Fixed the missing Mario Puma/poodoo sounds.

This commit is contained in:
toasterbabe 2017-01-25 14:52:36 +00:00
parent cdf388810b
commit 939a7b8b2e
3 changed files with 8 additions and 2 deletions

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@ -6102,6 +6102,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FIREBALLEXP2",
"S_FIREBALLEXP3",
"S_SHELL",
"S_PUMA_START1",
"S_PUMA_START2",
"S_PUMA_UP1",
"S_PUMA_UP2",
"S_PUMA_UP3",

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@ -2745,6 +2745,8 @@ state_t states[NUMSTATES] =
{SPR_SHLL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SHELL
// Puma (Mario fireball)
{SPR_PUMA, FF_FULLBRIGHT|2, 1, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_START2}, // S_PUMA_START1
{SPR_PUMA, FF_FULLBRIGHT|2, 1, {A_PlaySound}, sfx_s3k70, 1, S_PUMA_UP1}, // S_PUMA_START2
{SPR_PUMA, FF_FULLBRIGHT , 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_UP2}, // S_PUMA_UP1
{SPR_PUMA, FF_FULLBRIGHT|1, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_UP3}, // S_PUMA_UP2
{SPR_PUMA, FF_FULLBRIGHT|2, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_UP1}, // S_PUMA_UP3
@ -13157,9 +13159,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{ // MT_PUMA
1805, // doomednum
S_PUMA_UP1, // spawnstate
S_PUMA_START1, // spawnstate
1000, // spawnhealth
S_PUMA_UP1, // seestate
S_PUMA_START1, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound

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@ -2907,6 +2907,8 @@ typedef enum state
S_FIREBALLEXP2,
S_FIREBALLEXP3,
S_SHELL,
S_PUMA_START1,
S_PUMA_START2,
S_PUMA_UP1,
S_PUMA_UP2,
S_PUMA_UP3,