From 9b96964cbbfc20565a8cfdb741f4927f36df7899 Mon Sep 17 00:00:00 2001 From: James R Date: Tue, 19 Nov 2019 12:25:50 -0800 Subject: [PATCH] Check for out of range gametype on map change --- src/d_netcmd.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 4de166e41..8917156d7 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -2054,7 +2054,9 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum) lastgametype = gametype; gametype = READUINT8(*cp); - if (gametype != lastgametype) + if (gametype < 0 || gametype >= NUMGAMETYPES) + gametype = lastgametype; + else if (gametype != lastgametype) D_GameTypeChanged(lastgametype); // emulate consvar_t behavior for gametype skipprecutscene = ((flags & (1<<2)) != 0);