Fixed NiGHTS spawnpoint angle camera jump fuckups.
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@ -898,7 +898,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
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if (player->mo->target)
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if (player->mo->target)
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{
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{
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player->angle_pos = R_PointToAngle2(player->mo->target->x, player->mo->target->y, player->mo->x, player->mo->y);
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player->angle_pos = R_PointToAngle2(player->mo->target->x, player->mo->target->y, player->mo->x, player->mo->y);
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player->drawangle = player->mo->angle = player->angle_pos
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player->drawangle = player->angle_pos
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+ ((player->mo->target->flags2 & MF2_AMBUSH) ? // if axis is invert, take the opposite right angle
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+ ((player->mo->target->flags2 & MF2_AMBUSH) ? // if axis is invert, take the opposite right angle
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-ANGLE_90 : ANGLE_90); // flyangle is always 0 here, below is kept for posterity
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-ANGLE_90 : ANGLE_90); // flyangle is always 0 here, below is kept for posterity
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/*(player->flyangle > 90 && player->flyangle < 270 ? ANGLE_90 : -ANGLE_90)
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/*(player->flyangle > 90 && player->flyangle < 270 ? ANGLE_90 : -ANGLE_90)
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