Set mobj->floorrover and ceilingrover in appropriate places

This commit is contained in:
mazmazz 2018-09-10 00:35:40 -04:00
parent 0d88f31bbd
commit a6f959ba21
5 changed files with 23 additions and 0 deletions

View File

@ -396,6 +396,8 @@ static int mobj_set(lua_State *L)
P_CheckPosition(mo, mo->x, mo->y);
mo->floorz = tmfloorz;
mo->ceilingz = tmceilingz;
mo->floorrover = tmfloorrover;
mo->ceilingrover = tmceilingrover;
P_SetTarget(&tmthing, ptmthing);
break;
}
@ -439,6 +441,8 @@ static int mobj_set(lua_State *L)
P_CheckPosition(mo, mo->x, mo->y);
mo->floorz = tmfloorz;
mo->ceilingz = tmceilingz;
mo->floorrover = tmfloorrover;
mo->ceilingrover = tmceilingrover;
P_SetTarget(&tmthing, ptmthing);
break;
}
@ -451,6 +455,8 @@ static int mobj_set(lua_State *L)
P_CheckPosition(mo, mo->x, mo->y);
mo->floorz = tmfloorz;
mo->ceilingz = tmceilingz;
mo->floorrover = tmfloorrover;
mo->ceilingrover = tmceilingrover;
P_SetTarget(&tmthing, ptmthing);
break;
}

View File

@ -326,6 +326,7 @@ void P_InternalFlickyHop(mobj_t *actor, fixed_t momz, fixed_t momh, angle_t angl
extern boolean floatok;
extern fixed_t tmfloorz;
extern fixed_t tmceilingz;
extern ffloor_t *tmfloorrover, *tmceilingrover;
extern mobj_t *tmfloorthing, *tmhitthing, *tmthing;
extern camera_t *mapcampointer;
extern fixed_t tmx;

View File

@ -102,6 +102,8 @@ boolean P_TeleportMove(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z)
thing->floorz = tmfloorz;
thing->ceilingz = tmceilingz;
thing->floorrover = tmfloorrover;
thing->ceilingrover = tmceilingrover;
return true;
}
@ -2485,6 +2487,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
if (thingtop == thing->ceilingz && tmceilingz > thingtop && tmceilingz - thingtop <= maxstep)
{
thing->z = (thing->ceilingz = thingtop = tmceilingz) - thing->height;
thing->ceilingrover = tmceilingrover;
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
}
#ifdef ESLOPE
@ -2492,6 +2495,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
else if (tmceilingslope && tmceilingz < thingtop && thingtop - tmceilingz <= maxstep)
{
thing->z = (thing->ceilingz = thingtop = tmceilingz) - thing->height;
thing->ceilingrover = tmceilingrover;
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
}
#endif
@ -2499,6 +2503,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
else if (thing->z == thing->floorz && tmfloorz < thing->z && thing->z - tmfloorz <= maxstep)
{
thing->z = thing->floorz = tmfloorz;
thing->floorrover = tmfloorrover;
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
}
#ifdef ESLOPE
@ -2506,6 +2511,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
else if (tmfloorslope && tmfloorz > thing->z && tmfloorz - thing->z <= maxstep)
{
thing->z = thing->floorz = tmfloorz;
thing->floorrover = tmfloorrover;
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
}
#endif
@ -2577,6 +2583,8 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
thing->floorz = tmfloorz;
thing->ceilingz = tmceilingz;
thing->floorrover = tmfloorrover;
thing->ceilingrover = tmceilingrover;
#ifdef ESLOPE
if (!(thing->flags & MF_NOCLIPHEIGHT))
@ -2657,6 +2665,8 @@ boolean P_SceneryTryMove(mobj_t *thing, fixed_t x, fixed_t y)
thing->floorz = tmfloorz;
thing->ceilingz = tmceilingz;
thing->floorrover = tmfloorrover;
thing->ceilingrover = tmceilingrover;
thing->x = x;
thing->y = y;

View File

@ -8027,6 +8027,8 @@ void P_MobjThinker(mobj_t *mobj)
return;
mobj->floorz = tmfloorz;
mobj->ceilingz = tmceilingz;
mobj->floorrover = tmfloorrover;
mobj->ceilingrover = tmceilingrover;
if ((mobj->eflags & MFE_UNDERWATER) && mobj->health > 0)
{
@ -8545,6 +8547,8 @@ void P_SceneryThinker(mobj_t *mobj)
return;
mobj->floorz = tmfloorz;
mobj->ceilingz = tmceilingz;
mobj->floorrover = tmfloorrover;
mobj->ceilingrover = tmceilingrover;
}
else
{

View File

@ -985,6 +985,8 @@ static void Polyobj_pushThing(polyobj_t *po, line_t *line, mobj_t *mo)
P_CheckPosition(mo, mo->x + momx, mo->y + momy);
mo->floorz = tmfloorz;
mo->ceilingz = tmceilingz;
mo->floorrover = tmfloorrover;
mo->ceilingrover = tmceilingrover;
}
}