diff --git a/src/doomdef.h b/src/doomdef.h index a9e18eaf6..c4896a764 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -146,6 +146,8 @@ extern FILE *logstream; #define VERSION 201 // Game version #define SUBVERSION 12 // more precise version number #define VERSIONSTRING "v2.1.12" +// Hey! If you change this, add 1 to the MODVERSION below! +// Otherwise we can't force updates! #endif // Modification options @@ -201,7 +203,7 @@ extern FILE *logstream; // it's only for detection of the version the player is using so the MS can alert them of an update. // Only set it higher, not lower, obviously. // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1". -#define MODVERSION 16 +#define MODVERSION 17