Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup

This commit is contained in:
mazmazz 2018-10-19 22:04:26 -04:00
commit a288b95458
39 changed files with 266 additions and 195 deletions

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@ -66,6 +66,7 @@
# Compile without 3D sound support, add 'NOHS=1' # Compile without 3D sound support, add 'NOHS=1'
# Compile with GDBstubs, add 'RDB=1' # Compile with GDBstubs, add 'RDB=1'
# Compile without PNG, add 'NOPNG=1' # Compile without PNG, add 'NOPNG=1'
# Compile without zlib, add 'NOZLIB=1'
# #
# Addon for SDL: # Addon for SDL:
# To Cross-Compile, add 'SDL_CONFIG=/usr/*/bin/sdl-config' # To Cross-Compile, add 'SDL_CONFIG=/usr/*/bin/sdl-config'
@ -119,6 +120,7 @@ include Makefile.cfg
ifdef DUMMY ifdef DUMMY
NOPNG=1 NOPNG=1
NOZLIB=1
NONET=1 NONET=1
NOHW=1 NOHW=1
NOHS=1 NOHS=1
@ -199,6 +201,7 @@ endif
ifdef NDS ifdef NDS
NOPNG=1 NOPNG=1
NOZLIB=1
NONET=1 NONET=1
#NOHW=1 #NOHW=1
NOHS=1 NOHS=1
@ -325,13 +328,6 @@ LIBS+=$(PNG_LDFLAGS)
CFLAGS+=$(PNG_CFLAGS) CFLAGS+=$(PNG_CFLAGS)
endif endif
ZLIB_PKGCONFIG?=zlib
ZLIB_CFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --cflags)
ZLIB_LDFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --libs)
LIBS+=$(ZLIB_LDFLAGS)
CFLAGS+=$(ZLIB_CFLAGS)
ifdef HAVE_LIBGME ifdef HAVE_LIBGME
OPTS+=-DHAVE_LIBGME OPTS+=-DHAVE_LIBGME
@ -343,6 +339,18 @@ LIBS+=$(LIBGME_LDFLAGS)
CFLAGS+=$(LIBGME_CFLAGS) CFLAGS+=$(LIBGME_CFLAGS)
endif endif
ifndef NOZLIB
OPTS+=-DHAVE_ZLIB
ZLIB_PKGCONFIG?=zlib
ZLIB_CFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --cflags)
ZLIB_LDFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --libs)
LIBS+=$(ZLIB_LDFLAGS)
CFLAGS+=$(ZLIB_CFLAGS)
else
NOPNG=1
endif
ifdef STATIC ifdef STATIC
LIBS:=-static $(LIBS) LIBS:=-static $(LIBS)
endif endif

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@ -21,13 +21,14 @@ void I_ShutdownSound(void){}
// SFX I/O // SFX I/O
// //
INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority) INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority, INT32 channel)
{ {
(void)id; (void)id;
(void)vol; (void)vol;
(void)sep; (void)sep;
(void)pitch; (void)pitch;
(void)priority; (void)priority;
(void)channel;
return -1; return -1;
} }

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@ -1568,8 +1568,6 @@ static void CL_LoadReceivedSavegame(void)
automapactive = false; automapactive = false;
// load a base level // load a base level
playerdeadview = false;
if (P_LoadNetGame()) if (P_LoadNetGame())
{ {
const INT32 actnum = mapheaderinfo[gamemap-1]->actnum; const INT32 actnum = mapheaderinfo[gamemap-1]->actnum;

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@ -717,7 +717,6 @@ void D_StartTitle(void)
maptol = 0; maptol = 0;
gameaction = ga_nothing; gameaction = ga_nothing;
playerdeadview = false;
displayplayer = consoleplayer = 0; displayplayer = consoleplayer = 0;
//demosequence = -1; //demosequence = -1;
gametype = GT_COOP; gametype = GT_COOP;

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@ -34,7 +34,7 @@ void D_SRB2Loop(void) FUNCNORETURN;
// D_SRB2Main() // D_SRB2Main()
// Not a globally visible function, just included for source reference, // Not a globally visible function, just included for source reference,
// calls all startup code, parses command line options. // calls all startup code, parses command line options.
// If not overrided by user input, calls N_AdvanceDemo. // If not overrided by user input, calls D_AdvanceDemo.
// //
void D_SRB2Main(void); void D_SRB2Main(void);
@ -51,9 +51,6 @@ const char *D_Home(void);
// //
// BASE LEVEL // BASE LEVEL
// //
void D_PageTicker(void);
// pagename is lumpname of a 320x200 patch to fill the screen
void D_PageDrawer(const char *pagename);
void D_AdvanceDemo(void); void D_AdvanceDemo(void);
void D_StartTitle(void); void D_StartTitle(void);

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@ -49,7 +49,9 @@ doomcom_t *doomcom = NULL;
/// \brief network packet data, points inside doomcom /// \brief network packet data, points inside doomcom
doomdata_t *netbuffer = NULL; doomdata_t *netbuffer = NULL;
#ifdef DEBUGFILE
FILE *debugfile = NULL; // put some net info in a file during the game FILE *debugfile = NULL; // put some net info in a file during the game
#endif
#define MAXREBOUND 8 #define MAXREBOUND 8
static doomdata_t reboundstore[MAXREBOUND]; static doomdata_t reboundstore[MAXREBOUND];

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@ -212,7 +212,6 @@ void Command_ExitGame_f(void);
void Command_Retry_f(void); void Command_Retry_f(void);
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect); void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
void ObjectPlace_OnChange(void);
void ItemFinder_OnChange(void); void ItemFinder_OnChange(void);
void D_SetPassword(const char *pw); void D_SetPassword(const char *pw);

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@ -156,9 +156,11 @@ INT32 I_StartSound ( sfxenum_t id,
INT32 vol, INT32 vol,
INT32 sep, INT32 sep,
INT32 pitch, INT32 pitch,
INT32 priority ) INT32 priority,
INT32 channel)
{ {
int voice; int voice;
(void)channel;
if (sound_disabled) if (sound_disabled)
return 0; return 0;

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@ -442,19 +442,17 @@ extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF
#if defined (macintosh) #if defined (macintosh)
#define DEBFILE(msg) I_OutputMsg(msg) #define DEBFILE(msg) I_OutputMsg(msg)
extern FILE *debugfile;
#else #else
#define DEBUGFILE #define DEBUGFILE
#ifdef DEBUGFILE #ifdef DEBUGFILE
#define DEBFILE(msg) { if (debugfile) { fputs(msg, debugfile); fflush(debugfile); } } #define DEBFILE(msg) { if (debugfile) { fputs(msg, debugfile); fflush(debugfile); } }
extern FILE *debugfile;
#else #else
#define DEBFILE(msg) {} #define DEBFILE(msg) {}
extern FILE *debugfile;
#endif #endif
#endif #endif
#ifdef DEBUGFILE #ifdef DEBUGFILE
extern FILE *debugfile;
extern INT32 debugload; extern INT32 debugload;
#endif #endif

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@ -23,13 +23,14 @@ void I_UpdateSound(void){};
// SFX I/O // SFX I/O
// //
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority) INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{ {
(void)id; (void)id;
(void)vol; (void)vol;
(void)sep; (void)sep;
(void)pitch; (void)pitch;
(void)priority; (void)priority;
(void)channel;
return -1; return -1;
} }

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@ -442,7 +442,6 @@ void F_StartIntro(void)
G_SetGamestate(GS_INTRO); G_SetGamestate(GS_INTRO);
gameaction = ga_nothing; gameaction = ga_nothing;
playerdeadview = false;
paused = false; paused = false;
CON_ToggleOff(); CON_ToggleOff();
CON_ClearHUD(); CON_ClearHUD();
@ -1130,7 +1129,6 @@ void F_StartCredits(void)
} }
gameaction = ga_nothing; gameaction = ga_nothing;
playerdeadview = false;
paused = false; paused = false;
CON_ToggleOff(); CON_ToggleOff();
CON_ClearHUD(); CON_ClearHUD();
@ -1277,7 +1275,6 @@ void F_StartGameEvaluation(void)
G_SaveGame((UINT32)cursaveslot); G_SaveGame((UINT32)cursaveslot);
gameaction = ga_nothing; gameaction = ga_nothing;
playerdeadview = false;
paused = false; paused = false;
CON_ToggleOff(); CON_ToggleOff();
CON_ClearHUD(); CON_ClearHUD();
@ -1388,7 +1385,6 @@ void F_StartGameEnd(void)
G_SetGamestate(GS_GAMEEND); G_SetGamestate(GS_GAMEEND);
gameaction = ga_nothing; gameaction = ga_nothing;
playerdeadview = false;
paused = false; paused = false;
CON_ToggleOff(); CON_ToggleOff();
CON_ClearHUD(); CON_ClearHUD();
@ -1591,7 +1587,6 @@ void F_StartContinue(void)
gameaction = ga_nothing; gameaction = ga_nothing;
keypressed = false; keypressed = false;
playerdeadview = false;
paused = false; paused = false;
CON_ToggleOff(); CON_ToggleOff();
CON_ClearHUD(); CON_ClearHUD();
@ -1760,7 +1755,6 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset
G_SetGamestate(GS_CUTSCENE); G_SetGamestate(GS_CUTSCENE);
gameaction = ga_nothing; gameaction = ga_nothing;
playerdeadview = false;
paused = false; paused = false;
CON_ToggleOff(); CON_ToggleOff();

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@ -3616,7 +3616,6 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
mapmusflags |= MUSIC_RELOADRESET; mapmusflags |= MUSIC_RELOADRESET;
ultimatemode = pultmode; ultimatemode = pultmode;
playerdeadview = false;
automapactive = false; automapactive = false;
imcontinuing = false; imcontinuing = false;

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@ -564,8 +564,6 @@ static inline void HWR_SubsecPoly(INT32 num, poly_t *poly)
subsector_t *sub; subsector_t *sub;
seg_t *lseg; seg_t *lseg;
sscount++;
sub = &subsectors[num]; sub = &subsectors[num];
count = sub->numlines; count = sub->numlines;
lseg = &segs[sub->firstline]; lseg = &segs[sub->firstline];

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@ -3264,7 +3264,6 @@ static void HWR_Subsector(size_t num)
if (num < numsubsectors) if (num < numsubsectors)
{ {
sscount++;
// subsector // subsector
sub = &subsectors[num]; sub = &subsectors[num];
// sector // sector
@ -5140,8 +5139,10 @@ static void HWR_AddSprites(sector_t *sec)
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y); approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
if (approx_dist <= limit_dist) if (approx_dist > limit_dist)
HWR_ProjectSprite(thing); continue;
HWR_ProjectSprite(thing);
} }
} }
else else
@ -5163,8 +5164,10 @@ static void HWR_AddSprites(sector_t *sec)
approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y); approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
if (approx_dist <= limit_dist) if (approx_dist > limit_dist)
HWR_ProjectPrecipitationSprite(precipthing); continue;
HWR_ProjectPrecipitationSprite(precipthing);
} }
} }
else else
@ -5449,6 +5452,16 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
x1 = tr_x + x1 * rightcos; x1 = tr_x + x1 * rightcos;
x2 = tr_x - x2 * rightcos; x2 = tr_x - x2 * rightcos;
// okay, we can't return now... this is a hack, but weather isn't networked, so it should be ok
if (!(thing->precipflags & PCF_THUNK))
{
if (thing->precipflags & PCF_RAIN)
P_RainThinker(thing);
else
P_SnowThinker(thing);
thing->precipflags |= PCF_THUNK;
}
// //
// store information in a vissprite // store information in a vissprite
// //

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@ -78,9 +78,6 @@ extern boolean chat_on;
// set true whenever the tab rankings are being shown for any reason // set true whenever the tab rankings are being shown for any reason
extern boolean hu_showscores; extern boolean hu_showscores;
// P_DeathThink sets this true to show scores while dead, in multiplayer
extern boolean playerdeadview;
// init heads up data at game startup. // init heads up data at game startup.
void HU_Init(void); void HU_Init(void);

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@ -79,7 +79,7 @@ void I_ShutdownSound(void);
\return sfx handle \return sfx handle
*/ */
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority); INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel);
/** \brief Stops a sound channel. /** \brief Stops a sound channel.

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@ -182,19 +182,21 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump)
{ {
MYFILE f; MYFILE f;
char *name; char *name;
size_t len;
f.wad = wad; f.wad = wad;
f.size = W_LumpLengthPwad(wad, lump); f.size = W_LumpLengthPwad(wad, lump);
f.data = Z_Malloc(f.size, PU_LUA, NULL); f.data = Z_Malloc(f.size, PU_LUA, NULL);
W_ReadLumpPwad(wad, lump, f.data); W_ReadLumpPwad(wad, lump, f.data);
f.curpos = f.data; f.curpos = f.data;
name = malloc(strlen(wadfiles[wad]->filename)+10); len = strlen(wadfiles[wad]->filename);
name = malloc(len+10);
strcpy(name, wadfiles[wad]->filename); strcpy(name, wadfiles[wad]->filename);
if (!fasticmp(&name[strlen(name) - 4], ".lua")) { if (!fasticmp(&name[len - 4], ".lua")) {
// If it's not a .lua file, copy the lump name in too. // If it's not a .lua file, copy the lump name in too.
name[strlen(wadfiles[wad]->filename)] = '|'; name[len] = '|';
M_Memcpy(name+strlen(wadfiles[wad]->filename)+1, wadfiles[wad]->lumpinfo[lump].name, 8); M_Memcpy(name+len+1, wadfiles[wad]->lumpinfo[lump].name, 8);
name[strlen(wadfiles[wad]->filename)+9] = '\0'; name[len+9] = '\0';
} }
LUA_LoadFile(&f, name); LUA_LoadFile(&f, name);

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@ -492,7 +492,9 @@ static void GIF_framewrite(void)
// screen regions are handled in GIF_lzw // screen regions are handled in GIF_lzw
{ {
UINT16 delay = 3; // todo int d1 = (int)((100.0/NEWTICRATE)*(gif_frames+1));
int d2 = (int)((100.0/NEWTICRATE)*(gif_frames));
UINT16 delay = d1-d2;
INT32 startline; INT32 startline;
WRITEMEM(p, gifframe_gchead, 4); WRITEMEM(p, gifframe_gchead, 4);

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@ -21,13 +21,14 @@ void I_ShutdownSound(void){}
// SFX I/O // SFX I/O
// //
INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority) INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority, INT32 channel)
{ {
(void)id; (void)id;
(void)vol; (void)vol;
(void)sep; (void)sep;
(void)pitch; (void)pitch;
(void)priority; (void)priority;
(void)channel;
return -1; return -1;
} }

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@ -68,7 +68,6 @@
// both the head and tail of the thinker list // both the head and tail of the thinker list
extern thinker_t thinkercap; extern thinker_t thinkercap;
extern INT32 runcount;
void P_InitThinkers(void); void P_InitThinkers(void);
void P_AddThinker(thinker_t *thinker); void P_AddThinker(thinker_t *thinker);

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@ -3840,7 +3840,8 @@ void P_RecalcPrecipInSector(sector_t *sector)
// //
void P_NullPrecipThinker(precipmobj_t *mobj) void P_NullPrecipThinker(precipmobj_t *mobj)
{ {
(void)mobj; //(void)mobj;
mobj->precipflags &= ~PCF_THUNK;
} }
void P_SnowThinker(precipmobj_t *mobj) void P_SnowThinker(precipmobj_t *mobj)
@ -3860,25 +3861,26 @@ void P_RainThinker(precipmobj_t *mobj)
{ {
// cycle through states, // cycle through states,
// calling action functions at transitions // calling action functions at transitions
if (mobj->tics > 0 && --mobj->tics == 0) if (mobj->tics <= 0)
{ return;
// you can cycle through multiple states in a tic
if (!P_SetPrecipMobjState(mobj, mobj->state->nextstate)) if (--mobj->tics)
return; // freed itself return;
}
if (!P_SetPrecipMobjState(mobj, mobj->state->nextstate))
return;
if (mobj->state != &states[S_RAINRETURN])
return;
mobj->z = mobj->ceilingz;
P_SetPrecipMobjState(mobj, S_RAIN1);
if (mobj->state == &states[S_RAINRETURN])
{
mobj->z = mobj->ceilingz;
P_SetPrecipMobjState(mobj, S_RAIN1);
}
return; return;
} }
// adjust height // adjust height
mobj->z += mobj->momz; if ((mobj->z += mobj->momz) <= mobj->floorz)
if (mobj->z <= mobj->floorz)
{ {
// no splashes on sky or bottomless pits // no splashes on sky or bottomless pits
if (mobj->precipflags & PCF_PIT) if (mobj->precipflags & PCF_PIT)
@ -7926,14 +7928,15 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype
static inline precipmobj_t *P_SpawnRainMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) static inline precipmobj_t *P_SpawnRainMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
{ {
precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type); precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type);
mo->thinker.function.acp1 = (actionf_p1)P_RainThinker; mo->precipflags |= PCF_RAIN;
//mo->thinker.function.acp1 = (actionf_p1)P_RainThinker;
return mo; return mo;
} }
static inline precipmobj_t *P_SpawnSnowMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) static inline precipmobj_t *P_SpawnSnowMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
{ {
precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type); precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type);
mo->thinker.function.acp1 = (actionf_p1)P_SnowThinker; //mo->thinker.function.acp1 = (actionf_p1)P_SnowThinker;
return mo; return mo;
} }

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@ -252,6 +252,10 @@ typedef enum {
PCF_FOF = 4, PCF_FOF = 4,
// Above MOVING FOF (this means we need to keep floorz up to date...) // Above MOVING FOF (this means we need to keep floorz up to date...)
PCF_MOVINGFOF = 8, PCF_MOVINGFOF = 8,
// Is rain.
PCF_RAIN = 16,
// Ran the thinker this tic.
PCF_THUNK = 32,
} precipflag_t; } precipflag_t;
// Map Object definition. // Map Object definition.
typedef struct mobj_s typedef struct mobj_s

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@ -1661,8 +1661,7 @@ static void P_NetArchiveThinkers(void)
for (th = thinkercap.next; th != &thinkercap; th = th->next) for (th = thinkercap.next; th != &thinkercap; th = th->next)
{ {
if (!(th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed if (!(th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed
|| th->function.acp1 == (actionf_p1)P_RainThinker || th->function.acp1 == (actionf_p1)P_NullPrecipThinker))
|| th->function.acp1 == (actionf_p1)P_SnowThinker))
numsaved++; numsaved++;
if (th->function.acp1 == (actionf_p1)P_MobjThinker) if (th->function.acp1 == (actionf_p1)P_MobjThinker)
@ -1671,8 +1670,7 @@ static void P_NetArchiveThinkers(void)
continue; continue;
} }
#ifdef PARANOIA #ifdef PARANOIA
else if (th->function.acp1 == (actionf_p1)P_RainThinker else if (th->function.acp1 == (actionf_p1)P_NullPrecipThinker);
|| th->function.acp1 == (actionf_p1)P_SnowThinker);
#endif #endif
else if (th->function.acp1 == (actionf_p1)T_MoveCeiling) else if (th->function.acp1 == (actionf_p1)T_MoveCeiling)
{ {

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@ -2039,8 +2039,7 @@ void P_SwitchWeather(INT32 weathernum)
for (think = thinkercap.next; think != &thinkercap; think = think->next) for (think = thinkercap.next; think != &thinkercap; think = think->next)
{ {
if ((think->function.acp1 != (actionf_p1)P_SnowThinker) if (think->function.acp1 != (actionf_p1)P_NullPrecipThinker)
&& (think->function.acp1 != (actionf_p1)P_RainThinker))
continue; // not a precipmobj thinker continue; // not a precipmobj thinker
precipmobj = (precipmobj_t *)think; precipmobj = (precipmobj_t *)think;
@ -2056,14 +2055,12 @@ void P_SwitchWeather(INT32 weathernum)
for (think = thinkercap.next; think != &thinkercap; think = think->next) for (think = thinkercap.next; think != &thinkercap; think = think->next)
{ {
if (think->function.acp1 != (actionf_p1)P_NullPrecipThinker)
continue; // not a precipmobj thinker
precipmobj = (precipmobj_t *)think;
if (swap == PRECIP_RAIN) // Snow To Rain if (swap == PRECIP_RAIN) // Snow To Rain
{ {
if (!(think->function.acp1 == (actionf_p1)P_SnowThinker
|| think->function.acp1 == (actionf_p1)P_NullPrecipThinker))
continue; // not a precipmobj thinker
precipmobj = (precipmobj_t *)think;
precipmobj->flags = mobjinfo[MT_RAIN].flags; precipmobj->flags = mobjinfo[MT_RAIN].flags;
st = &states[mobjinfo[MT_RAIN].spawnstate]; st = &states[mobjinfo[MT_RAIN].spawnstate];
precipmobj->state = st; precipmobj->state = st;
@ -2074,18 +2071,13 @@ void P_SwitchWeather(INT32 weathernum)
precipmobj->precipflags &= ~PCF_INVISIBLE; precipmobj->precipflags &= ~PCF_INVISIBLE;
think->function.acp1 = (actionf_p1)P_RainThinker; precipmobj->precipflags |= PCF_RAIN;
//think->function.acp1 = (actionf_p1)P_RainThinker;
} }
else if (swap == PRECIP_SNOW) // Rain To Snow else if (swap == PRECIP_SNOW) // Rain To Snow
{ {
INT32 z; INT32 z;
if (!(think->function.acp1 == (actionf_p1)P_RainThinker
|| think->function.acp1 == (actionf_p1)P_NullPrecipThinker))
continue; // not a precipmobj thinker
precipmobj = (precipmobj_t *)think;
precipmobj->flags = mobjinfo[MT_SNOWFLAKE].flags; precipmobj->flags = mobjinfo[MT_SNOWFLAKE].flags;
z = M_RandomByte(); z = M_RandomByte();
@ -2103,19 +2095,13 @@ void P_SwitchWeather(INT32 weathernum)
precipmobj->frame = st->frame; precipmobj->frame = st->frame;
precipmobj->momz = mobjinfo[MT_SNOWFLAKE].speed; precipmobj->momz = mobjinfo[MT_SNOWFLAKE].speed;
precipmobj->precipflags &= ~PCF_INVISIBLE; precipmobj->precipflags &= ~(PCF_INVISIBLE|PCF_RAIN);
think->function.acp1 = (actionf_p1)P_SnowThinker; //think->function.acp1 = (actionf_p1)P_SnowThinker;
} }
else if (swap == PRECIP_BLANK || swap == PRECIP_STORM_NORAIN) // Remove precip, but keep it around for reuse. else if (swap == PRECIP_BLANK || swap == PRECIP_STORM_NORAIN) // Remove precip, but keep it around for reuse.
{ {
if (!(think->function.acp1 == (actionf_p1)P_RainThinker //think->function.acp1 = (actionf_p1)P_NullPrecipThinker;
|| think->function.acp1 == (actionf_p1)P_SnowThinker))
continue;
precipmobj = (precipmobj_t *)think;
think->function.acp1 = (actionf_p1)P_NullPrecipThinker;
precipmobj->precipflags |= PCF_INVISIBLE; precipmobj->precipflags |= PCF_INVISIBLE;
} }

View File

@ -56,12 +56,12 @@ void Command_Numthinkers_f(void)
CONS_Printf(M_GetText("numthinkers <#>: Count number of thinkers\n")); CONS_Printf(M_GetText("numthinkers <#>: Count number of thinkers\n"));
CONS_Printf( CONS_Printf(
"\t1: P_MobjThinker\n" "\t1: P_MobjThinker\n"
"\t2: P_RainThinker\n" /*"\t2: P_RainThinker\n"
"\t3: P_SnowThinker\n" "\t3: P_SnowThinker\n"*/
"\t4: P_NullPrecipThinker\n" "\t2: P_NullPrecipThinker\n"
"\t5: T_Friction\n" "\t3: T_Friction\n"
"\t6: T_Pusher\n" "\t4: T_Pusher\n"
"\t7: P_RemoveThinkerDelayed\n"); "\t5: P_RemoveThinkerDelayed\n");
return; return;
} }
@ -73,27 +73,27 @@ void Command_Numthinkers_f(void)
action = (actionf_p1)P_MobjThinker; action = (actionf_p1)P_MobjThinker;
CONS_Printf(M_GetText("Number of %s: "), "P_MobjThinker"); CONS_Printf(M_GetText("Number of %s: "), "P_MobjThinker");
break; break;
case 2: /*case 2:
action = (actionf_p1)P_RainThinker; action = (actionf_p1)P_RainThinker;
CONS_Printf(M_GetText("Number of %s: "), "P_RainThinker"); CONS_Printf(M_GetText("Number of %s: "), "P_RainThinker");
break; break;
case 3: case 3:
action = (actionf_p1)P_SnowThinker; action = (actionf_p1)P_SnowThinker;
CONS_Printf(M_GetText("Number of %s: "), "P_SnowThinker"); CONS_Printf(M_GetText("Number of %s: "), "P_SnowThinker");
break; break;*/
case 4: case 2:
action = (actionf_p1)P_NullPrecipThinker; action = (actionf_p1)P_NullPrecipThinker;
CONS_Printf(M_GetText("Number of %s: "), "P_NullPrecipThinker"); CONS_Printf(M_GetText("Number of %s: "), "P_NullPrecipThinker");
break; break;
case 5: case 3:
action = (actionf_p1)T_Friction; action = (actionf_p1)T_Friction;
CONS_Printf(M_GetText("Number of %s: "), "T_Friction"); CONS_Printf(M_GetText("Number of %s: "), "T_Friction");
break; break;
case 6: case 4:
action = (actionf_p1)T_Pusher; action = (actionf_p1)T_Pusher;
CONS_Printf(M_GetText("Number of %s: "), "T_Pusher"); CONS_Printf(M_GetText("Number of %s: "), "T_Pusher");
break; break;
case 7: case 5:
action = (actionf_p1)P_RemoveThinkerDelayed; action = (actionf_p1)P_RemoveThinkerDelayed;
CONS_Printf(M_GetText("Number of %s: "), "P_RemoveThinkerDelayed"); CONS_Printf(M_GetText("Number of %s: "), "P_RemoveThinkerDelayed");
break; break;

View File

@ -8648,8 +8648,6 @@ void P_DoPityCheck(player_t *player)
// P_PlayerThink // P_PlayerThink
// //
boolean playerdeadview; // show match/chaos/tag/capture the flag rankings while in death view
void P_PlayerThink(player_t *player) void P_PlayerThink(player_t *player)
{ {
ticcmd_t *cmd; ticcmd_t *cmd;
@ -8838,10 +8836,6 @@ void P_PlayerThink(player_t *player)
if (player->playerstate == PST_DEAD) if (player->playerstate == PST_DEAD)
{ {
player->mo->flags2 &= ~MF2_SHADOW; player->mo->flags2 &= ~MF2_SHADOW;
// show the multiplayer rankings while dead
if (player == &players[displayplayer])
playerdeadview = true;
P_DeathThink(player); P_DeathThink(player);
return; return;
@ -8862,9 +8856,6 @@ void P_PlayerThink(player_t *player)
player->lives = cv_startinglives.value; player->lives = cv_startinglives.value;
} }
if (player == &players[displayplayer])
playerdeadview = false;
if ((gametype == GT_RACE || gametype == GT_COMPETITION) && leveltime < 4*TICRATE) if ((gametype == GT_RACE || gametype == GT_COMPETITION) && leveltime < 4*TICRATE)
{ {
cmd->buttons &= BT_USE; // Remove all buttons except BT_USE cmd->buttons &= BT_USE; // Remove all buttons except BT_USE

View File

@ -60,7 +60,6 @@ fixed_t projectiony; // aspect ratio
// just for profiling purposes // just for profiling purposes
size_t framecount; size_t framecount;
size_t sscount;
size_t loopcount; size_t loopcount;
fixed_t viewx, viewy, viewz; fixed_t viewx, viewy, viewz;
@ -492,9 +491,6 @@ static void R_InitTextureMapping(void)
// Take out the fencepost cases from viewangletox. // Take out the fencepost cases from viewangletox.
for (i = 0; i < FINEANGLES/2; i++) for (i = 0; i < FINEANGLES/2; i++)
{ {
t = FixedMul(FINETANGENT(i), focallength);
t = centerx - t;
if (viewangletox[i] == -1) if (viewangletox[i] == -1)
viewangletox[i] = 0; viewangletox[i] = 0;
else if (viewangletox[i] == viewwidth+1) else if (viewangletox[i] == viewwidth+1)
@ -964,8 +960,6 @@ void R_SkyboxFrame(player_t *player)
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT); viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT); viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
sscount = 0;
// recalc necessary stuff for mouseaiming // recalc necessary stuff for mouseaiming
// slopes are already calculated for the full possible view (which is 4*viewheight). // slopes are already calculated for the full possible view (which is 4*viewheight).
@ -1089,8 +1083,6 @@ void R_SetupFrame(player_t *player, boolean skybox)
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT); viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT); viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
sscount = 0;
// recalc necessary stuff for mouseaiming // recalc necessary stuff for mouseaiming
// slopes are already calculated for the full possible view (which is 4*viewheight). // slopes are already calculated for the full possible view (which is 4*viewheight).

View File

@ -108,7 +108,4 @@ extern angle_t rw_normalangle;
// angle to line origin // angle to line origin
extern angle_t rw_angle1; extern angle_t rw_angle1;
// Segs count?
extern size_t sscount;
#endif #endif

View File

@ -1451,6 +1451,17 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
return; return;
} }
// okay, we can't return now except for vertical clipping... this is a hack, but weather isn't networked, so it should be ok
if (!(thing->precipflags & PCF_THUNK))
{
if (thing->precipflags & PCF_RAIN)
P_RainThinker(thing);
else
P_SnowThinker(thing);
thing->precipflags |= PCF_THUNK;
}
//SoM: 3/17/2000: Disregard sprites that are out of view.. //SoM: 3/17/2000: Disregard sprites that are out of view..
gzt = thing->z + spritecachedinfo[lump].topoffset; gzt = thing->z + spritecachedinfo[lump].topoffset;
gz = gzt - spritecachedinfo[lump].height; gz = gzt - spritecachedinfo[lump].height;
@ -1569,8 +1580,10 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y); approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
if (approx_dist <= limit_dist) if (approx_dist > limit_dist)
R_ProjectSprite(thing); continue;
R_ProjectSprite(thing);
} }
} }
else else
@ -1591,8 +1604,10 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y); approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
if (approx_dist <= limit_dist) if (approx_dist > limit_dist)
R_ProjectPrecipitationSprite(precipthing); continue;
R_ProjectPrecipitationSprite(precipthing);
} }
} }
else else

View File

@ -529,7 +529,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
// Assigns the handle to one of the channels in the // Assigns the handle to one of the channels in the
// mix/output buffer. // mix/output buffer.
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority); channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority, cnum);
} }
dontplay: dontplay:
@ -579,7 +579,7 @@ dontplay:
// Assigns the handle to one of the channels in the // Assigns the handle to one of the channels in the
// mix/output buffer. // mix/output buffer.
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority); channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority, cnum);
} }
void S_StartSound(const void *origin, sfxenum_t sfx_id) void S_StartSound(const void *origin, sfxenum_t sfx_id)

View File

@ -124,6 +124,10 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
#include "macosx/mac_resources.h" #include "macosx/mac_resources.h"
#endif #endif
#ifndef errno
#include <errno.h>
#endif
// Locations for searching the srb2.srb // Locations for searching the srb2.srb
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON) #if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
#define DEFAULTWADLOCATION1 "/usr/local/share/games/SRB2" #define DEFAULTWADLOCATION1 "/usr/local/share/games/SRB2"
@ -1150,6 +1154,7 @@ static void I_ShutdownJoystick2(void)
D_PostEvent(&event); D_PostEvent(&event);
} }
joystick2_started = 0;
JoyReset(&JoyInfo2); JoyReset(&JoyInfo2);
if (!joystick_started && !joystick2_started && SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK) if (!joystick_started && !joystick2_started && SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK)
{ {
@ -1679,7 +1684,7 @@ static void I_ShutdownMouse2(void)
EscapeCommFunction(mouse2filehandle, CLRRTS); EscapeCommFunction(mouse2filehandle, CLRRTS);
PurgeComm(mouse2filehandle, PURGE_TXABORT | PURGE_RXABORT | PurgeComm(mouse2filehandle, PURGE_TXABORT | PURGE_RXABORT |
PURGE_TXCLEAR | PURGE_RXCLEAR); PURGE_TXCLEAR | PURGE_RXCLEAR);
CloseHandle(mouse2filehandle); CloseHandle(mouse2filehandle);
@ -1872,11 +1877,11 @@ void I_StartupMouse2(void)
{ {
// COM file handle // COM file handle
mouse2filehandle = CreateFileA(cv_mouse2port.string, GENERIC_READ | GENERIC_WRITE, mouse2filehandle = CreateFileA(cv_mouse2port.string, GENERIC_READ | GENERIC_WRITE,
0, // exclusive access 0, // exclusive access
NULL, // no security attrs NULL, // no security attrs
OPEN_EXISTING, OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL, FILE_ATTRIBUTE_NORMAL,
NULL); NULL);
if (mouse2filehandle == INVALID_HANDLE_VALUE) if (mouse2filehandle == INVALID_HANDLE_VALUE)
{ {
INT32 e = GetLastError(); INT32 e = GetLastError();
@ -1896,7 +1901,7 @@ void I_StartupMouse2(void)
// purge buffers // purge buffers
PurgeComm(mouse2filehandle, PURGE_TXABORT | PURGE_RXABORT PurgeComm(mouse2filehandle, PURGE_TXABORT | PURGE_RXABORT
| PURGE_TXCLEAR | PURGE_RXCLEAR); | PURGE_TXCLEAR | PURGE_RXCLEAR);
// setup port to 1200 7N1 // setup port to 1200 7N1
dcb.DCBlength = sizeof (DCB); dcb.DCBlength = sizeof (DCB);
@ -2025,7 +2030,7 @@ static void I_ShutdownTimer(void)
tic_t I_GetTime (void) tic_t I_GetTime (void)
{ {
static Uint32 basetime = 0; static Uint32 basetime = 0;
Uint32 ticks = SDL_GetTicks(); Uint32 ticks = SDL_GetTicks();
if (!basetime) if (!basetime)
basetime = ticks; basetime = ticks;
@ -2091,7 +2096,6 @@ INT32 I_StartupSystem(void)
return 0; return 0;
} }
// //
// I_Quit // I_Quit
// //
@ -2370,7 +2374,7 @@ void I_GetDiskFreeSpace(INT64 *freespace)
{ {
DWORD SectorsPerCluster, BytesPerSector, NumberOfFreeClusters, TotalNumberOfClusters; DWORD SectorsPerCluster, BytesPerSector, NumberOfFreeClusters, TotalNumberOfClusters;
GetDiskFreeSpace(NULL, &SectorsPerCluster, &BytesPerSector, GetDiskFreeSpace(NULL, &SectorsPerCluster, &BytesPerSector,
&NumberOfFreeClusters, &TotalNumberOfClusters); &NumberOfFreeClusters, &TotalNumberOfClusters);
*freespace = BytesPerSector*SectorsPerCluster*NumberOfFreeClusters; *freespace = BytesPerSector*SectorsPerCluster*NumberOfFreeClusters;
} }
#else // Dummy for platform independent; 1GB should be enough #else // Dummy for platform independent; 1GB should be enough
@ -2592,22 +2596,22 @@ static const char *locateWad(void)
#ifdef CMAKECONFIG #ifdef CMAKECONFIG
#ifndef NDEBUG #ifndef NDEBUG
I_OutputMsg(","CMAKE_ASSETS_DIR); I_OutputMsg(","CMAKE_ASSETS_DIR);
strcpy(returnWadPath, CMAKE_ASSETS_DIR); strcpy(returnWadPath, CMAKE_ASSETS_DIR);
if (isWadPathOk(returnWadPath)) if (isWadPathOk(returnWadPath))
{ {
return returnWadPath; return returnWadPath;
} }
#endif #endif
#endif #endif
#ifdef __APPLE__ #ifdef __APPLE__
OSX_GetResourcesPath(returnWadPath); OSX_GetResourcesPath(returnWadPath);
I_OutputMsg(",%s", returnWadPath); I_OutputMsg(",%s", returnWadPath);
if (isWadPathOk(returnWadPath)) if (isWadPathOk(returnWadPath))
{ {
return returnWadPath; return returnWadPath;
} }
#endif #endif
// examine default dirs // examine default dirs
@ -2712,7 +2716,30 @@ const char *I_LocateWad(void)
#ifdef __linux__ #ifdef __linux__
#define MEMINFO_FILE "/proc/meminfo" #define MEMINFO_FILE "/proc/meminfo"
#define MEMTOTAL "MemTotal:" #define MEMTOTAL "MemTotal:"
#define MEMAVAILABLE "MemAvailable:"
#define MEMFREE "MemFree:" #define MEMFREE "MemFree:"
#define CACHED "Cached:"
#define BUFFERS "Buffers:"
#define SHMEM "Shmem:"
/* Parse the contents of /proc/meminfo (in buf), return value of "name"
* (example: MemTotal) */
static long get_entry(const char* name, const char* buf)
{
long val;
char* hit = strstr(buf, name);
if (hit == NULL) {
return -1;
}
errno = 0;
val = strtol(hit + strlen(name), NULL, 10);
if (errno != 0) {
CONS_Alert(CONS_ERROR, M_GetText("get_entry: strtol() failed: %s\n"), strerror(errno));
return -1;
}
return val;
}
#endif #endif
// quick fix for compil // quick fix for compil
@ -2784,6 +2811,11 @@ UINT32 I_GetFreeMem(UINT32 *total)
UINT32 totalKBytes; UINT32 totalKBytes;
INT32 n; INT32 n;
INT32 meminfo_fd = -1; INT32 meminfo_fd = -1;
long Cached;
long MemFree;
long Buffers;
long Shmem;
long MemAvailable = -1;
meminfo_fd = open(MEMINFO_FILE, O_RDONLY); meminfo_fd = open(MEMINFO_FILE, O_RDONLY);
n = read(meminfo_fd, buf, 1023); n = read(meminfo_fd, buf, 1023);
@ -2809,16 +2841,28 @@ UINT32 I_GetFreeMem(UINT32 *total)
memTag += sizeof (MEMTOTAL); memTag += sizeof (MEMTOTAL);
totalKBytes = atoi(memTag); totalKBytes = atoi(memTag);
if ((memTag = strstr(buf, MEMFREE)) == NULL) if ((memTag = strstr(buf, MEMAVAILABLE)) == NULL)
{ {
// Error Cached = get_entry(CACHED, buf);
if (total) MemFree = get_entry(MEMFREE, buf);
*total = 0L; Buffers = get_entry(BUFFERS, buf);
return 0; Shmem = get_entry(SHMEM, buf);
} MemAvailable = Cached + MemFree + Buffers - Shmem;
memTag += sizeof (MEMFREE); if (MemAvailable == -1)
freeKBytes = atoi(memTag); {
// Error
if (total)
*total = 0L;
return 0;
}
freeKBytes = MemAvailable;
}
else
{
memTag += sizeof (MEMAVAILABLE);
freeKBytes = atoi(memTag);
}
if (total) if (total)
*total = totalKBytes << 10; *total = totalKBytes << 10;

View File

@ -44,10 +44,8 @@
#include "gme/gme.h" #include "gme/gme.h"
#define GME_TREBLE 5.0 #define GME_TREBLE 5.0
#define GME_BASS 1.0 #define GME_BASS 1.0
#ifdef HAVE_PNG /// TODO: compile with zlib support without libpng
#define HAVE_ZLIB
#ifdef HAVE_ZLIB
#ifndef _MSC_VER #ifndef _MSC_VER
#ifndef _LARGEFILE64_SOURCE #ifndef _LARGEFILE64_SOURCE
#define _LARGEFILE64_SOURCE #define _LARGEFILE64_SOURCE
@ -63,8 +61,8 @@
#endif #endif
#include "zlib.h" #include "zlib.h"
#endif #endif // HAVE_ZLIB
#endif #endif // HAVE_LIBGME
UINT8 sound_started = false; UINT8 sound_started = false;
@ -193,7 +191,7 @@ static Mix_Chunk *ds2chunk(void *stream)
return NULL; // would and/or did wrap, can't store. return NULL; // would and/or did wrap, can't store.
break; break;
} }
sound = malloc(newsamples<<2); // samples * frequency shift * bytes per sample * channels sound = Z_Malloc(newsamples<<2, PU_SOUND, NULL); // samples * frequency shift * bytes per sample * channels
s = (SINT8 *)stream; s = (SINT8 *)stream;
d = (INT16 *)sound; d = (INT16 *)sound;
@ -261,6 +259,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
{ {
void *lump; void *lump;
Mix_Chunk *chunk; Mix_Chunk *chunk;
SDL_RWops *rw;
#ifdef HAVE_LIBGME #ifdef HAVE_LIBGME
Music_Emu *emu; Music_Emu *emu;
gme_info_t *info; gme_info_t *info;
@ -376,7 +375,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
} }
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
#else #else
//CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n"); return NULL; // No zlib support
#endif #endif
} }
// Try to read it as a GME sound // Try to read it as a GME sound
@ -402,21 +401,43 @@ void *I_GetSfx(sfxinfo_t *sfx)
#endif #endif
// Try to load it as a WAVE or OGG using Mixer. // Try to load it as a WAVE or OGG using Mixer.
return Mix_LoadWAV_RW(SDL_RWFromMem(lump, sfx->length), 1); rw = SDL_RWFromMem(lump, sfx->length);
if (rw != NULL)
{
chunk = Mix_LoadWAV_RW(rw, 1);
return chunk;
}
return NULL; // haven't been able to get anything
} }
void I_FreeSfx(sfxinfo_t *sfx) void I_FreeSfx(sfxinfo_t *sfx)
{ {
if (sfx->data) if (sfx->data)
{
Mix_Chunk *chunk = (Mix_Chunk*)sfx->data;
UINT8 *abufdata = NULL;
if (chunk->allocated == 0)
{
// We allocated the data in this chunk, so get the abuf from mixer, then let it free the chunk, THEN we free the data
// I believe this should ensure the sound is not playing when we free it
abufdata = chunk->abuf;
}
Mix_FreeChunk(sfx->data); Mix_FreeChunk(sfx->data);
if (abufdata)
{
// I'm going to assume we used Z_Malloc to allocate this data.
Z_Free(abufdata);
}
}
sfx->data = NULL; sfx->data = NULL;
sfx->lumpnum = LUMPERROR; sfx->lumpnum = LUMPERROR;
} }
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority) INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{ {
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127 UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
INT32 handle = Mix_PlayChannel(-1, S_sfx[id].data, 0); INT32 handle = Mix_PlayChannel(channel, S_sfx[id].data, 0);
Mix_Volume(handle, volume); Mix_Volume(handle, volume);
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff)); Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
(void)pitch; // Mixer can't handle pitch (void)pitch; // Mixer can't handle pitch
@ -565,6 +586,7 @@ boolean I_LoadSong(char *data, size_t len)
const size_t key2len = strlen(key2); const size_t key2len = strlen(key2);
const size_t key3len = strlen(key3); const size_t key3len = strlen(key3);
char *p = data; char *p = data;
SDL_RWops *rw;
if (music if (music
#ifdef HAVE_LIBGME #ifdef HAVE_LIBGME
@ -657,7 +679,8 @@ boolean I_LoadSong(char *data, size_t len)
} }
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
#else #else
//CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n"); CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n");
return true;
#endif #endif
} }
else if (!gme_open_data(data, len, &gme, 44100)) else if (!gme_open_data(data, len, &gme, 44100))
@ -668,7 +691,11 @@ boolean I_LoadSong(char *data, size_t len)
} }
#endif #endif
music = Mix_LoadMUS_RW(SDL_RWFromMem(data, len), SDL_FALSE); rw = SDL_RWFromMem(data, len);
if (rw != NULL)
{
music = Mix_LoadMUS_RW(rw, 1);
}
if (!music) if (!music)
{ {
CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError()); CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError());

View File

@ -604,10 +604,11 @@ void I_FreeSfx(sfxinfo_t * sfx)
// Pitching (that is, increased speed of playback) // Pitching (that is, increased speed of playback)
// is set, but currently not used by mixing. // is set, but currently not used by mixing.
// //
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority) INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{ {
(void)priority; (void)priority;
(void)pitch; (void)pitch;
(void)channel;
if (sound_disabled) if (sound_disabled)
return 0; return 0;

View File

@ -376,10 +376,10 @@ void I_FreeSfx(sfxinfo_t *sfx)
sfx->data = NULL; sfx->data = NULL;
} }
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority) INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{ {
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127 UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
INT32 handle = Mix_PlayChannel(-1, S_sfx[id].data, 0); INT32 handle = Mix_PlayChannel(channel, S_sfx[id].data, 0);
Mix_Volume(handle, volume); Mix_Volume(handle, volume);
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff)); Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
(void)pitch; // Mixer can't handle pitch (void)pitch; // Mixer can't handle pitch

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@ -621,10 +621,11 @@ void I_FreeSfx(sfxinfo_t * sfx)
// Pitching (that is, increased speed of playback) // Pitching (that is, increased speed of playback)
// is set, but currently not used by mixing. // is set, but currently not used by mixing.
// //
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority) INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{ {
(void)priority; (void)priority;
(void)pitch; (void)pitch;
(void)channel;
if (nosound) if (nosound)
return 0; return 0;

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@ -653,14 +653,10 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
// //
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor) void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor)
{ {
if (skins[skinnum].flags & SF_HIRES if (skinnum < 0 || skinnum >= numskins || (skins[skinnum].flags & SF_HIRES))
#ifdef HWRENDER V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_CACHE)); // Draw a star
// || (rendermode != render_soft && rendermode != render_none)
#endif
)
V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_CACHE));
else else
{ { // Find front angle of the first waiting frame of the character's actual sprites
spriteframe_t *sprframe = &skins[skinnum].spritedef.spriteframes[2 & FF_FRAMEMASK]; spriteframe_t *sprframe = &skins[skinnum].spritedef.spriteframes[2 & FF_FRAMEMASK];
patch_t *patch = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE); patch_t *patch = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE);
const UINT8 *colormap = R_GetTranslationColormap(skinnum, skincolor, GTC_CACHE); const UINT8 *colormap = R_GetTranslationColormap(skinnum, skincolor, GTC_CACHE);

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@ -194,16 +194,21 @@ static inline void W_LoadDehackedLumps(UINT16 wadnum)
for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++) for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++)
if (memcmp(lump_p->name,"SOC_",4)==0) // Check for generic SOC lump if (memcmp(lump_p->name,"SOC_",4)==0) // Check for generic SOC lump
{ // shameless copy+paste of code from LUA_LoadLump { // shameless copy+paste of code from LUA_LoadLump
char *name = malloc(strlen(wadfiles[wadnum]->filename)+10); size_t len = strlen(wadfiles[wadnum]->filename);
char *name = malloc(len+10);
strcpy(name, wadfiles[wadnum]->filename); strcpy(name, wadfiles[wadnum]->filename);
if (!fasticmp(&name[strlen(name) - 4], ".soc")) { if (!fasticmp(&name[len - 4], ".soc")) {
// If it's not a .soc file, copy the lump name in too. // If it's not a .soc file, copy the lump name in too.
name[strlen(wadfiles[wadnum]->filename)] = '|'; name[len] = '|';
M_Memcpy(name+strlen(wadfiles[wadnum]->filename)+1, lump_p->name, 8); M_Memcpy(name+len+1, lump_p->name, 8);
name[strlen(wadfiles[wadnum]->filename)+9] = '\0'; name[len+9] = '\0';
} }
CONS_Printf(M_GetText("Loading SOC from %s\n"), name); CONS_Printf(M_GetText("Loading SOC from %s\n"), name);
DEH_LoadDehackedLumpPwad(wadnum, lump); DEH_LoadDehackedLumpPwad(wadnum, lump);
free(name);
} }
else if (memcmp(lump_p->name,"MAINCFG",8)==0) // Check for MAINCFG else if (memcmp(lump_p->name,"MAINCFG",8)==0) // Check for MAINCFG
{ {

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@ -17,10 +17,8 @@
#include "gme/gme.h" #include "gme/gme.h"
#define GME_TREBLE 5.0 #define GME_TREBLE 5.0
#define GME_BASS 1.0 #define GME_BASS 1.0
#ifdef HAVE_PNG /// TODO: compile with zlib support without libpng
#define HAVE_ZLIB
#ifdef HAVE_ZLIB
#ifndef _MSC_VER #ifndef _MSC_VER
#ifndef _LARGEFILE64_SOURCE #ifndef _LARGEFILE64_SOURCE
#define _LARGEFILE64_SOURCE #define _LARGEFILE64_SOURCE
@ -36,8 +34,8 @@
#endif #endif
#include "zlib.h" #include "zlib.h"
#endif #endif // HAVE_ZLIB
#endif #endif // HAVE_LIBGME
static FMOD_SYSTEM *fsys; static FMOD_SYSTEM *fsys;
static FMOD_SOUND *music_stream; static FMOD_SOUND *music_stream;
@ -354,12 +352,13 @@ void I_FreeSfx(sfxinfo_t *sfx)
sfx->data = NULL; sfx->data = NULL;
} }
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority) INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{ {
FMOD_SOUND *sound; FMOD_SOUND *sound;
FMOD_CHANNEL *chan; FMOD_CHANNEL *chan;
INT32 i; INT32 i;
float frequency; float frequency;
(void)channel;
sound = (FMOD_SOUND *)S_sfx[id].data; sound = (FMOD_SOUND *)S_sfx[id].data;
I_Assert(sound != NULL); I_Assert(sound != NULL);

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@ -538,7 +538,8 @@ INT32 I_StartSound (sfxenum_t id,
INT32 vol, INT32 vol,
INT32 sep, INT32 sep,
INT32 pitch, INT32 pitch,
INT32 priority) INT32 priority,
INT32 channel)
{ {
HRESULT hr; HRESULT hr;
LPDIRECTSOUNDBUFFER dsbuffer; LPDIRECTSOUNDBUFFER dsbuffer;
@ -549,6 +550,7 @@ INT32 I_StartSound (sfxenum_t id,
#ifdef SURROUND #ifdef SURROUND
LPDIRECTSOUNDBUFFER dssurround; LPDIRECTSOUNDBUFFER dssurround;
#endif #endif
(void)channel;
if (nosound) if (nosound)
return -1; return -1;