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@ -12814,7 +12814,7 @@ angle_t P_GetLocalAngle(player_t *player)
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void P_ForceLocalAngle(player_t *player, angle_t angle)
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void P_ForceLocalAngle(player_t *player, angle_t angle)
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{
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{
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angle = angle >> 16 << 16;
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angle = angle & ~UINT16_MAX;
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if (player == &players[consoleplayer])
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if (player == &players[consoleplayer])
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localangle = angle;
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localangle = angle;
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