Always force player camera direction for springs with horizontal thrust component.

This commit is contained in:
Nev3r 2019-09-15 17:43:19 +02:00
parent 00d64c380d
commit 9771087554
1 changed files with 7 additions and 10 deletions

View File

@ -345,8 +345,6 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
if (horizspeed)
{
object->player->drawangle = spring->angle;
if (vertispeed || (object->player->cmd.forwardmove == 0 && object->player->cmd.sidemove == 0))
{
object->angle = spring->angle;
if (!demoplayback || P_AnalogMove(object->player))
@ -357,7 +355,6 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
localangle2 = spring->angle;
}
}
}
pflags = object->player->pflags & (PF_STARTJUMP|PF_JUMPED|PF_NOJUMPDAMAGE|PF_SPINNING|PF_THOKKED|PF_BOUNCING); // I still need these.
secondjump = object->player->secondjump;