diff --git a/src/p_mobj.c b/src/p_mobj.c index e071f79d8..5735dc27b 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -7976,7 +7976,7 @@ void P_MobjThinker(mobj_t *mobj) INT32 strength; ++mobj->movedir; mobj->frame &= ~FF_TRANSMASK; - strength = min(mobj->fuse, mobj->movedir)*3; + strength = min(mobj->fuse, (INT32)mobj->movedir)*3; if (strength < 10) mobj->frame |= ((10-strength)<<(FF_TRANSSHIFT)); } diff --git a/src/s_sound.c b/src/s_sound.c index 00576ff55..22bc848fe 100644 --- a/src/s_sound.c +++ b/src/s_sound.c @@ -118,8 +118,8 @@ consvar_t cv_gamemidimusic = {"midimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_O consvar_t cv_gamesounds = {"sounds", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameSounds_OnChange, 0, NULL, NULL, 0, 0, NULL}; // Window focus sound sytem toggles -consvar_t cv_playmusicifunfocused = {"playmusicifunfocused", "No", CV_SAVE, CV_YesNo}; -consvar_t cv_playsoundsifunfocused = {"playsoundsifunfocused", "No", CV_SAVE, CV_YesNo}; +consvar_t cv_playmusicifunfocused = {"playmusicifunfocused", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_playsoundsifunfocused = {"playsoundsifunfocused", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; #ifdef HAVE_OPENMPT static CV_PossibleValue_t interpolationfilter_cons_t[] = {{0, "Default"}, {1, "None"}, {2, "Linear"}, {4, "Cubic"}, {8, "Windowed sinc"}, {0, NULL}};