Merge branch 'bossenable' into 'master'

Boss enable linedef (type 449)

See merge request STJr/SRB2Internal!272
This commit is contained in:
toaster 2019-08-03 16:23:22 -04:00
commit 9f34a7aa82
7 changed files with 135 additions and 42 deletions

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@ -804,7 +804,12 @@ static int mapthing_set(lua_State *L)
else if(fastcmp(field,"z")) else if(fastcmp(field,"z"))
mt->z = (INT16)luaL_checkinteger(L, 3); mt->z = (INT16)luaL_checkinteger(L, 3);
else if(fastcmp(field,"extrainfo")) else if(fastcmp(field,"extrainfo"))
mt->extrainfo = (UINT8)luaL_checkinteger(L, 3); {
INT32 extrainfo = luaL_checkinteger(L, 3);
if (extrainfo & ~15)
return luaL_error(L, "mapthing_t extrainfo set %d out of range (%d - %d)", extrainfo, 0, 15);
mt->extrainfo = (UINT8)extrainfo;
}
else if(fastcmp(field,"mobj")) else if(fastcmp(field,"mobj"))
mt->mobj = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ)); mt->mobj = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
else else

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@ -3878,6 +3878,8 @@ bossjustdie:
} }
default: //eggmobiles default: //eggmobiles
{ {
UINT8 extrainfo = (mo->spawnpoint ? mo->spawnpoint->extrainfo : 0);
// Stop exploding and prepare to run. // Stop exploding and prepare to run.
P_SetMobjState(mo, mo->info->xdeathstate); P_SetMobjState(mo, mo->info->xdeathstate);
if (P_MobjWasRemoved(mo)) if (P_MobjWasRemoved(mo))
@ -3897,6 +3899,9 @@ bossjustdie:
if (mo2->type != MT_BOSSFLYPOINT) if (mo2->type != MT_BOSSFLYPOINT)
continue; continue;
if (mo2->spawnpoint && mo2->spawnpoint->extrainfo != extrainfo)
continue;
// If this one's further then the last one, don't go for it. // If this one's further then the last one, don't go for it.
if (mo->target && if (mo->target &&
P_AproxDistance(P_AproxDistance(mo->x - mo2->x, mo->y - mo2->y), mo->z - mo2->z) > P_AproxDistance(P_AproxDistance(mo->x - mo2->x, mo->y - mo2->y), mo->z - mo2->z) >
@ -12303,6 +12308,7 @@ void A_Boss5FindWaypoint(mobj_t *actor)
//INT32 locvar2 = var2; //INT32 locvar2 = var2;
boolean avoidcenter; boolean avoidcenter;
UINT32 i; UINT32 i;
UINT8 extrainfo = (actor->spawnpoint ? actor->spawnpoint->extrainfo : 0);
#ifdef HAVE_BLUA #ifdef HAVE_BLUA
if (LUA_CallAction("A_Boss5FindWaypoint", actor)) if (LUA_CallAction("A_Boss5FindWaypoint", actor))
return; return;
@ -12312,16 +12318,34 @@ void A_Boss5FindWaypoint(mobj_t *actor)
if (locvar1 == 2) // look for the boss waypoint if (locvar1 == 2) // look for the boss waypoint
{ {
for (i = 0; i < nummapthings; i++) thinker_t *th;
mobj_t *mo2;
P_SetTarget(&actor->tracer, NULL);
// Flee! Flee! Find a point to escape to! If none, just shoot upward!
// scan the thinkers to find the runaway point
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{ {
if (!mapthings[i].mobj) if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
continue; continue;
if (mapthings[i].mobj->type != MT_BOSSFLYPOINT)
mo2 = (mobj_t *)th;
if (mo2->type != MT_BOSSFLYPOINT)
continue; continue;
P_SetTarget(&actor->tracer, mapthings[i].mobj);
break; if (mo2->spawnpoint && mo2->spawnpoint->extrainfo != extrainfo)
continue;
// If this one's further then the last one, don't go for it.
if (actor->tracer &&
P_AproxDistance(P_AproxDistance(actor->x - mo2->x, actor->y - mo2->y), actor->z - mo2->z) >
P_AproxDistance(P_AproxDistance(actor->x - actor->tracer->x, actor->y - actor->tracer->y), actor->z - actor->tracer->z))
continue;
// Otherwise... Do!
P_SetTarget(&actor->tracer, mo2);
} }
if (i == nummapthings) if (!actor->tracer)
return; // no boss flypoints found return; // no boss flypoints found
} }
else if (locvar1 == 1) // always go to ambush-marked waypoint else if (locvar1 == 1) // always go to ambush-marked waypoint
@ -12335,11 +12359,13 @@ void A_Boss5FindWaypoint(mobj_t *actor)
continue; continue;
if (mapthings[i].mobj->type != MT_FANGWAYPOINT) if (mapthings[i].mobj->type != MT_FANGWAYPOINT)
continue; continue;
if (mapthings[i].options & MTF_AMBUSH) if (mapthings[i].extrainfo != extrainfo)
{ continue;
P_SetTarget(&actor->tracer, mapthings[i].mobj); if (!(mapthings[i].options & MTF_AMBUSH))
break; continue;
}
P_SetTarget(&actor->tracer, mapthings[i].mobj);
break;
} }
if (i == nummapthings) if (i == nummapthings)
@ -12363,6 +12389,8 @@ void A_Boss5FindWaypoint(mobj_t *actor)
continue; continue;
if (actor->tracer == mapthings[i].mobj) // this was your tracer last time if (actor->tracer == mapthings[i].mobj) // this was your tracer last time
continue; continue;
if (mapthings[i].extrainfo != extrainfo)
continue;
if (mapthings[i].options & MTF_AMBUSH) if (mapthings[i].options & MTF_AMBUSH)
{ {
if (avoidcenter) if (avoidcenter)
@ -12418,6 +12446,8 @@ void A_Boss5FindWaypoint(mobj_t *actor)
continue; continue;
if (actor->tracer == mapthings[i].mobj) // this was your tracer last time if (actor->tracer == mapthings[i].mobj) // this was your tracer last time
continue; continue;
if (mapthings[i].extrainfo != extrainfo)
continue;
if (mapthings[i].options & MTF_AMBUSH) if (mapthings[i].options & MTF_AMBUSH)
{ {
if (avoidcenter) if (avoidcenter)

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@ -5236,6 +5236,7 @@ static void P_Boss7Thinker(mobj_t *mobj)
INT32 i; INT32 i;
boolean foundgoop = false; boolean foundgoop = false;
INT32 closestNum; INT32 closestNum;
UINT8 extrainfo = (mobj->spawnpoint ? mobj->spawnpoint->extrainfo : 0);
// Looks for players in goop. If you find one, try to jump on him. // Looks for players in goop. If you find one, try to jump on him.
for (i = 0; i < MAXPLAYERS; i++) for (i = 0; i < MAXPLAYERS; i++)
@ -5261,17 +5262,23 @@ static void P_Boss7Thinker(mobj_t *mobj)
continue; continue;
mo2 = (mobj_t *)th; mo2 = (mobj_t *)th;
if (mo2->type == MT_BOSS3WAYPOINT && mo2->spawnpoint) if (mo2->type != MT_BOSS3WAYPOINT)
{ continue;
dist = P_AproxDistance(players[i].mo->x - mo2->x, players[i].mo->y - mo2->y); if (!mo2->spawnpoint)
continue;
if (mo2->spawnpoint->extrainfo != extrainfo)
continue;
if (mobj->health <= mobj->info->damage && !(mo2->spawnpoint->options & 7))
continue; // don't jump to center
if (closestNum == -1 || dist < closestdist) dist = P_AproxDistance(players[i].mo->x - mo2->x, players[i].mo->y - mo2->y);
{
closestNum = (mo2->spawnpoint->options & 7); if (!(closestNum == -1 || dist < closestdist))
closestdist = dist; continue;
foundgoop = true;
} closestNum = (mo2->spawnpoint->options & 7);
} closestdist = dist;
foundgoop = true;
} }
waypointNum = closestNum; waypointNum = closestNum;
break; break;
@ -5280,17 +5287,14 @@ static void P_Boss7Thinker(mobj_t *mobj)
if (!foundgoop) if (!foundgoop)
{ {
if (mobj->z > 1056*FRACUNIT) // Don't jump to the center when health is low.
waypointNum = 0; // Force the player to beat you with missiles.
else if (mobj->z <= 1056*FRACUNIT || mobj->health <= mobj->info->damage)
waypointNum = 1 + P_RandomKey(4); waypointNum = 1 + P_RandomKey(4);
else
waypointNum = 0;
} }
// Don't jump to the center when health is low.
// Force the player to beat you with missiles.
if (mobj->health <= mobj->info->damage && waypointNum == 0)
waypointNum = 1 + P_RandomKey(4);
if (mobj->tracer && mobj->tracer->type == MT_BOSS3WAYPOINT if (mobj->tracer && mobj->tracer->type == MT_BOSS3WAYPOINT
&& mobj->tracer->spawnpoint && (mobj->tracer->spawnpoint->options & 7) == waypointNum) && mobj->tracer->spawnpoint && (mobj->tracer->spawnpoint->options & 7) == waypointNum)
{ {
@ -5299,15 +5303,12 @@ static void P_Boss7Thinker(mobj_t *mobj)
else else
waypointNum--; waypointNum--;
waypointNum %= 5; if (mobj->health <= mobj->info->damage)
waypointNum = ((waypointNum + 3) % 4) + 1; // plus four to avoid modulo being negative, minus one to avoid waypoint #0
if (waypointNum < 0) else
waypointNum = 0; waypointNum = ((waypointNum + 5) % 5);
} }
if (waypointNum == 0 && mobj->health <= mobj->info->damage)
waypointNum = 1 + (P_RandomFixed() & 1);
// scan the thinkers to find // scan the thinkers to find
// the waypoint to use // the waypoint to use
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
@ -5316,11 +5317,17 @@ static void P_Boss7Thinker(mobj_t *mobj)
continue; continue;
mo2 = (mobj_t *)th; mo2 = (mobj_t *)th;
if (mo2->type == MT_BOSS3WAYPOINT && mo2->spawnpoint && (mo2->spawnpoint->options & 7) == waypointNum) if (mo2->type != MT_BOSS3WAYPOINT)
{ continue;
hitspot = mo2; if (!mo2->spawnpoint)
break; continue;
} if ((mo2->spawnpoint->options & 7) != waypointNum)
continue;
if (mo2->spawnpoint->extrainfo != extrainfo)
continue;
hitspot = mo2;
break;
} }
if (hitspot == NULL) if (hitspot == NULL)
@ -7004,6 +7011,9 @@ void P_MobjThinker(mobj_t *mobj)
if (mobj->flags & MF_NOTHINK) if (mobj->flags & MF_NOTHINK)
return; return;
if ((mobj->flags & MF_BOSS) && mobj->spawnpoint && (bossdisabled & (1<<mobj->spawnpoint->extrainfo)))
return;
// Remove dead target/tracer. // Remove dead target/tracer.
if (mobj->target && P_MobjWasRemoved(mobj->target)) if (mobj->target && P_MobjWasRemoved(mobj->target))
P_SetTarget(&mobj->target, NULL); P_SetTarget(&mobj->target, NULL);

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@ -470,4 +470,5 @@ extern INT32 numhuntemeralds;
extern boolean runemeraldmanager; extern boolean runemeraldmanager;
extern UINT16 emeraldspawndelay; extern UINT16 emeraldspawndelay;
extern INT32 numstarposts; extern INT32 numstarposts;
extern UINT16 bossdisabled;
#endif #endif

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@ -3990,6 +3990,7 @@ static void P_NetArchiveMisc(void)
WRITEUINT32(save_p, leveltime); WRITEUINT32(save_p, leveltime);
WRITEUINT32(save_p, ssspheres); WRITEUINT32(save_p, ssspheres);
WRITEINT16(save_p, lastmap); WRITEINT16(save_p, lastmap);
WRITEUINT16(save_p, bossdisabled);
WRITEUINT16(save_p, emeralds); WRITEUINT16(save_p, emeralds);
WRITEUINT8(save_p, stagefailed); WRITEUINT8(save_p, stagefailed);
@ -4067,6 +4068,7 @@ static inline boolean P_NetUnArchiveMisc(void)
leveltime = READUINT32(save_p); leveltime = READUINT32(save_p);
ssspheres = READUINT32(save_p); ssspheres = READUINT32(save_p);
lastmap = READINT16(save_p); lastmap = READINT16(save_p);
bossdisabled = READUINT16(save_p);
emeralds = READUINT16(save_p); emeralds = READUINT16(save_p);
stagefailed = READUINT8(save_p); stagefailed = READUINT8(save_p);

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@ -102,6 +102,7 @@ line_t *lines;
side_t *sides; side_t *sides;
mapthing_t *mapthings; mapthing_t *mapthings;
INT32 numstarposts; INT32 numstarposts;
UINT16 bossdisabled;
boolean levelloading; boolean levelloading;
UINT8 levelfadecol; UINT8 levelfadecol;

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@ -3554,6 +3554,29 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
} }
break; break;
case 449: // Enable bosses with parameter
{
INT32 bossid = sides[line->sidenum[0]].textureoffset>>FRACBITS;
if (bossid & ~15) // if any bits other than first 16 are set
{
CONS_Alert(CONS_WARNING,
M_GetText("Boss enable linedef (tag %d) has an invalid texture x offset.\nConsider changing it or removing it entirely.\n"),
line->tag);
break;
}
if (line->flags & ML_NOCLIMB)
{
bossdisabled |= (1<<bossid);
CONS_Debug(DBG_GAMELOGIC, "Line type 449 Executor: bossid disabled = %d", bossid);
}
else
{
bossdisabled &= ~(1<<bossid);
CONS_Debug(DBG_GAMELOGIC, "Line type 449 Executor: bossid enabled = %d", bossid);
}
break;
}
case 450: // Execute Linedef Executor - for recursion case 450: // Execute Linedef Executor - for recursion
P_LinedefExecute(line->tag, mo, NULL); P_LinedefExecute(line->tag, mo, NULL);
break; break;
@ -6416,6 +6439,9 @@ void P_SpawnSpecials(INT32 fromnetsave)
// but currently isn't. // but currently isn't.
(void)fromnetsave; (void)fromnetsave;
// yep, we do this here - "bossdisabled" is considered an apparatus of specials.
bossdisabled = 0;
// Init special SECTORs. // Init special SECTORs.
sector = sectors; sector = sectors;
for (i = 0; i < numsectors; i++, sector++) for (i = 0; i < numsectors; i++, sector++)
@ -7304,6 +7330,24 @@ void P_SpawnSpecials(INT32 fromnetsave)
case 431: case 431:
break; break;
case 449: // Enable bosses with parameter
{
INT32 bossid = sides[*lines[i].sidenum].textureoffset>>FRACBITS;
if (bossid & ~15) // if any bits other than first 16 are set
{
CONS_Alert(CONS_WARNING,
M_GetText("Boss enable linedef (tag %d) has an invalid texture x offset.\nConsider changing it or removing it entirely.\n"),
lines[i].tag);
break;
}
if (!(lines[i].flags & ML_NOCLIMB))
{
bossdisabled |= (1<<bossid); // gotta disable in the first place to enable
CONS_Debug(DBG_GAMELOGIC, "Line type 449 spawn effect: bossid disabled = %d", bossid);
}
break;
}
// 500 is used for a scroller // 500 is used for a scroller
// 501 is used for a scroller // 501 is used for a scroller
// 502 is used for a scroller // 502 is used for a scroller