diff --git a/src/info.c b/src/info.c index c64f669ee..d443e035d 100644 --- a/src/info.c +++ b/src/info.c @@ -5696,7 +5696,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = DMG_FIRE, // mass 1, // damage sfx_None, // activesound - MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_FIRE, // flags + MF_NOGRAVITY|MF_FIRE|MF_PAIN, // flags S_NULL // raisestate }, diff --git a/src/p_enemy.c b/src/p_enemy.c index a6dff3b59..6b092fb61 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3117,7 +3117,7 @@ void A_Boss1Laser(mobj_t *actor) floorz = P_FloorzAtPos(x, y, z, mobjinfo[MT_EGGMOBILE_FIRE].height); if (z - floorz < mobjinfo[MT_EGGMOBILE_FIRE].height>>1 && dur & 1) { - point = P_SpawnMobj(x, y, floorz+1, MT_EGGMOBILE_FIRE); + point = P_SpawnMobj(x, y, floorz, MT_EGGMOBILE_FIRE); point->angle = actor->angle; point->destscale = actor->scale; P_SetScale(point, point->destscale); @@ -3136,8 +3136,20 @@ void A_Boss1Laser(mobj_t *actor) S_StartSound(steam, point->info->painsound); } } - else if (point->info->seesound) - S_StartSound(point, point->info->seesound); + else + { + fixed_t distx = P_ReturnThrustX(point, point->angle, point->radius); + fixed_t disty = P_ReturnThrustY(point, point->angle, point->radius); + if (P_TryMove(point, point->x + distx, point->y + disty, false) // prevents the sprite from clipping into the wall or dangling off ledges + && P_TryMove(point, point->x - 2*distx, point->y - 2*disty, false) + && P_TryMove(point, point->x + distx, point->y + disty, false)) + { + if (point->info->seesound) + S_StartSound(point, point->info->seesound); + } + else + P_RemoveMobj(point); + } } if (dur > 1)