From a30623e4ed4d16e6735267534b07df2e544386f1 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sun, 8 Dec 2019 15:54:37 -0600 Subject: [PATCH] Default to no turn-facing since it looks like controller drift --- src/g_game.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index 2d44c8e00..5f34846b6 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -405,8 +405,8 @@ consvar_t cv_cam_shiftfacing[2] = { {"cam2_shiftfacingchar", "0.33", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, }; consvar_t cv_cam_turnfacing[2] = { - {"cam_turnfacingchar", "0.002", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, - {"cam2_turnfacingchar", "0.002", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam_turnfacingchar", "0.0", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, + {"cam2_turnfacingchar", "0.0", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}, }; consvar_t cv_cam_turnfacingability[2] = { {"cam_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},