From 31d569a15b002d2555ac16940bae118e3096f0af Mon Sep 17 00:00:00 2001 From: toasterbabe Date: Sat, 29 Oct 2016 18:12:41 +0100 Subject: [PATCH] No more changing skins when you're in singleplayer and manage to enter a hole in the gamestate defenses! --- src/d_netcmd.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 4f73a2564..7fd10d081 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -4062,8 +4062,7 @@ static void Skin_OnChange(void) if (!Playing()) return; // do whatever you want - if (!(cv_debug || devparm) && !(multiplayer || netgame) // In single player. - && (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_CONTINUING)) + if (!(cv_debug || devparm) && !(multiplayer || netgame)) // In single player. { CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name); return;