Fix up S_ChangeMusic usage from merge so things can compile again

This commit is contained in:
Monster Iestyn 2016-03-13 20:53:10 +00:00
parent f9c4b877ca
commit a749d79aa5

View file

@ -250,11 +250,11 @@ void P_DoMatchSuper(player_t *player)
S_StopMusic(); S_StopMusic();
if (mariomode) if (mariomode)
{ {
S_ChangeMusic(mus_minvnc, false); S_ChangeMusicInternal("minvnc", false);
G_GhostAddColor(GHC_INVINCIBLE); G_GhostAddColor(GHC_INVINCIBLE);
} }
else else
S_ChangeMusic(mus_invinc, false); S_ChangeMusicInternal("invinc", false);
} }
// Also steal 50 points from every enemy, sealing your victory. // Also steal 50 points from every enemy, sealing your victory.
@ -275,11 +275,11 @@ void P_DoMatchSuper(player_t *player)
S_StopMusic(); S_StopMusic();
if (mariomode) if (mariomode)
{ {
S_ChangeMusic(mus_minvnc, false); S_ChangeMusicInternal("minvnc", false);
G_GhostAddColor(GHC_INVINCIBLE); G_GhostAddColor(GHC_INVINCIBLE);
} }
else else
S_ChangeMusic(mus_invinc, false); S_ChangeMusicInternal("invinc", false);
} }
} }
} }