Flicky colors indexing fix
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@ -10799,8 +10799,8 @@ void P_InternalFlickySetColor(mobj_t *actor, UINT8 extrainfo)
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if (extrainfo == 0)
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// until we can customize flicky colors by level header, just stick to SRB2's defaults
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actor->color = flickycolors[P_RandomKey(2)]; //flickycolors[P_RandomKey(sizeof(flickycolors))];
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else if (extrainfo-1 < 15) //sizeof(flickycolors))
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actor->color = flickycolors[extrainfo-1];
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else
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actor->color = flickycolors[min(extrainfo-1, 14)]; // sizeof(flickycolors)-1
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}
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// Function: A_FlickyCenter
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