From 97b61eb66d3aaa426a55f0703fa7cdcfd3da1049 Mon Sep 17 00:00:00 2001 From: ilag11111 Date: Thu, 2 Oct 2014 10:26:12 -0700 Subject: [PATCH] Each Time Fix Fix: Don't infinite loop when each time is set to trigger on exit. --- src/p_floor.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_floor.c b/src/p_floor.c index 7edf04bc8..760664c7b 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -2252,7 +2252,7 @@ void T_EachTimeThinker(levelspecthink_t *eachtime) // This should now run ONLY the stuff for eachtime->sourceline itself, instead of all trigger linedefs sharing the same tag. // Makes much more sense doing it this way, honestly. P_RunTriggerLinedef(eachtime->sourceline, players[affectPlayer].mo, sec); - oldPlayersArea[affectPlayer]=1; + oldPlayersArea[affectPlayer]=playersArea[affectPlayer]; } }