Doing stuff for Rob, turns out the anim was designed to go twice as fast. Tally ho!

This commit is contained in:
toasterbabe 2016-07-17 01:22:50 +01:00
parent 898e17a441
commit 9c48cbb68c
1 changed files with 1 additions and 1 deletions

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@ -161,7 +161,7 @@ state_t states[NUMSTATES] =
{SPR_PLAY, SPR2_CLMB, 5, {NULL}, 0, 0, S_PLAY_CLIMB}, // S_PLAY_CLIMB
// CA_TWINSPIN
{SPR_PLAY, SPR2_TWIN|FF_SPR2ENDSTATE, 2, {NULL}, S_PLAY_JUMP, 0, S_PLAY_TWINSPIN}, // S_PLAY_TWINSPIN
{SPR_PLAY, SPR2_TWIN|FF_SPR2ENDSTATE, 1, {NULL}, S_PLAY_JUMP, 0, S_PLAY_TWINSPIN}, // S_PLAY_TWINSPIN
// SF_SUPERANIMS
{SPR_PLAY, SPR2_SSTD, 7, {NULL}, 0, 0, S_PLAY_SUPER_STND}, // S_PLAY_SUPER_STND