remove some of the GS_TIMEATTACK hacks I added because I now realise I can just turn titlemapinaction off when entering the menus \o/

This commit is contained in:
Monster Iestyn 2019-07-14 22:28:19 +01:00
parent f6842a80b4
commit a1e6f5bdb3
1 changed files with 4 additions and 2 deletions

View File

@ -2302,7 +2302,7 @@ static boolean MIT_SetCurBackground(UINT32 menutype, INT32 level, INT32 *retval,
curbgyspeed = menupres[menutype].titlescrollyspeed != INT32_MAX ? menupres[menutype].titlescrollyspeed : titlescrollyspeed;
return true;
}
else if (gamestate != GS_TIMEATTACK && menupres[menutype].bghide && titlemapinaction) // hide the background
else if (menupres[menutype].bghide && titlemapinaction) // hide the background
{
curbghide = true;
return true;
@ -2311,7 +2311,7 @@ static boolean MIT_SetCurBackground(UINT32 menutype, INT32 level, INT32 *retval,
{
if (M_GetYoungestChildMenu() == MN_SP_PLAYER || !defaultname || !defaultname[0])
curbgcolor = 31;
else if (gamestate != GS_TIMEATTACK && titlemapinaction) // hide the background by default in titlemap
else if (titlemapinaction) // hide the background by default in titlemap
curbghide = true;
else
{
@ -8236,6 +8236,7 @@ static void M_TimeAttack(INT32 choice)
M_PatchSkinNameTable();
G_SetGamestate(GS_TIMEATTACK); // do this before M_SetupNextMenu so that menu meta state knows that we're switching
titlemapinaction = TITLEMAP_OFF; // Nope don't give us HOMs please
M_SetupNextMenu(&SP_TimeAttackDef);
if (!M_CanShowLevelInList(cv_nextmap.value-1, -1) && levelselect.rows[0].maplist[0])
CV_SetValue(&cv_nextmap, levelselect.rows[0].maplist[0]);
@ -8417,6 +8418,7 @@ static void M_NightsAttack(INT32 choice)
G_SetGamestate(GS_TIMEATTACK); // do this before M_SetupNextMenu so that menu meta state knows that we're switching
M_SetupNextMenu(&SP_NightsAttackDef);
titlemapinaction = TITLEMAP_OFF; // Nope don't give us HOMs please
if (!M_CanShowLevelInList(cv_nextmap.value-1, -1) && levelselect.rows[0].maplist[0])
CV_SetValue(&cv_nextmap, levelselect.rows[0].maplist[0]);
else