diff --git a/src/r_segs.c b/src/r_segs.c index ec3eaa180..59b4f5db9 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -1883,12 +1883,13 @@ void R_StoreWallRange(INT32 start, INT32 stop) // a single sided line is terminal, so it must mark ends markfloor = markceiling = true; #ifdef ESLOPE - if (!(linedef->flags & ML_EFFECT1)) { + if (linedef->flags & ML_EFFECT2) { if (linedef->flags & ML_DONTPEGBOTTOM) rw_midtexturemid = frontsector->floorheight + textureheight[sidedef->midtexture] - viewz; else - rw_midtexturemid = frontsector->ceilingheight; + rw_midtexturemid = frontsector->ceilingheight - viewz; } + else #endif if (linedef->flags & ML_DONTPEGBOTTOM) { @@ -2507,6 +2508,15 @@ void R_StoreWallRange(INT32 start, INT32 stop) #ifdef ESLOPE maskedtextureheight = ds_p->maskedtextureheight; // note to red, this == &(ds_p->maskedtextureheight[0]) +#ifdef POLYOBJECTS + if (curline->polyseg) { // use REAL front and back floors please, so midtexture rendering isn't mucked up + rw_midtextureslide = rw_midtexturebackslide = 0; + if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_EFFECT3)) + rw_midtexturemid = rw_midtextureback = max(curline->frontsector->floorheight, curline->backsector->floorheight) - viewz; + else + rw_midtexturemid = rw_midtextureback = min(curline->frontsector->ceilingheight, curline->backsector->ceilingheight) - viewz; + } else +#endif // Set midtexture starting height if (linedef->flags & ML_EFFECT2) { // Ignore slopes when texturing rw_midtextureslide = rw_midtexturebackslide = 0;