I_FadeOutStopMusic, I_FadeInStartDigSong other targets

This commit is contained in:
mazmazz 2018-08-19 22:05:55 -04:00
parent 2cf49f9361
commit 9410676737
5 changed files with 75 additions and 5 deletions

View file

@ -194,7 +194,7 @@ void I_StopFadingMusic(void)
{ {
} }
boolean I_FadeMusicFromLevel(UINT8 target_volume, UINT16 source_volume, UINT32 ms) boolean I_FadeMusicFromLevel(UINT8 target_volume, UINT8 source_volume, UINT32 ms, boolean stopafterfade)
{ {
(void)target_volume; (void)target_volume;
(void)source_volume; (void)source_volume;
@ -208,3 +208,17 @@ boolean I_FadeMusic(UINT8 target_volume, UINT32 ms)
(void)ms; (void)ms;
return false; return false;
} }
boolean I_FadeOutStopMusic(UINT32 ms)
{
(void)ms;
return false;
}
boolean I_FadeInStartDigSong(const char *musicname, UINT16 track, boolean looping, UINT32 position, UINT32 fadeinms, boolean queuepostfade)
{
(void)musicname;
(void)looping;
(void)fadeinms;
return false;
}

View file

@ -602,7 +602,7 @@ void I_StopFadingMusic(void)
{ {
} }
boolean I_FadeMusicFromLevel(UINT8 target_volume, UINT16 source_volume, UINT32 ms) boolean I_FadeMusicFromLevel(UINT8 target_volume, UINT8 source_volume, UINT32 ms, boolean stopafterfade)
{ {
(void)target_volume; (void)target_volume;
(void)source_volume; (void)source_volume;
@ -616,3 +616,17 @@ boolean I_FadeMusic(UINT8 target_volume, UINT32 ms)
(void)ms; (void)ms;
return false; return false;
} }
boolean I_FadeOutStopMusic(UINT32 ms)
{
(void)ms;
return false;
}
boolean I_FadeInStartDigSong(const char *musicname, UINT16 track, boolean looping, UINT32 position, UINT32 fadeinms, boolean queuepostfade)
{
(void)musicname;
(void)looping;
(void)fadeinms;
return false;
}

View file

@ -155,7 +155,7 @@ void I_StopFadingMusic(void)
{ {
} }
boolean I_FadeMusicFromLevel(UINT8 target_volume, UINT16 source_volume, UINT32 ms) boolean I_FadeMusicFromLevel(UINT8 target_volume, UINT8 source_volume, UINT32 ms, boolean stopafterfade)
{ {
(void)target_volume; (void)target_volume;
(void)source_volume; (void)source_volume;
@ -170,6 +170,20 @@ boolean I_FadeMusic(UINT8 target_volume, UINT32 ms)
return false; return false;
} }
boolean I_FadeOutStopMusic(UINT32 ms)
{
(void)ms;
return false;
}
boolean I_FadeInStartDigSong(const char *musicname, UINT16 track, boolean looping, UINT32 position, UINT32 fadeinms, boolean queuepostfade)
{
(void)musicname;
(void)looping;
(void)fadeinms;
return false;
}
UINT32 I_GetMusicLength(void) UINT32 I_GetMusicLength(void)
{ {
return 0; return 0;

View file

@ -2031,7 +2031,7 @@ void I_StopFadingMusic(void)
{ {
} }
boolean I_FadeMusicFromLevel(UINT8 target_volume, UINT16 source_volume, UINT32 ms) boolean I_FadeMusicFromLevel(UINT8 target_volume, UINT8 source_volume, UINT32 ms, boolean stopafterfade)
{ {
(void)target_volume; (void)target_volume;
(void)source_volume; (void)source_volume;
@ -2046,6 +2046,20 @@ boolean I_FadeMusic(UINT8 target_volume, UINT32 ms)
return false; return false;
} }
boolean I_FadeOutStopMusic(UINT32 ms)
{
(void)ms;
return false;
}
boolean I_FadeInStartDigSong(const char *musicname, UINT16 track, boolean looping, UINT32 position, UINT32 fadeinms, boolean queuepostfade)
{
(void)musicname;
(void)looping;
(void)fadeinms;
return false;
}
#ifdef MIXER_POS #ifdef MIXER_POS
static void SDLCALL I_FinishMusic(void) static void SDLCALL I_FinishMusic(void)
{ {

View file

@ -882,7 +882,7 @@ void I_StopFadingMusic(void)
{ {
} }
boolean I_FadeMusicFromLevel(UINT8 target_volume, UINT16 source_volume, UINT32 ms) boolean I_FadeMusicFromLevel(UINT8 target_volume, UINT8 source_volume, UINT32 ms, boolean stopafterfade)
{ {
(void)target_volume; (void)target_volume;
(void)source_volume; (void)source_volume;
@ -897,6 +897,20 @@ boolean I_FadeMusic(UINT8 target_volume, UINT32 ms)
return false; return false;
} }
boolean I_FadeOutStopMusic(UINT32 ms)
{
(void)ms;
return false;
}
boolean I_FadeInStartDigSong(const char *musicname, UINT16 track, boolean looping, UINT32 position, UINT32 fadeinms, boolean queuepostfade)
{
(void)musicname;
(void)looping;
(void)fadeinms;
return false;
}
// //
// Fuck MIDI. ... Okay fine, you can have your silly D_-only mode. // Fuck MIDI. ... Okay fine, you can have your silly D_-only mode.
// //