Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into Deez_NewUserXperiences

This commit is contained in:
toasterbabe 2017-04-24 15:50:20 +01:00
commit 9c58d1def8
3 changed files with 71 additions and 80 deletions

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@ -103,12 +103,20 @@ static fixed_t P_InterceptVector2(divline_t *v2, divline_t *v1)
static boolean P_CrossSubsecPolyObj(polyobj_t *po, register los_t *los) static boolean P_CrossSubsecPolyObj(polyobj_t *po, register los_t *los)
{ {
size_t i; size_t i;
sector_t *polysec;
if (!(po->flags & POF_RENDERALL))
return true; // the polyobject isn't visible, so we can ignore it
polysec = po->lines[0]->backsector;
for (i = 0; i < po->numLines; ++i) for (i = 0; i < po->numLines; ++i)
{ {
line_t *line = po->lines[i]; line_t *line = po->lines[i];
divline_t divl; divline_t divl;
const vertex_t *v1,*v2; const vertex_t *v1,*v2;
fixed_t frac;
fixed_t topslope, bottomslope;
// already checked other side? // already checked other side?
if (line->validcount == validcount) if (line->validcount == validcount)
@ -140,7 +148,22 @@ static boolean P_CrossSubsecPolyObj(polyobj_t *po, register los_t *los)
continue; continue;
// stop because it is not two sided // stop because it is not two sided
return false; //if (!(po->flags & POF_TESTHEIGHT))
//return false;
frac = P_InterceptVector2(&los->strace, &divl);
// get slopes of top and bottom of this polyobject line
topslope = FixedDiv(polysec->ceilingheight - los->sightzstart , frac);
bottomslope = FixedDiv(polysec->floorheight - los->sightzstart , frac);
if (topslope >= los->topslope && bottomslope <= los->bottomslope)
return false; // view completely blocked
// TODO: figure out if it's worth considering partially blocked cases or not?
// maybe to adjust los's top/bottom slopes if needed
//if (los->topslope <= los->bottomslope)
//return false;
} }
return true; return true;

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@ -635,42 +635,24 @@ void R_LoadTextures(void)
} }
else else
{ {
UINT16 patchcount = 1;
//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),patchlump->width, patchlump->height); //CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),patchlump->width, patchlump->height);
if (SHORT(patchlump->width) == 64 texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
&& SHORT(patchlump->height) == 64)
{ // 64x64 patch
const column_t *column;
for (k = 0; k < SHORT(patchlump->width); k++)
{ // Find use of transparency.
column = (const column_t *)((const UINT8 *)patchlump + LONG(patchlump->columnofs[k]));
if (column->length != SHORT(patchlump->height))
break;
}
if (k == SHORT(patchlump->width))
patchcount = 2; // No transparency? 64x128 texture.
}
texture = textures[i] = Z_Calloc(sizeof(texture_t) + (sizeof(texpatch_t) * patchcount), PU_STATIC, NULL);
// Set texture properties. // Set texture properties.
M_Memcpy(texture->name, W_CheckNameForNumPwad((UINT16)w, texstart + j), sizeof(texture->name)); M_Memcpy(texture->name, W_CheckNameForNumPwad((UINT16)w, texstart + j), sizeof(texture->name));
texture->width = SHORT(patchlump->width); texture->width = SHORT(patchlump->width);
texture->height = SHORT(patchlump->height)*patchcount; texture->height = SHORT(patchlump->height);
texture->patchcount = patchcount; texture->patchcount = 1;
texture->holes = false; texture->holes = false;
texture->flip = 0; texture->flip = 0;
// Allocate information for the texture's patches. // Allocate information for the texture's patches.
for (k = 0; k < patchcount; k++) patch = &texture->patches[0];
{
patch = &texture->patches[k];
patch->originx = 0; patch->originx = patch->originy = 0;
patch->originy = (INT16)(k*patchlump->height); patch->wad = (UINT16)w;
patch->wad = (UINT16)w; patch->lump = texstart + j;
patch->lump = texstart + j; patch->flip = 0;
patch->flip = 0;
}
Z_Unlock(patchlump); Z_Unlock(patchlump);

View File

@ -78,12 +78,6 @@ static patch_t *race3;
static patch_t *racego; static patch_t *racego;
static patch_t *ttlnum; static patch_t *ttlnum;
static patch_t *nightslink; static patch_t *nightslink;
static patch_t *count5;
static patch_t *count4;
static patch_t *count3;
static patch_t *count2;
static patch_t *count1;
static patch_t *count0;
static patch_t *curweapon; static patch_t *curweapon;
static patch_t *normring; static patch_t *normring;
static patch_t *bouncering; static patch_t *bouncering;
@ -272,12 +266,6 @@ void ST_LoadGraphics(void)
race3 = W_CachePatchName("RACE3", PU_HUDGFX); race3 = W_CachePatchName("RACE3", PU_HUDGFX);
racego = W_CachePatchName("RACEGO", PU_HUDGFX); racego = W_CachePatchName("RACEGO", PU_HUDGFX);
nightslink = W_CachePatchName("NGHTLINK", PU_HUDGFX); nightslink = W_CachePatchName("NGHTLINK", PU_HUDGFX);
count5 = W_CachePatchName("DRWNF0", PU_HUDGFX);
count4 = W_CachePatchName("DRWNE0", PU_HUDGFX);
count3 = W_CachePatchName("DRWND0", PU_HUDGFX);
count2 = W_CachePatchName("DRWNC0", PU_HUDGFX);
count1 = W_CachePatchName("DRWNB0", PU_HUDGFX);
count0 = W_CachePatchName("DRWNA0", PU_HUDGFX);
for (i = 0; i < 6; ++i) for (i = 0; i < 6; ++i)
{ {
@ -862,50 +850,48 @@ static void ST_drawFirstPersonHUD(void)
p = NULL; p = NULL;
// Display the countdown drown numbers!
if ((player->powers[pw_underwater] <= 11*TICRATE + 1
&& player->powers[pw_underwater] >= 10*TICRATE + 1)
|| (player->powers[pw_spacetime] <= 11*TICRATE + 1
&& player->powers[pw_spacetime] >= 10*TICRATE + 1))
{ {
p = count5; UINT32 airtime;
} UINT32 frame = 0;
else if ((player->powers[pw_underwater] <= 9*TICRATE + 1 spriteframe_t *sprframe;
&& player->powers[pw_underwater] >= 8*TICRATE + 1) // If both air timers are active, use the air timer with the least time left
|| (player->powers[pw_spacetime] <= 9*TICRATE + 1 if (player->powers[pw_underwater] && player->powers[pw_spacetime])
&& player->powers[pw_spacetime] >= 8*TICRATE + 1)) airtime = min(player->powers[pw_underwater], player->powers[pw_spacetime]);
{ else // Use whichever one is active otherwise
p = count4; airtime = (player->powers[pw_spacetime]) ? player->powers[pw_spacetime] : player->powers[pw_underwater];
}
else if ((player->powers[pw_underwater] <= 7*TICRATE + 1 if (!airtime)
&& player->powers[pw_underwater] >= 6*TICRATE + 1) return; // No air timers are active, nothing would be drawn anyway
|| (player->powers[pw_spacetime] <= 7*TICRATE + 1
&& player->powers[pw_spacetime] >= 6*TICRATE + 1)) airtime--; // The original code was all n*TICRATE + 1, so let's remove 1 tic for simplicity
{
p = count3; if (airtime > 11*TICRATE)
} return; // Not time to draw any drown numbers yet
else if ((player->powers[pw_underwater] <= 5*TICRATE + 1 // Choose which frame to use based on time left
&& player->powers[pw_underwater] >= 4*TICRATE + 1) if (airtime <= 11*TICRATE && airtime >= 10*TICRATE)
|| (player->powers[pw_spacetime] <= 5*TICRATE + 1 frame = 5;
&& player->powers[pw_spacetime] >= 4*TICRATE + 1)) else if (airtime <= 9*TICRATE && airtime >= 8*TICRATE)
{ frame = 4;
p = count2; else if (airtime <= 7*TICRATE && airtime >= 6*TICRATE)
} frame = 3;
else if ((player->powers[pw_underwater] <= 3*TICRATE + 1 else if (airtime <= 5*TICRATE && airtime >= 4*TICRATE)
&& player->powers[pw_underwater] >= 2*TICRATE + 1) frame = 2;
|| (player->powers[pw_spacetime] <= 3*TICRATE + 1 else if (airtime <= 3*TICRATE && airtime >= 2*TICRATE)
&& player->powers[pw_spacetime] >= 2*TICRATE + 1)) frame = 1;
{ else if (airtime <= 1*TICRATE && airtime > 0)
p = count1; frame = 0;
} else
else if ((player->powers[pw_underwater] <= 1*TICRATE + 1 return; // Don't draw anything between numbers
&& player->powers[pw_underwater] > 1)
|| (player->powers[pw_spacetime] <= 1*TICRATE + 1 if (player->charflags & SF_MACHINE)
&& player->powers[pw_spacetime] > 1)) frame += 6; // Robots use different drown numbers
{
p = count0; // Get the front angle patch for the frame
sprframe = &sprites[SPR_DRWN].spriteframes[frame];
p = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE);
} }
// Display the countdown drown numbers!
if (p) if (p)
V_DrawScaledPatch(SCX((BASEVIDWIDTH/2) - (SHORT(p->width)/2) + SHORT(p->leftoffset)), SCY(60 - SHORT(p->topoffset)), V_DrawScaledPatch(SCX((BASEVIDWIDTH/2) - (SHORT(p->width)/2) + SHORT(p->leftoffset)), SCY(60 - SHORT(p->topoffset)),
V_NOSCALESTART|V_OFFSET|V_TRANSLUCENT, p); V_NOSCALESTART|V_OFFSET|V_TRANSLUCENT, p);