diff --git a/src/p_setup.c b/src/p_setup.c index 0beb3be30..087ca6332 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1977,6 +1977,31 @@ static void P_GroupLines(void) } } +// +// P_LoadReject +// +// Detect if the REJECT lump is valid, +// if not, rejectmatrix will be NULL +static void P_LoadReject(lumpnum_t lumpnum) +{ + size_t count; + const char *lumpname = W_CheckNameForNum(lumpnum); + + // Check if the lump exists, and if it's named "REJECT" + if (!lumpname || memcmp(lumpname, "REJECT", 8) != 0) + { + rejectmatrix = NULL; + return; + } + + count = W_LumpLength(lumpnum); + + if (!count) // zero length, someone probably used ZDBSP + rejectmatrix = NULL; + else + rejectmatrix = W_CacheLumpNum(lumpnum, PU_LEVEL); +} + #if 0 static char *levellumps[] = { @@ -2585,7 +2610,7 @@ boolean P_SetupLevel(boolean skipprecip) P_LoadSubsectors(lastloadedmaplumpnum + ML_SSECTORS); P_LoadNodes(lastloadedmaplumpnum + ML_NODES); P_LoadSegs(lastloadedmaplumpnum + ML_SEGS); - rejectmatrix = W_CacheLumpNum(lastloadedmaplumpnum + ML_REJECT, PU_LEVEL); + P_LoadReject(lastloadedmaplumpnum + ML_REJECT); P_GroupLines(); numdmstarts = numredctfstarts = numbluectfstarts = 0; diff --git a/src/p_sight.c b/src/p_sight.c index 14c1c945f..bd6ab4d73 100644 --- a/src/p_sight.c +++ b/src/p_sight.c @@ -325,9 +325,12 @@ boolean P_CheckSight(mobj_t *t1, mobj_t *t2) s2 = t2->subsector->sector; pnum = (s1-sectors)*numsectors + (s2-sectors); - // Check in REJECT table. - if (rejectmatrix[pnum>>3] & (1 << (pnum&7))) // can't possibly be connected - return false; + if (rejectmatrix != NULL) + { + // Check in REJECT table. + if (rejectmatrix[pnum>>3] & (1 << (pnum&7))) // can't possibly be connected + return false; + } // killough 11/98: shortcut for melee situations // same subsector? obviously visible