NIGHTSDRONE visual element position syncing: XYZ and OBJECTFLIP

This commit is contained in:
mazmazz 2018-08-11 19:40:26 -04:00
parent 72b592888f
commit a4e3f8cbcf
1 changed files with 126 additions and 20 deletions

View File

@ -7828,10 +7828,19 @@ void P_MobjThinker(mobj_t *mobj)
break;
case MT_NIGHTSDRONE:
{
// variable setup
mobj_t *goalpost = NULL;
mobj_t *sparkle = NULL;
mobj_t *droneman = NULL;
boolean flip = mobj->flags2 & MF2_OBJECTFLIP;
boolean topaligned = (mobj->flags & MF_SLIDEME) && !(mobj->flags & MF_GRENADEBOUNCE);
boolean middlealigned = (mobj->flags & MF_GRENADEBOUNCE) && !(mobj->flags & MF_SLIDEME);
boolean bottomoffsetted = !(mobj->flags & MF_SLIDEME) && !(mobj->flags & MF_GRENADEBOUNCE);
boolean flipchanged = false;
fixed_t dronemanoffset, goaloffset, sparkleoffset, droneboxmandiff, dronemangoaldiff;
if (mobj->target && mobj->target->type == MT_NIGHTSDRONE_GOAL)
{
goalpost = mobj->target;
@ -7841,6 +7850,108 @@ void P_MobjThinker(mobj_t *mobj)
droneman = goalpost->tracer;
}
if (!goalpost || !sparkle || !droneman)
break;
// did NIGHTSDRONE position, scale, or flip change? all elements need to be synced
droneboxmandiff = max(mobj->height - droneman->height, 0);
dronemangoaldiff = max(droneman->height - goalpost->height, 0);
if (!(goalpost->flags2 & MF2_OBJECTFLIP) && (mobj->flags2 & MF2_OBJECTFLIP))
{
goalpost->eflags |= MFE_VERTICALFLIP;
goalpost->flags2 |= MF2_OBJECTFLIP;
sparkle->eflags |= MFE_VERTICALFLIP;
sparkle->flags2 |= MF2_OBJECTFLIP;
droneman->eflags |= MFE_VERTICALFLIP;
droneman->flags2 |= MF2_OBJECTFLIP;
flipchanged = true;
}
else if ((goalpost->flags2 & MF2_OBJECTFLIP) && !(mobj->flags2 & MF2_OBJECTFLIP))
{
goalpost->eflags &= ~MFE_VERTICALFLIP;
goalpost->flags2 &= ~MF2_OBJECTFLIP;
sparkle->eflags &= ~MFE_VERTICALFLIP;
sparkle->flags2 &= ~MF2_OBJECTFLIP;
droneman->eflags &= ~MFE_VERTICALFLIP;
droneman->flags2 &= ~MF2_OBJECTFLIP;
flipchanged = true;
}
if (goalpost->destscale != mobj->destscale || goalpost->movefactor != mobj->z || flipchanged)
{
goalpost->destscale = sparkle->destscale = droneman->destscale = mobj->destscale;
goalpost->movefactor = mobj->z;
// straight copy-pasta from P_SpawnMapThing, case MT_NIGHTSDRONE
if (!flip)
{
if (topaligned) // Align droneman to top of hitbox
{
dronemanoffset = droneboxmandiff;
goaloffset = dronemangoaldiff / 2 + dronemanoffset;
}
else if (middlealigned) // Align droneman to center of hitbox
{
dronemanoffset = droneboxmandiff / 2;
goaloffset = dronemangoaldiff / 2 + dronemanoffset;
}
else if (bottomoffsetted)
{
dronemanoffset = 24*FRACUNIT;
goaloffset = dronemangoaldiff + dronemanoffset;
}
else
{
dronemanoffset = 0;
goaloffset = dronemangoaldiff / 2 + dronemanoffset;
}
sparkleoffset = goaloffset - FixedMul(15*FRACUNIT, mobj->scale);
}
else
{
if (topaligned) // Align droneman to top of hitbox
{
dronemanoffset = 0;
goaloffset = dronemangoaldiff / 2 + dronemanoffset;
}
else if (middlealigned) // Align droneman to center of hitbox
{
dronemanoffset = droneboxmandiff / 2;
goaloffset = dronemangoaldiff / 2 + dronemanoffset;
}
else if (bottomoffsetted)
{
dronemanoffset = droneboxmandiff - FixedMul(24*FRACUNIT, mobj->scale);
goaloffset = dronemangoaldiff + dronemanoffset;
}
else
{
dronemanoffset = droneboxmandiff;
goaloffset = dronemangoaldiff / 2 + dronemanoffset;
}
sparkleoffset = goaloffset + FixedMul(15*FRACUNIT, mobj->scale);
}
P_TeleportMove(goalpost, mobj->x, mobj->y, mobj->z + FixedMul(goaloffset, mobj->scale));
P_TeleportMove(sparkle, mobj->x, mobj->y, mobj->z + FixedMul(sparkleoffset, mobj->scale));
}
else if (goalpost->x != mobj->x || goalpost->y != mobj->y)
{
P_TeleportMove(goalpost, mobj->x, mobj->y, goalpost->z);
P_TeleportMove(sparkle, mobj->x, mobj->y, goalpost->z);
}
if (droneman->x != mobj->x || droneman->y != mobj->y)
{
// we just care about x/y positioning; z takes care of itself
P_TeleportMove(droneman, mobj->x, mobj->y,
droneman->z >= mobj->floorz && droneman->z <= mobj->ceilingz ? droneman->z : mobj->z);
}
// now toggle states!
// GOAL mode?
if (sparkle->state >= &states[S_NIGHTSDRONE_SPARKLING1] && sparkle->state <= &states[S_NIGHTSDRONE_SPARKLING16])
{
@ -7866,16 +7977,12 @@ void P_MobjThinker(mobj_t *mobj)
// Invisible/bouncing mode.
else
{
boolean flip = mobj->flags2 & MF2_OBJECTFLIP;
boolean topaligned = (mobj->flags & MF_SLIDEME) && !(mobj->flags & MF_GRENADEBOUNCE);
boolean middlealigned = (mobj->flags & MF_GRENADEBOUNCE) && !(mobj->flags & MF_SLIDEME);
boolean bottomoffsetted = !(mobj->flags & MF_SLIDEME) && !(mobj->flags & MF_GRENADEBOUNCE);
fixed_t droneboxmandiff = max(mobj->height - droneman->height, 0);
INT32 i;
boolean bonustime = false;
fixed_t zcomp;
// Bouncy bouncy!
if (!flip)
{
if (topaligned)
@ -7899,13 +8006,13 @@ void P_MobjThinker(mobj_t *mobj)
zcomp = mobj->z + droneboxmandiff;
}
// Bouncy bouncy!
droneman->angle += ANG10;
if (!flip && droneman->z <= zcomp)
droneman->momz = FixedMul(5*FRACUNIT, droneman->scale);
else if (flip && droneman->z >= zcomp)
droneman->momz = FixedMul(-5*FRACUNIT, droneman->scale);
// state switching logic
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].bonustime && players[i].powers[pw_carry] == CR_NIGHTSMODE)
{
@ -7916,11 +8023,11 @@ void P_MobjThinker(mobj_t *mobj)
if (bonustime)
{
CONS_Debug(DBG_NIGHTSBASIC, "Adding goal post\n");
if (droneman && !(droneman->flags2 & MF2_DONTDRAW))
if (!(droneman->flags2 & MF2_DONTDRAW))
droneman->flags2 |= MF2_DONTDRAW;
if (goalpost && goalpost->state == &states[S_INVISIBLE])
if (goalpost->state == &states[S_INVISIBLE])
P_SetMobjState(goalpost, mobjinfo[goalpost->type].meleestate);
if (sparkle && sparkle->state == &states[S_INVISIBLE])
if (sparkle->state == &states[S_INVISIBLE])
P_SetMobjState(sparkle, mobjinfo[sparkle->type].meleestate);
}
else if (!G_IsSpecialStage(gamemap))
@ -7935,22 +8042,19 @@ void P_MobjThinker(mobj_t *mobj)
if (bonustime)
{
// show droneman if at least one player is non-nights
if (goalpost && goalpost->state != &states[S_INVISIBLE])
if (goalpost->state != &states[S_INVISIBLE])
P_SetMobjState(goalpost, S_INVISIBLE);
if (sparkle && sparkle->state != &states[S_INVISIBLE])
if (sparkle->state != &states[S_INVISIBLE])
P_SetMobjState(sparkle, S_INVISIBLE);
if (droneman)
{
if (droneman->state != &states[mobjinfo[droneman->type].meleestate])
P_SetMobjState(droneman, mobjinfo[droneman->type].meleestate);
if (droneman->flags2 & MF2_DONTDRAW)
droneman->flags2 &= ~MF2_DONTDRAW;
}
if (droneman->state != &states[mobjinfo[droneman->type].meleestate])
P_SetMobjState(droneman, mobjinfo[droneman->type].meleestate);
if (droneman->flags2 & MF2_DONTDRAW)
droneman->flags2 &= ~MF2_DONTDRAW;
}
else
{
// else, hide it
if (droneman && !(droneman->flags2 & MF2_DONTDRAW))
if (!(droneman->flags2 & MF2_DONTDRAW))
droneman->flags2 |= MF2_DONTDRAW;
}
}
@ -10575,7 +10679,6 @@ ML_EFFECT4 : Don't clip inside the ground
INT16 timelimit = mthing->angle;
fixed_t hitboxheight = mthing->extrainfo * 32 * FRACUNIT;
fixed_t oldheight = mobj->height;
// if you want to use parameter for something else, do this instead:
// timelimit = mthing->angle & 0xFFF; hitboxheight = (mthing->extrainfo >> 12) * 32 * FRACUNIT;
fixed_t oldheight = mobj->height;
@ -10658,6 +10761,9 @@ ML_EFFECT4 : Don't clip inside the ground
P_SetTarget(&goalpost->target, sparkle);
P_SetTarget(&goalpost->tracer, droneman);
// Remember old Z position for correction detection
goalpost->movefactor = mobj->z;
// correct Z position
if (flip)
{