Don't spawn the projectile if you're just gonna delete it
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@ -5654,13 +5654,9 @@ static void P_Boss9Thinker(mobj_t *mobj)
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if (P_RandomRange(1,(dist>>FRACBITS)/16) == 1)
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if (P_RandomRange(1,(dist>>FRACBITS)/16) == 1)
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break;
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break;
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}
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}
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if (spawner)
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if (spawner && dist)
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{
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{
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mobj_t *missile = P_SpawnMissile(spawner, mobj, MT_MSGATHER);
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mobj_t *missile = P_SpawnMissile(spawner, mobj, MT_MSGATHER);
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if (dist == 0)
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missile->fuse = 0;
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else
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missile->fuse = (dist/P_AproxDistance(missile->momx, missile->momy));
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missile->fuse = (dist/P_AproxDistance(missile->momx, missile->momy));
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if (missile->fuse > mobj->fuse)
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if (missile->fuse > mobj->fuse)
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