diff --git a/src/p_user.c b/src/p_user.c index 383ca8966..a0a55e7c4 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -10930,7 +10930,7 @@ static void P_DoMetalJetFume(player_t *player, mobj_t *fume) if (panim != PA_WALK && panim != PA_RUN && panim != PA_DASH) // turn invisible when not in a coherent movement state { if (fume->state-states != fume->info->spawnstate) - P_SetMobjState(fume, S_SPAWNSTATE); + P_SetMobjState(fume, fume->info->spawnstate); return; } @@ -10965,14 +10965,14 @@ static void P_DoMetalJetFume(player_t *player, mobj_t *fume) if (panim == PA_WALK) { if (fume->state-states != fume->info->spawnstate) - P_SetMobjState(fume, S_SPAWNSTATE); + P_SetMobjState(fume, fume->info->spawnstate); return; } } if (fume->state-states == fume->info->spawnstate) // If currently inivisble, activate! { - P_SetMobjState(fume, S_SEESTATE); + P_SetMobjState(fume, fume->info->seestate); P_SetScale(fume, mo->scale); } @@ -10986,7 +10986,7 @@ static void P_DoMetalJetFume(player_t *player, mobj_t *fume) { if (dashmode == DASHMODE_THRESHOLD && dashmode > fume->movecount) // If just about to enter dashmode, play the startup animation again { - P_SetMobjState(fume, S_SEESTATE); + P_SetMobjState(fume, fume->seestate); P_SetScale(fume, mo->scale << 1); } fume->flags2 = (fume->flags2 & ~MF2_DONTDRAW) | (mo->flags2 & MF2_DONTDRAW);