From a813506b8f1bcbd3ee31eb9aed187f5b1d5db1bc Mon Sep 17 00:00:00 2001 From: TehRealSalt Date: Sun, 6 Aug 2017 23:47:39 -0400 Subject: [PATCH] Clean whitespace --- src/d_main.c | 2 +- src/dehacked.c | 4 ++-- src/p_saveg.c | 4 ++-- src/p_setup.c | 4 ++-- 4 files changed, 7 insertions(+), 7 deletions(-) diff --git a/src/d_main.c b/src/d_main.c index 4ba277d4d..89d530890 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -713,7 +713,7 @@ void D_StartTitle(void) cv_debug = 0; emeralds = 0; lastmaploaded = 0; - + // In case someone exits out at the same time they start a time attack run, // reset modeattacking modeattacking = ATTACKING_NONE; diff --git a/src/dehacked.c b/src/dehacked.c index ccdd74c14..814f7d65a 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -1287,7 +1287,7 @@ static void readlevelheader(MYFILE *f, INT32 num) else deh_warning("Level header %d: invalid bonus type number %d", num, i); } - + else if (fastcmp(word, "LEVELFLAGS")) mapheaderinfo[num-1]->levelflags = (UINT8)i; else if (fastcmp(word, "MENUFLAGS")) @@ -1336,7 +1336,7 @@ static void readlevelheader(MYFILE *f, INT32 num) else mapheaderinfo[num-1]->levelflags &= ~LF_SAVEGAME; } - + // Individual triggers for menu flags else if (fastcmp(word, "HIDDEN")) { diff --git a/src/p_saveg.c b/src/p_saveg.c index b065a02e0..2d3412e65 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -3161,7 +3161,7 @@ static inline void P_ArchiveMisc(void) //lastmapsaved = gamemap; lastmaploaded = gamemap; - + WRITEUINT16(save_p, (botskin ? (emeralds|(1<<10)) : emeralds)+357); WRITESTRINGN(save_p, timeattackfolder, sizeof(timeattackfolder)); } @@ -3187,7 +3187,7 @@ static inline void P_UnArchiveSPGame(INT16 mapoverride) //lastmapsaved = gamemap; lastmaploaded = gamemap; - + tokenlist = 0; token = 0; diff --git a/src/p_setup.c b/src/p_setup.c index 5ba5ae2ab..03b133da2 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -3016,7 +3016,7 @@ boolean P_SetupLevel(boolean skipprecip) G_SaveGame((UINT32)cursaveslot); lastmaploaded = gamemap; // HAS to be set after saving!! - + if (savedata.lives > 0) { players[consoleplayer].continues = savedata.continues; @@ -3043,7 +3043,7 @@ boolean P_SetupLevel(boolean skipprecip) LUAh_MapLoad(); #endif } - + return true; }