offset
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4, // mass
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0, // damage
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sfx_None, // activesound
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MF_SOLID|MF_NOGRAVITY|MF_PAPERCOLLISION, //MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
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S_NULL // raisestate
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},
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{ // MT_WALLSPIKEBASE
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-1, // doomednum
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S_WALLSPIKEBASE, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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7*FRACUNIT, // radius
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14*FRACUNIT, // height
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0, // display offset
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4, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING, // flags
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S_NULL // raisestate
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},
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{ // MT_STARPOST
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{ // MT_STARPOST
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502, // doomednum
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502, // doomednum
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S_STARPOST_IDLE, // spawnstate
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S_STARPOST_IDLE, // spawnstate
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13
src/info.h
13
src/info.h
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@ -337,6 +337,8 @@ typedef enum sprite
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SPR_SPIK, // Spike Ball
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SPR_SPIK, // Spike Ball
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SPR_SFLM, // Spin fire
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SPR_SFLM, // Spin fire
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SPR_USPK, // Floor spike
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SPR_USPK, // Floor spike
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SPR_WSPK, // Wall spike
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SPR_WSPB, // Wall spike base
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SPR_STPT, // Starpost
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SPR_STPT, // Starpost
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SPR_BMNE, // Big floating mine
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SPR_BMNE, // Big floating mine
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@ -1779,6 +1781,15 @@ typedef enum state
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S_SPIKED1,
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S_SPIKED1,
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S_SPIKED2,
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S_SPIKED2,
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// Wall spikes
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S_WALLSPIKE1,
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S_WALLSPIKE2,
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S_WALLSPIKE3,
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S_WALLSPIKE4,
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S_WALLSPIKE5,
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S_WALLSPIKE6,
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S_WALLSPIKEBASE,
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// Starpost
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// Starpost
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S_STARPOST_IDLE,
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S_STARPOST_IDLE,
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S_STARPOST_FLASH,
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S_STARPOST_FLASH,
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@ -3293,6 +3304,8 @@ typedef enum mobj_type
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MT_SPECIALSPIKEBALL,
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MT_SPECIALSPIKEBALL,
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MT_SPINFIRE,
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MT_SPINFIRE,
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MT_SPIKE,
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MT_SPIKE,
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MT_WALLSPIKE,
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MT_WALLSPIKEBASE,
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MT_STARPOST,
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MT_STARPOST,
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MT_BIGMINE,
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MT_BIGMINE,
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MT_BIGAIRMINE,
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MT_BIGAIRMINE,
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