More consistency

As per MI's request
This commit is contained in:
TehRealSalt 2017-03-23 01:17:31 -04:00
parent 92e785a9f2
commit 965846b0da
1 changed files with 4 additions and 7 deletions

View File

@ -912,7 +912,8 @@ static void Y_UpdateRecordReplays(void)
void Y_StartIntermission(void)
{
INT32 i;
UINT8 completionEmblems = M_CompletionEmblems();
intertic = -1;
#ifdef PARANOIA
@ -1008,7 +1009,6 @@ void Y_StartIntermission(void)
if (modeattacking == ATTACKING_RECORD)
Y_UpdateRecordReplays();
UINT8 completionEmblems = M_CompletionEmblems();
if (completionEmblems)
CONS_Printf(M_GetText("\x82" "Earned %hu emblem%s for level completion.\n"), (UINT16)completionEmblems, completionEmblems > 1 ? "s" : "");
}
@ -1112,11 +1112,8 @@ void Y_StartIntermission(void)
mapvisited[gamemap-1] |= MV_BEATEN;
// all emeralds/ultimate/perfect emblems won't be possible in ss, oh well?
{
UINT8 completionEmblems = M_CompletionEmblems();
if (completionEmblems)
CONS_Printf(M_GetText("\x82" "Earned %hu emblem%s for level completion.\n"), (UINT16)completionEmblems, completionEmblems > 1 ? "s" : "");
}
if (completionEmblems)
CONS_Printf(M_GetText("\x82" "Earned %hu emblem%s for level completion.\n"), (UINT16)completionEmblems, completionEmblems > 1 ? "s" : "");
}
// give out ring bonuses