Merge branch 'FileManagement' into 'master'

File management - PK3 support.

See merge request STJr/SRB2Internal!121
This commit is contained in:
toaster 2017-11-02 16:27:54 -04:00
commit 927e74e406
16 changed files with 997 additions and 332 deletions

View file

@ -817,7 +817,7 @@ static void IdentifyVersion(void)
if (srb2wad1 == NULL && srb2wad2 == NULL)
I_Error("No more free memory to look in %s", srb2waddir);
if (srb2wad1 != NULL)
sprintf(srb2wad1, pandf, srb2waddir, "srb2.srb");
sprintf(srb2wad1, pandf, srb2waddir, "srb2.pk3");
if (srb2wad2 != NULL)
sprintf(srb2wad2, pandf, srb2waddir, "srb2.wad");
@ -847,9 +847,6 @@ static void IdentifyVersion(void)
// Add the players
D_AddFile(va(pandf,srb2waddir, "player.dta"));
// Add the weapons
D_AddFile(va(pandf,srb2waddir,"rings.dta"));
#ifdef USE_PATCH_DTA
// Add our crappy patches to fix our bugs
D_AddFile(va(pandf,srb2waddir,"patch.dta"));
@ -1137,16 +1134,15 @@ void D_SRB2Main(void)
//W_VerifyFileMD5(0, ASSET_HASH_SRB2_SRB); // srb2.srb/srb2.wad
//W_VerifyFileMD5(1, ASSET_HASH_ZONES_DTA); // zones.dta
//W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta
//W_VerifyFileMD5(3, ASSET_HASH_RINGS_DTA); // rings.dta
#ifdef USE_PATCH_DTA
W_VerifyFileMD5(4, ASSET_HASH_PATCH_DTA); // patch.dta
W_VerifyFileMD5(3, ASSET_HASH_PATCH_DTA); // patch.dta
#endif
// don't check music.dta because people like to modify it, and it doesn't matter if they do
// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
#endif //ifndef DEVELOP
mainwads = 4; // there are 4 wads not to unload
mainwads = 3; // there are 3 wads not to unload
#ifdef USE_PATCH_DTA
++mainwads; // patch.dta adds one more
#endif
@ -1373,9 +1369,11 @@ void D_SRB2Main(void)
else if (!dedicated && M_MapLocked(pstartmap))
I_Error("You need to unlock this level before you can warp to it!\n");
else
{
D_MapChange(pstartmap, gametype, ultimatemode, true, 0, false, false);
}
}
}
else if (M_CheckParm("-skipintro"))
{
CON_ToggleOff();

View file

@ -1604,16 +1604,12 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean rese
{
static char buf[2+MAX_WADPATH+1+4];
static char *buf_p = buf;
// The supplied data are assumed to be good.
I_Assert(delay >= 0 && delay <= 2);
if (mapnum != -1)
CV_SetValue(&cv_nextmap, mapnum);
CONS_Debug(DBG_GAMELOGIC, "Map change: mapnum=%d gametype=%d ultmode=%d resetplayers=%d delay=%d skipprecutscene=%d\n",
mapnum, newgametype, pultmode, resetplayers, delay, skipprecutscene);
if ((netgame || multiplayer) && !((gametype == newgametype) && (newgametype == GT_COOP)))
FLS = false;
@ -1621,9 +1617,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean rese
{
UINT8 flags = 0;
const char *mapname = G_BuildMapName(mapnum);
I_Assert(W_CheckNumForName(mapname) != LUMPERROR);
buf_p = buf;
if (pultmode)
flags |= 1;
@ -3243,6 +3237,8 @@ static void Command_ListWADS_f(void)
CONS_Printf("\x82 IWAD\x80: %s\n", tempname);
else if (i <= mainwads)
CONS_Printf("\x82 * %.2d\x80: %s\n", i, tempname);
else if (!wadfiles[i]->important)
CONS_Printf("\x86 %.2d: %s\n", i, tempname);
else
CONS_Printf(" %.2d: %s\n", i, tempname);
}

View file

@ -753,11 +753,10 @@ void Got_Filetxpak(void)
char *filename = file->filename;
static INT32 filetime = 0;
if (!(strcmp(filename, "srb2.srb")
if (!(strcmp(filename, "srb2.pk3")
&& strcmp(filename, "srb2.wad")
&& strcmp(filename, "zones.dta")
&& strcmp(filename, "player.dta")
&& strcmp(filename, "rings.dta")
&& strcmp(filename, "patch.dta")
&& strcmp(filename, "music.dta")
))

View file

@ -3346,10 +3346,16 @@ static void DEH_LoadDehackedFile(MYFILE *f)
if (gamestate == GS_TITLESCREEN)
{
if (introchanged)
{
menuactive = false;
COM_BufAddText("playintro");
}
else if (titlechanged)
{
menuactive = false;
COM_BufAddText("exitgame"); // Command_ExitGame_f() but delayed
}
}
dbg_line = -1;
if (deh_num_warning)

View file

@ -441,7 +441,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
char exttable[NUM_EXT_TABLE][5] = {
".txt", ".cfg", // exec
".wad", ".soc", ".lua"}; // addfile
".wad", ".pk3", ".soc", ".lua"}; // addfile
char filenamebuf[MAX_WADFILES][MAX_WADPATH];

View file

@ -54,6 +54,7 @@ typedef enum
EXT_CFG,
EXT_LOADSTART,
EXT_WAD = EXT_LOADSTART,
EXT_PK3,
EXT_SOC,
EXT_LUA, // allowed even if not HAVE_BLUA so that we can yell on load attempt
NUM_EXT,

View file

@ -4740,6 +4740,7 @@ static void M_Addons(INT32 choice)
addonsp[EXT_TXT] = W_CachePatchName("M_FTXT", PU_STATIC);
addonsp[EXT_CFG] = W_CachePatchName("M_FCFG", PU_STATIC);
addonsp[EXT_WAD] = W_CachePatchName("M_FWAD", PU_STATIC);
addonsp[EXT_PK3] = W_CachePatchName("M_FPK3", PU_STATIC);
addonsp[EXT_SOC] = W_CachePatchName("M_FSOC", PU_STATIC);
addonsp[EXT_LUA] = W_CachePatchName("M_FLUA", PU_STATIC);
addonsp[NUM_EXT] = W_CachePatchName("M_FUNKN", PU_STATIC);
@ -5155,6 +5156,7 @@ static void M_HandleAddons(INT32 choice)
// else intentional fallthrough
case EXT_SOC:
case EXT_WAD:
case EXT_PK3:
COM_BufAddText(va("addfile %s%s", menupath, dirmenu[dir_on[menudepthleft]]+DIR_STRING));
addonsresponselimit = 5;
break;

View file

@ -354,16 +354,13 @@ UINT32 P_GetScoreForGrade(INT16 map, UINT8 mare, UINT8 grade)
* \param lump VERTEXES lump number.
* \sa ML_VERTEXES
*/
static inline void P_LoadVertexes(lumpnum_t lumpnum)
static inline void P_LoadRawVertexes(UINT8 *data, size_t i)
{
UINT8 *data;
size_t i;
mapvertex_t *ml;
vertex_t *li;
// Determine number of lumps:
// total lump length / vertex record length.
numvertexes = W_LumpLength(lumpnum) / sizeof (mapvertex_t);
numvertexes = i / sizeof (mapvertex_t);
if (numvertexes <= 0)
I_Error("Level has no vertices"); // instead of crashing
@ -371,9 +368,6 @@ static inline void P_LoadVertexes(lumpnum_t lumpnum)
// Allocate zone memory for buffer.
vertexes = Z_Calloc(numvertexes * sizeof (*vertexes), PU_LEVEL, NULL);
// Load data into cache.
data = W_CacheLumpNum(lumpnum, PU_STATIC);
ml = (mapvertex_t *)data;
li = vertexes;
@ -383,11 +377,16 @@ static inline void P_LoadVertexes(lumpnum_t lumpnum)
li->x = SHORT(ml->x)<<FRACBITS;
li->y = SHORT(ml->y)<<FRACBITS;
}
}
// Free buffer memory.
static inline void P_LoadVertexes(lumpnum_t lumpnum)
{
UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
P_LoadRawVertexes(data, W_LumpLength(lumpnum));
Z_Free(data);
}
//
// Computes the line length in fracunits, the OpenGL render needs this
//
@ -427,20 +426,17 @@ static inline float P_SegLengthf(seg_t *seg)
* \param lump Lump number of the SEGS resource.
* \sa ::ML_SEGS
*/
static void P_LoadSegs(lumpnum_t lumpnum)
static void P_LoadRawSegs(UINT8 *data, size_t i)
{
UINT8 *data;
size_t i;
INT32 linedef, side;
mapseg_t *ml;
seg_t *li;
line_t *ldef;
numsegs = W_LumpLength(lumpnum) / sizeof (mapseg_t);
numsegs = i / sizeof (mapseg_t);
if (numsegs <= 0)
I_Error("Level has no segs"); // instead of crashing
segs = Z_Calloc(numsegs * sizeof (*segs), PU_LEVEL, NULL);
data = W_CacheLumpNum(lumpnum, PU_STATIC);
ml = (mapseg_t *)data;
li = segs;
@ -476,27 +472,30 @@ static void P_LoadSegs(lumpnum_t lumpnum)
li->numlights = 0;
li->rlights = NULL;
}
}
static void P_LoadSegs(lumpnum_t lumpnum)
{
UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
P_LoadRawSegs(data, W_LumpLength(lumpnum));
Z_Free(data);
}
/** Loads the SSECTORS resource from a level.
*
* \param lump Lump number of the SSECTORS resource.
* \sa ::ML_SSECTORS
*/
static inline void P_LoadSubsectors(lumpnum_t lumpnum)
static inline void P_LoadRawSubsectors(void *data, size_t i)
{
void *data;
size_t i;
mapsubsector_t *ms;
subsector_t *ss;
numsubsectors = W_LumpLength(lumpnum) / sizeof (mapsubsector_t);
numsubsectors = i / sizeof (mapsubsector_t);
if (numsubsectors <= 0)
I_Error("Level has no subsectors (did you forget to run it through a nodesbuilder?)");
ss = subsectors = Z_Calloc(numsubsectors * sizeof (*subsectors), PU_LEVEL, NULL);
data = W_CacheLumpNum(lumpnum,PU_STATIC);
ms = (mapsubsector_t *)data;
@ -510,13 +509,14 @@ static inline void P_LoadSubsectors(lumpnum_t lumpnum)
#endif
ss->validcount = 0;
}
Z_Free(data);
}
//
// P_LoadSectors
//
static void P_LoadSubsectors(lumpnum_t lumpnum)
{
UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
P_LoadRawSubsectors(data, W_LumpLength(lumpnum));
Z_Free(data);
}
//
// levelflats
@ -543,24 +543,21 @@ size_t P_PrecacheLevelFlats(void)
return flatmemory;
}
// help function for P_LoadSectors, find a flat in the active wad files,
// Auxiliary function. Find a flat in the active wad files,
// allocate an id for it, and set the levelflat (to speedup search)
//
INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat)
{
size_t i;
//
// first scan through the already found flats
//
// Scan through the already found flats, break if it matches.
for (i = 0; i < numlevelflats; i++, levelflat++)
if (strnicmp(levelflat->name, flatname, 8) == 0)
break;
// that flat was already found in the level, return the id
// If there is no match, make room for a new flat.
if (i == numlevelflats)
{
// store the name
// Store the name.
strlcpy(levelflat->name, flatname, sizeof (levelflat->name));
strupr(levelflat->name);
@ -644,29 +641,31 @@ INT32 P_CheckLevelFlat(const char *flatname)
return (INT32)i;
}
static void P_LoadSectors(lumpnum_t lumpnum)
// Sets up the ingame sectors structures.
// Lumpnum is the lumpnum of a SECTORS lump.
static void P_LoadRawSectors(UINT8 *data, size_t i)
{
UINT8 *data;
size_t i;
mapsector_t *ms;
sector_t *ss;
levelflat_t *foundflats;
numsectors = W_LumpLength(lumpnum) / sizeof (mapsector_t);
// We count how many sectors we got.
numsectors = i / sizeof (mapsector_t);
if (numsectors <= 0)
I_Error("Level has no sectors");
// Allocate as much memory as we need into the global sectors table.
sectors = Z_Calloc(numsectors*sizeof (*sectors), PU_LEVEL, NULL);
data = W_CacheLumpNum(lumpnum,PU_STATIC);
//Fab : FIXME: allocate for whatever number of flats
// 512 different flats per level should be plenty
// Allocate a big chunk of memory as big as our MAXLEVELFLATS limit.
//Fab : FIXME: allocate for whatever number of flats - 512 different flats per level should be plenty
foundflats = calloc(MAXLEVELFLATS, sizeof (*foundflats));
if (foundflats == NULL)
I_Error("Ran out of memory while loading sectors\n");
numlevelflats = 0;
// For each counted sector, copy the sector raw data from our cache pointer ms, to the global table pointer ss.
ms = (mapsector_t *)data;
ss = sectors;
for (i = 0; i < numsectors; i++, ss++, ms++)
@ -674,9 +673,6 @@ static void P_LoadSectors(lumpnum_t lumpnum)
ss->floorheight = SHORT(ms->floorheight)<<FRACBITS;
ss->ceilingheight = SHORT(ms->ceilingheight)<<FRACBITS;
//
// flats
//
ss->floorpic = P_AddLevelFlat(ms->floorpic, foundflats);
ss->ceilingpic = P_AddLevelFlat(ms->ceilingpic, foundflats);
@ -741,8 +737,6 @@ static void P_LoadSectors(lumpnum_t lumpnum)
#endif // ----- end special tricks -----
}
Z_Free(data);
// set the sky flat num
skyflatnum = P_AddLevelFlat(SKYFLATNAME, foundflats);
@ -754,22 +748,26 @@ static void P_LoadSectors(lumpnum_t lumpnum)
P_SetupLevelFlatAnims();
}
static void P_LoadSectors(lumpnum_t lumpnum)
{
UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
P_LoadRawSectors(data, W_LumpLength(lumpnum));
Z_Free(data);
}
//
// P_LoadNodes
//
static void P_LoadNodes(lumpnum_t lumpnum)
static void P_LoadRawNodes(UINT8 *data, size_t i)
{
UINT8 *data;
size_t i;
UINT8 j, k;
mapnode_t *mn;
node_t *no;
numnodes = W_LumpLength(lumpnum) / sizeof (mapnode_t);
numnodes = i / sizeof (mapnode_t);
if (numnodes <= 0)
I_Error("Level has no nodes");
nodes = Z_Calloc(numnodes * sizeof (*nodes), PU_LEVEL, NULL);
data = W_CacheLumpNum(lumpnum, PU_STATIC);
mn = (mapnode_t *)data;
no = nodes;
@ -787,7 +785,12 @@ static void P_LoadNodes(lumpnum_t lumpnum)
no->bbox[j][k] = SHORT(mn->bbox[j][k])<<FRACBITS;
}
}
}
static void P_LoadNodes(lumpnum_t lumpnum)
{
UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
P_LoadRawNodes(data, W_LumpLength(lumpnum));
Z_Free(data);
}
@ -922,18 +925,16 @@ void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum)
//
// P_LoadThings
//
static void P_PrepareThings(lumpnum_t lumpnum)
{
size_t i;
mapthing_t *mt;
UINT8 *data, *datastart;
nummapthings = W_LumpLength(lumpnum) / (5 * sizeof (INT16));
static void P_PrepareRawThings(UINT8 *data, size_t i)
{
mapthing_t *mt;
nummapthings = i / (5 * sizeof (INT16));
mapthings = Z_Calloc(nummapthings * sizeof (*mapthings), PU_LEVEL, NULL);
// Spawn axis points first so they are
// at the front of the list for fast searching.
data = datastart = W_CacheLumpNum(lumpnum, PU_LEVEL);
mt = mapthings;
for (i = 0; i < nummapthings; i++, mt++)
{
@ -958,8 +959,13 @@ static void P_PrepareThings(lumpnum_t lumpnum)
break;
}
}
Z_Free(datastart);
}
static void P_PrepareThings(lumpnum_t lumpnum)
{
UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
P_PrepareRawThings(data, W_LumpLength(lumpnum));
Z_Free(data);
}
static void P_LoadThings(void)
@ -1159,22 +1165,16 @@ void P_WriteThings(lumpnum_t lumpnum)
CONS_Printf(M_GetText("newthings%d.lmp saved.\n"), gamemap);
}
//
// P_LoadLineDefs
//
static void P_LoadLineDefs(lumpnum_t lumpnum)
static void P_LoadRawLineDefs(UINT8 *data, size_t i)
{
UINT8 *data;
size_t i;
maplinedef_t *mld;
line_t *ld;
vertex_t *v1, *v2;
numlines = W_LumpLength(lumpnum) / sizeof (maplinedef_t);
numlines = i / sizeof (maplinedef_t);
if (numlines <= 0)
I_Error("Level has no linedefs");
lines = Z_Calloc(numlines * sizeof (*lines), PU_LEVEL, NULL);
data = W_CacheLumpNum(lumpnum, PU_STATIC);
mld = (maplinedef_t *)data;
ld = lines;
@ -1236,7 +1236,7 @@ static void P_LoadLineDefs(lumpnum_t lumpnum)
if (ld->sidenum[j] != 0xffff && ld->sidenum[j] >= (UINT16)numsides)
{
ld->sidenum[j] = 0xffff;
CONS_Debug(DBG_SETUP, "P_LoadLineDefs: linedef %s has out-of-range sidedef number\n", sizeu1(numlines-i-1));
CONS_Debug(DBG_SETUP, "P_LoadRawLineDefs: linedef %s has out-of-range sidedef number\n", sizeu1(numlines-i-1));
}
}
}
@ -1251,14 +1251,14 @@ static void P_LoadLineDefs(lumpnum_t lumpnum)
{
ld->sidenum[0] = 0; // Substitute dummy sidedef for missing right side
// cph - print a warning about the bug
CONS_Debug(DBG_SETUP, "P_LoadLineDefs: linedef %s missing first sidedef\n", sizeu1(numlines-i-1));
CONS_Debug(DBG_SETUP, "P_LoadRawLineDefs: linedef %s missing first sidedef\n", sizeu1(numlines-i-1));
}
if ((ld->sidenum[1] == 0xffff) && (ld->flags & ML_TWOSIDED))
{
ld->flags &= ~ML_TWOSIDED; // Clear 2s flag for missing left side
// cph - print a warning about the bug
CONS_Debug(DBG_SETUP, "P_LoadLineDefs: linedef %s has two-sided flag set, but no second sidedef\n", sizeu1(numlines-i-1));
CONS_Debug(DBG_SETUP, "P_LoadRawLineDefs: linedef %s has two-sided flag set, but no second sidedef\n", sizeu1(numlines-i-1));
}
if (ld->sidenum[0] != 0xffff && ld->special)
@ -1270,7 +1270,12 @@ static void P_LoadLineDefs(lumpnum_t lumpnum)
ld->polyobj = NULL;
#endif
}
}
static void P_LoadLineDefs(lumpnum_t lumpnum)
{
UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
P_LoadRawLineDefs(data, W_LumpLength(lumpnum));
Z_Free(data);
}
@ -1372,22 +1377,24 @@ static void P_LoadLineDefs2(void)
}
}
//
// P_LoadSideDefs
//
static inline void P_LoadSideDefs(lumpnum_t lumpnum)
static inline void P_LoadRawSideDefs(size_t i)
{
numsides = W_LumpLength(lumpnum) / sizeof (mapsidedef_t);
numsides = i / sizeof (mapsidedef_t);
if (numsides <= 0)
I_Error("Level has no sidedefs");
sides = Z_Calloc(numsides * sizeof (*sides), PU_LEVEL, NULL);
}
// Delay loading texture names until after loaded linedefs.
static void P_LoadSideDefs2(lumpnum_t lumpnum)
static inline void P_LoadSideDefs(lumpnum_t lumpnum)
{
P_LoadRawSideDefs(W_LumpLength(lumpnum));
}
static void P_LoadRawSideDefs2(void *data)
{
UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
UINT16 i;
INT32 num;
@ -1405,7 +1412,7 @@ static void P_LoadSideDefs2(lumpnum_t lumpnum)
if (sector_num >= numsectors)
{
CONS_Debug(DBG_SETUP, "P_LoadSideDefs2: sidedef %u has out-of-range sector num %u\n", i, sector_num);
CONS_Debug(DBG_SETUP, "P_LoadRawSideDefs2: sidedef %u has out-of-range sector num %u\n", i, sector_num);
sector_num = 0;
}
sd->sector = sec = &sectors[sector_num];
@ -1619,11 +1626,18 @@ static void P_LoadSideDefs2(lumpnum_t lumpnum)
break;
}
}
Z_Free(data);
R_ClearTextureNumCache(true);
}
// Delay loading texture names until after loaded linedefs.
static void P_LoadSideDefs2(lumpnum_t lumpnum)
{
UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
P_LoadRawSideDefs2(data);
Z_Free(data);
}
static boolean LineInBlock(fixed_t cx1, fixed_t cy1, fixed_t cx2, fixed_t cy2, fixed_t bx1, fixed_t by1)
{
fixed_t bbox[4];
@ -2297,6 +2311,7 @@ void P_LoadThingsOnly(void)
centerid = i; // save id just in case
}
for (think = thinkercap.next; think != &thinkercap; think = think->next)
{
if (think->function.acp1 != (actionf_p1)P_MobjThinker)
@ -2313,10 +2328,10 @@ void P_LoadThingsOnly(void)
P_PrepareThings(lastloadedmaplumpnum + ML_THINGS);
P_LoadThings();
// restore skybox viewpoint/centerpoint if necessary, set them to defaults if we can't do that
skyboxmo[0] = skyboxviewpnts[(viewid >= 0) ? viewid : 0];
skyboxmo[1] = skyboxcenterpnts[(centerid >= 0) ? centerid : 0];
P_SpawnSecretItems(true);
}
@ -2566,6 +2581,7 @@ boolean P_SetupLevel(boolean skipprecip)
// use gamemap to get map number.
// 99% of the things already did, so.
// Map header should always be in place at this point
char *lumpfullName;
INT32 i, loadprecip = 1, ranspecialwipe = 0;
INT32 loademblems = 1;
INT32 fromnetsave = 0;
@ -2728,7 +2744,12 @@ boolean P_SetupLevel(boolean skipprecip)
}
// internal game map
lastloadedmaplumpnum = W_GetNumForName(maplumpname = G_BuildMapName(gamemap));
maplumpname = G_BuildMapName(gamemap);
//lastloadedmaplumpnum = LUMPERROR;
lastloadedmaplumpnum = W_CheckNumForName(maplumpname);
if (lastloadedmaplumpnum == INT16_MAX)
I_Error("Map %s not found.\n", maplumpname);
R_ReInitColormaps(mapheaderinfo[gamemap-1]->palette);
CON_SetupBackColormap();
@ -2738,27 +2759,71 @@ boolean P_SetupLevel(boolean skipprecip)
P_MakeMapMD5(lastloadedmaplumpnum, &mapmd5);
// note: most of this ordering is important
loadedbm = P_LoadBlockMap(lastloadedmaplumpnum + ML_BLOCKMAP);
P_LoadVertexes(lastloadedmaplumpnum + ML_VERTEXES);
P_LoadSectors(lastloadedmaplumpnum + ML_SECTORS);
// HACK ALERT: Cache the WAD, get the map data into the tables, free memory.
// As it is implemented right now, we're assuming an uncompressed WAD.
// (As in, a normal PWAD, not ZWAD or anything. The lump itself can be compressed.)
// We're not accounting for extra lumps and scrambled lump positions. Any additional data will cause an error.
lumpfullName = (wadfiles[WADFILENUM(lastloadedmaplumpnum)]->lumpinfo + LUMPNUM(lastloadedmaplumpnum))->name2;
if (!strnicmp(lumpfullName + strlen(lumpfullName) - 4, ".wad", 4))
{
// Remember that we're assuming that the WAD will have a specific set of lumps in a specific order.
UINT8 *wadData = W_CacheLumpNum(lastloadedmaplumpnum, PU_STATIC);
//filelump_t *fileinfo = wadData + ((wadinfo_t *)wadData)->infotableofs;
filelump_t *fileinfo = (filelump_t *)(wadData + ((wadinfo_t *)wadData)->infotableofs);
P_LoadSideDefs(lastloadedmaplumpnum + ML_SIDEDEFS);
P_LoadRawVertexes(wadData + (fileinfo + ML_VERTEXES)->filepos, (fileinfo + ML_VERTEXES)->size);
P_LoadRawSectors(wadData + (fileinfo + ML_SECTORS)->filepos, (fileinfo + ML_SECTORS)->size);
P_LoadRawSideDefs((fileinfo + ML_SIDEDEFS)->size);
P_LoadRawLineDefs(wadData + (fileinfo + ML_LINEDEFS)->filepos, (fileinfo + ML_LINEDEFS)->size);
P_LoadRawSideDefs2(wadData + (fileinfo + ML_SIDEDEFS)->filepos);
P_LoadRawSubsectors(wadData + (fileinfo + ML_SSECTORS)->filepos, (fileinfo + ML_SSECTORS)->size);
P_LoadRawNodes(wadData + (fileinfo + ML_NODES)->filepos, (fileinfo + ML_NODES)->size);
P_LoadRawSegs(wadData + (fileinfo + ML_SEGS)->filepos, (fileinfo + ML_SEGS)->size);
P_LoadLineDefs(lastloadedmaplumpnum + ML_LINEDEFS);
// Important: take care of the ordering of the next functions.
if (!loadedbm)
P_CreateBlockMap(); // Graue 02-29-2004
P_LoadSideDefs2(lastloadedmaplumpnum + ML_SIDEDEFS);
R_MakeColormaps();
P_LoadLineDefs2();
P_GroupLines();
numdmstarts = numredctfstarts = numbluectfstarts = 0;
// reset the player starts
for (i = 0; i < MAXPLAYERS; i++)
playerstarts[i] = NULL;
for (i = 0; i < 2; i++)
skyboxmo[i] = NULL;
for (i = 0; i < 16; i++)
skyboxviewpnts[i] = skyboxcenterpnts[i] = NULL;
P_MapStart();
P_PrepareRawThings(wadData + (fileinfo + ML_THINGS)->filepos, (fileinfo + ML_THINGS)->size);
Z_Free(wadData);
}
else
{
// Important: take care of the ordering of the next functions.
loadedbm = P_LoadBlockMap(lastloadedmaplumpnum + ML_BLOCKMAP);
P_LoadVertexes(lastloadedmaplumpnum + ML_VERTEXES);
P_LoadSectors(lastloadedmaplumpnum + ML_SECTORS);
P_LoadSideDefs(lastloadedmaplumpnum + ML_SIDEDEFS);
P_LoadLineDefs(lastloadedmaplumpnum + ML_LINEDEFS);
P_LoadSideDefs2(lastloadedmaplumpnum + ML_SIDEDEFS);
P_LoadSubsectors(lastloadedmaplumpnum + ML_SSECTORS);
P_LoadNodes(lastloadedmaplumpnum + ML_NODES);
P_LoadSegs(lastloadedmaplumpnum + ML_SEGS);
P_LoadReject(lastloadedmaplumpnum + ML_REJECT);
P_GroupLines();
// Important: take care of the ordering of the next functions.
if (!loadedbm)
P_CreateBlockMap(); // Graue 02-29-2004
R_MakeColormaps();
P_LoadLineDefs2();
P_GroupLines();
numdmstarts = numredctfstarts = numbluectfstarts = 0;
// reset the player starts
@ -2774,6 +2839,7 @@ boolean P_SetupLevel(boolean skipprecip)
P_MapStart();
P_PrepareThings(lastloadedmaplumpnum + ML_THINGS);
}
// init gravity, tag lists,
// anything that P_ResetDynamicSlopes/P_LoadThings needs to know
@ -2784,7 +2850,6 @@ boolean P_SetupLevel(boolean skipprecip)
#endif
P_LoadThings();
// skybox mobj defaults
skyboxmo[0] = skyboxviewpnts[0];
skyboxmo[1] = skyboxcenterpnts[0];
@ -3078,6 +3143,50 @@ boolean P_RunSOC(const char *socfilename)
return true;
}
// Auxiliary function for PK3 loading - looks for sound replacements.
// NOTE: it does not really add any new sound entry or anything.
void P_LoadSoundsRange(UINT16 wadnum, UINT16 first, UINT16 num)
{
size_t j;
lumpinfo_t *lumpinfo = wadfiles[wadnum]->lumpinfo + first;
for (; num > 0; num--, lumpinfo++)
{
// Let's check whether it's replacing an existing sound or it's a brand new one.
for (j = 1; j < NUMSFX; j++)
{
if (S_sfx[j].name && !strnicmp(S_sfx[j].name, lumpinfo->name + 2, 6))
{
// the sound will be reloaded when needed,
// since sfx->data will be NULL
CONS_Debug(DBG_SETUP, "Sound %.8s replaced\n", lumpinfo->name);
I_FreeSfx(&S_sfx[j]);
}
}
}
}
// Auxiliary function for PK3 loading - looks for music and music replacements.
// NOTE: does nothing but print debug messages. The code is handled somewhere else.
void P_LoadMusicsRange(UINT16 wadnum, UINT16 first, UINT16 num)
{
lumpinfo_t *lumpinfo = wadfiles[wadnum]->lumpinfo + first;
char *name;
for (; num > 0; num--, lumpinfo++)
{
name = lumpinfo->name;
if (name[0] == 'O' && name[1] == '_')
{
CONS_Debug(DBG_SETUP, "Music %.8s replaced\n", name);
}
else if (name[0] == 'D' && name[1] == '_')
{
CONS_Debug(DBG_SETUP, "Music %.8s replaced\n", name);
}
}
return;
}
//
// Add a wadfile to the active wad files,
// replace sounds, musics, patches, textures, sprites and maps
@ -3091,17 +3200,86 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
lumpinfo_t *lumpinfo;
boolean replacedcurrentmap = false;
if ((numlumps = W_LoadWadFile(wadfilename)) == INT16_MAX)
// Vars to help us with the position start and amount of each resource type.
// Useful for PK3s since they use folders.
// WADs use markers for some resources, but others such as sounds are checked lump-by-lump anyway.
// UINT16 luaPos, luaNum = 0;
// UINT16 socPos, socNum = 0;
UINT16 sfxPos, sfxNum = 0;
UINT16 musPos = 0, musNum = 0;
// UINT16 sprPos, sprNum = 0;
UINT16 texPos, texNum = 0;
// UINT16 patPos, patNum = 0;
// UINT16 flaPos, flaNum = 0;
// UINT16 mapPos, mapNum = 0;
// Init file.
if ((numlumps = W_InitFile(wadfilename)) == INT16_MAX)
{
refreshdirmenu |= REFRESHDIR_NOTLOADED;
CONS_Printf(M_GetText("Errors occured while loading %s; not added.\n"), wadfilename);
return false;
}
else wadnum = (UINT16)(numwadfiles-1);
else
wadnum = (UINT16)(numwadfiles-1);
//
// search for sound replacements
//
switch(wadfiles[wadnum]->type)
{
case RET_PK3:
{
// Auxiliary function - input a folder name and gives us the resource markers positions.
void FindFolder(const char *folName, UINT16 *start, UINT16 *end)
{
if (!stricmp(lumpinfo->name2, folName))
{
lumpinfo++;
*start = ++i;
for (; i < numlumps; i++, lumpinfo++)
if (strnicmp(lumpinfo->name2, folName, strlen(folName)))
break;
lumpinfo--;
*end = i-- - *start;
return;
}
return;
}
// Look for the lumps that act as resource delimitation markers.
lumpinfo = wadfiles[wadnum]->lumpinfo;
for (i = 0; i < numlumps; i++, lumpinfo++)
{
// FindFolder("Lua/", &luaPos, &luaNum);
// FindFolder("SOCs/", &socPos, &socNum);
FindFolder("Sounds/", &sfxPos, &sfxNum);
FindFolder("Music/", &musPos, &musNum);
// FindFolder("Sprites/", &sprPos, &sprNum);
FindFolder("Textures/", &texPos, &texNum);
// FindFolder("Patches/", &patPos, &patNum);
// FindFolder("Flats/", &flaPos, &flaNum);
// FindFolder("Maps/", &mapPos, &mapNum);
}
// Update the detected resources.
// Note: ALWAYS load Lua scripts first, SOCs right after, and the remaining resources afterwards.
#ifdef HAVE_BLUA
// if (luaNum) // Lua scripts.
// P_LoadLuaScrRange(wadnum, luaPos, luaNum);
#endif
// if (socNum) // SOCs.
// P_LoadDehackRange(wadnum, socPos, socNum);
if (sfxNum) // Sounds. TODO: Function currently only updates already existing sounds, the rest is handled somewhere else.
P_LoadSoundsRange(wadnum, sfxPos, sfxNum);
if (musNum) // Music. TODO: Useless function right now.
P_LoadMusicsRange(wadnum, musPos, musNum);
// if (sprNum) // Sprites.
// R_LoadSpritsRange(wadnum, sprPos, sprNum);
// if (texNum) // Textures. TODO: R_LoadTextures() does the folder positioning once again. New function maybe?
// R_LoadTextures();
// if (mapNum) // Maps. TODO: Actually implement the map WAD loading code, lulz.
// P_LoadWadMapRange(wadnum, mapPos, mapNum);
}
break;
default:
lumpinfo = wadfiles[wadnum]->lumpinfo;
for (i = 0; i < numlumps; i++, lumpinfo++)
{
@ -3133,6 +3311,8 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
digmreplaces++;
}
}
break;
}
if (!devparm && sreplaces)
CONS_Printf(M_GetText("%s sounds replaced\n"), sizeu1(sreplaces));
if (!devparm && mreplaces)
@ -3140,9 +3320,7 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
if (!devparm && digmreplaces)
CONS_Printf(M_GetText("%s digital musics replaced\n"), sizeu1(digmreplaces));
//
// search for sprite replacements
//
// Search for sprite replacements.
R_AddSpriteDefs(wadnum);
// Reload it all anyway, just in case they

View file

@ -61,6 +61,8 @@ void P_LoadThingsOnly(void);
boolean P_SetupLevel(boolean skipprecip);
boolean P_AddWadFile(const char *wadfilename, char **firstmapname);
boolean P_RunSOC(const char *socfilename);
void P_LoadSoundsRange(UINT16 wadnum, UINT16 first, UINT16 num);
void P_LoadMusicsRange(UINT16 wadnum, UINT16 first, UINT16 num);
void P_WriteThings(lumpnum_t lump);
size_t P_PrecacheLevelFlats(void);
void P_AllocMapHeader(INT16 i);

View file

@ -148,16 +148,17 @@ void P_InitPicAnims(void)
maxanims = 0;
if (W_CheckNumForName("ANIMDEFS") != LUMPERROR)
{
for (w = numwadfiles-1; w >= 0; w--)
{
UINT16 animdefsLumpNum;
// Find ANIMDEFS lump in the WAD
animdefsLumpNum = W_CheckNumForNamePwad("ANIMDEFS", w, 0);
if (animdefsLumpNum != INT16_MAX)
while (animdefsLumpNum != INT16_MAX)
{
P_ParseANIMDEFSLump(w, animdefsLumpNum);
animdefsLumpNum = W_CheckNumForNamePwad("ANIMDEFS", (UINT16)w, animdefsLumpNum + 1);
}
}

View file

@ -528,8 +528,8 @@ void R_FlushTextureCache(void)
}
// Need these prototypes for later; defining them here instead of r_data.h so they're "private"
int R_CountTexturesInTEXTURESLump(UINT16 wadNum);
void R_ParseTEXTURESLump(UINT16 wadNum, INT32 *index);
int R_CountTexturesInTEXTURESLump(UINT16 wadNum, UINT16 lumpNum);
void R_ParseTEXTURESLump(UINT16 wadNum, UINT16 lumpNum, INT32 *index);
//
// R_LoadTextures
@ -566,14 +566,23 @@ void R_LoadTextures(void)
// This system will allocate memory for all duplicate/patched textures even if it never uses them,
// but the alternative is to spend a ton of time checking and re-checking all previous entries just to skip any potentially patched textures.
for (w = 0, numtextures = 0; w < numwadfiles; w++)
{
if (wadfiles[w]->type == RET_PK3)
{
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
}
else
{
texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0) + 1;
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
}
if (texturesLumpPos != INT16_MAX)
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
while (texturesLumpPos != INT16_MAX)
{
numtextures += R_CountTexturesInTEXTURESLump((UINT16)w);
numtextures += R_CountTexturesInTEXTURESLump((UINT16)w, (UINT16)texturesLumpPos);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
}
// Add all the textures between TX_START and TX_END
@ -588,7 +597,6 @@ void R_LoadTextures(void)
I_Error("No textures detected in any WADs!\n");
}
}
// Allocate memory and initialize to 0 for all the textures we are initialising.
// There are actually 5 buffers allocated in one for convenience.
textures = Z_Calloc((numtextures * sizeof(void *)) * 5, PU_STATIC, NULL);
@ -610,12 +618,25 @@ void R_LoadTextures(void)
for (i = 0, w = 0; w < numwadfiles; w++)
{
// Get the lump numbers for the markers in the WAD, if they exist.
if (wadfiles[w]->type == RET_PK3)
{
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
while (texturesLumpPos != INT16_MAX)
{
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
}
}
else
{
texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0) + 1;
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
if (texturesLumpPos != INT16_MAX)
R_ParseTEXTURESLump(w,&i);
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
}
if (texstart == INT16_MAX || texend == INT16_MAX)
continue;
@ -1013,7 +1034,7 @@ static texture_t *R_ParseTexture(boolean actuallyLoadTexture)
}
// Parses the TEXTURES lump... but just to count the number of textures.
int R_CountTexturesInTEXTURESLump(UINT16 wadNum)
int R_CountTexturesInTEXTURESLump(UINT16 wadNum, UINT16 lumpNum)
{
char *texturesLump;
size_t texturesLumpLength;
@ -1024,11 +1045,11 @@ int R_CountTexturesInTEXTURESLump(UINT16 wadNum)
// Since lumps AREN'T \0-terminated like I'd assumed they should be, I'll
// need to make a space of memory where I can ensure that it will terminate
// correctly. Start by loading the relevant data from the WAD.
texturesLump = (char *)W_CacheLumpNumPwad(wadNum,W_CheckNumForNamePwad("TEXTURES", wadNum, 0),PU_STATIC);
texturesLump = (char *)W_CacheLumpNumPwad(wadNum, lumpNum, PU_STATIC);
// If that didn't exist, we have nothing to do here.
if (texturesLump == NULL) return 0;
// If we're still here, then it DOES exist; figure out how long it is, and allot memory accordingly.
texturesLumpLength = W_LumpLengthPwad(wadNum,W_CheckNumForNamePwad("TEXTURES",wadNum,0));
texturesLumpLength = W_LumpLengthPwad(wadNum, lumpNum);
texturesText = (char *)Z_Malloc((texturesLumpLength+1)*sizeof(char),PU_STATIC,NULL);
// Now move the contents of the lump into this new location.
memmove(texturesText,texturesLump,texturesLumpLength);
@ -1060,7 +1081,7 @@ int R_CountTexturesInTEXTURESLump(UINT16 wadNum)
}
// Parses the TEXTURES lump... for real, this time.
void R_ParseTEXTURESLump(UINT16 wadNum, INT32 *texindex)
void R_ParseTEXTURESLump(UINT16 wadNum, UINT16 lumpNum, INT32 *texindex)
{
char *texturesLump;
size_t texturesLumpLength;
@ -1073,11 +1094,11 @@ void R_ParseTEXTURESLump(UINT16 wadNum, INT32 *texindex)
// Since lumps AREN'T \0-terminated like I'd assumed they should be, I'll
// need to make a space of memory where I can ensure that it will terminate
// correctly. Start by loading the relevant data from the WAD.
texturesLump = (char *)W_CacheLumpNumPwad(wadNum,W_CheckNumForNamePwad("TEXTURES", wadNum, 0),PU_STATIC);
texturesLump = (char *)W_CacheLumpNumPwad(wadNum, lumpNum, PU_STATIC);
// If that didn't exist, we have nothing to do here.
if (texturesLump == NULL) return;
// If we're still here, then it DOES exist; figure out how long it is, and allot memory accordingly.
texturesLumpLength = W_LumpLengthPwad(wadNum,W_CheckNumForNamePwad("TEXTURES",wadNum,0));
texturesLumpLength = W_LumpLengthPwad(wadNum, lumpNum);
texturesText = (char *)Z_Malloc((texturesLumpLength+1)*sizeof(char),PU_STATIC,NULL);
// Now move the contents of the lump into this new location.
memmove(texturesText,texturesLump,texturesLumpLength);
@ -1164,12 +1185,60 @@ static void R_InitExtraColormaps(void)
CONS_Printf(M_GetText("Number of Extra Colormaps: %s\n"), sizeu1(numcolormaplumps));
}
// 12/14/14 -- only take flats in F_START/F_END
// Search for flat name through all
lumpnum_t R_GetFlatNumForName(const char *name)
{
lumpnum_t lump = W_CheckNumForNameInBlock(name, "F_START", "F_END");
if (lump == LUMPERROR)
lump = W_CheckNumForNameInBlock(name, "FF_START", "FF_END"); // deutex, some other old things
INT32 i;
lumpnum_t lump;
lumpnum_t start;
lumpnum_t end;
// Scan wad files backwards so patched flats take preference.
for (i = numwadfiles - 1; i >= 0; i--)
{
if (wadfiles[i]->type == RET_PK3)
{
start = W_CheckNumForFolderStartPK3("Flats/", i, 0);
if (start == INT16_MAX)
continue;
end = W_CheckNumForFolderEndPK3("Flats/", i, start);
if (end == INT16_MAX)
continue;
}
else // WAD type? use markers.
{
// Find the ranges to work with.
start = W_CheckNumForNamePwad("F_START", (UINT16)i, 0);
if (start == INT16_MAX)
{
start = W_CheckNumForNamePwad("FF_START", (UINT16)i, 0);
if (start == INT16_MAX)
continue;
else
{
end = W_CheckNumForNamePwad("FF_END", (UINT16)i, start);
if (end == INT16_MAX)
continue;
}
}
else
{
end = W_CheckNumForNamePwad("F_END", (UINT16)i, start);
if (end == INT16_MAX)
continue;
}
}
// Now find lump with specified name in that range.
lump = W_CheckNumForNamePwad(name, (UINT16)i, start);
if (lump < end)
{
lump += (i<<16); // found it, in our constraints
break;
}
lump = LUMPERROR;
}
if (lump == LUMPERROR)
{
if (strcmp(name, SKYFLATNAME))
@ -1218,7 +1287,6 @@ void R_ReInitColormaps(UINT16 num)
{
char colormap[9] = "COLORMAP";
lumpnum_t lump;
if (num > 0 && num <= 10000)
snprintf(colormap, 8, "CLM%04u", num-1);

View file

@ -379,10 +379,11 @@ void R_AddSpriteDefs(UINT16 wadnum)
UINT16 start, end;
char wadname[MAX_WADPATH];
// find the sprites section in this pwad
// we need at least the S_END
// (not really, but for speedup)
// Find the sprites section in this resource file.
if (wadfiles[wadnum]->type == RET_PK3)
start = W_CheckNumForFolderStartPK3("Sprites/", wadnum, 0);
else
{
start = W_CheckNumForNamePwad("S_START", wadnum, 0);
if (start == INT16_MAX)
start = W_CheckNumForNamePwad("SS_START", wadnum, 0); //deutex compatib.
@ -390,20 +391,28 @@ void R_AddSpriteDefs(UINT16 wadnum)
start = 0; //let say S_START is lump 0
else
start++; // just after S_START
}
// ignore skin wads (we don't want skin sprites interfering with vanilla sprites)
if (start == 0 && W_CheckNumForNamePwad("S_SKIN", wadnum, 0) != INT16_MAX)
if (start == 0 && W_CheckNumForNamePwad("S_SKIN", wadnum, 0) != UINT16_MAX)
return;
if (wadfiles[wadnum]->type == RET_PK3)
end = W_CheckNumForFolderEndPK3("Sprites/", wadnum, start);
else
{
end = W_CheckNumForNamePwad("S_END",wadnum,start);
if (end == INT16_MAX)
end = W_CheckNumForNamePwad("SS_END",wadnum,start); //deutex compatib.
}
if (end == INT16_MAX)
{
CONS_Debug(DBG_SETUP, "no sprites in pwad %d\n", wadnum);
return;
}
//
// scan through lumps, for each sprite, find all the sprite frames
//

View file

@ -231,7 +231,7 @@ char *GetPlayerFacePic(INT32 skinnum);
// Future: [[ ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789abcdefghijklmnopqrstuvwxyz!@ ]]
FUNCMATH FUNCINLINE static ATTRINLINE char R_Frame2Char(UINT8 frame)
{
#if 1 // 2.1 compat
#if 0 // 2.1 compat
return 'A' + frame;
#else
if (frame < 26) return 'A' + frame;
@ -245,7 +245,7 @@ FUNCMATH FUNCINLINE static ATTRINLINE char R_Frame2Char(UINT8 frame)
FUNCMATH FUNCINLINE static ATTRINLINE UINT8 R_Char2Frame(char cn)
{
#if 1 // 2.1 compat
#if 0 // 2.1 compat
return cn - 'A';
#else
if (cn >= 'A' && cn <= 'Z') return cn - 'A';

View file

@ -142,7 +142,7 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
/** \brief WAD file to look for
*/
#define WADKEYWORD1 "srb2.srb"
#define WADKEYWORD1 "srb2.pk3"
#define WADKEYWORD2 "srb2.wad"
/** \brief holds wad path
*/

View file

@ -22,6 +22,22 @@
#include "lzf.h"
#endif
#ifndef _FILE_OFFSET_BITS
#define _FILE_OFFSET_BITS 0
#endif
#ifndef _LARGEFILE64_SOURCE
#define _LARGEFILE64_SOURCE
#endif
#ifndef _LFS64_LARGEFILE
#define _LFS64_LARGEFILE
#endif
//#ifdef HAVE_ZLIB
#include "zlib.h"
//#endif // HAVE_ZLIB
#include "doomdef.h"
#include "doomstat.h"
#include "doomtype.h"
@ -65,14 +81,6 @@ int snprintf(char *str, size_t n, const char *fmt, ...);
#pragma pack(1)
#endif
// a raw entry of the wad directory
typedef struct
{
UINT32 filepos; // file offset of the resource
UINT32 size; // size of the resource
char name[8]; // name of the resource
} ATTRPACK filelump_t;
#if defined(_MSC_VER)
#pragma pack()
#endif
@ -113,6 +121,8 @@ void W_Shutdown(void)
fclose(wadfiles[numwadfiles]->handle);
Z_Free(wadfiles[numwadfiles]->lumpinfo);
Z_Free(wadfiles[numwadfiles]->filename);
while (wadfiles[numwadfiles]->numlumps--)
Z_Free(wadfiles[numwadfiles]->lumpinfo[wadfiles[numwadfiles]->numlumps].name2);
Z_Free(wadfiles[numwadfiles]);
}
}
@ -172,6 +182,26 @@ FILE *W_OpenWadFile(const char **filename, boolean useerrors)
return handle;
}
// Look for all DEHACKED and Lua scripts inside a PK3 archive.
static inline void W_LoadDehackedLumpsPK3(UINT16 wadnum)
{
UINT16 posStart, posEnd;
posStart = W_CheckNumForFolderStartPK3("Lua/", wadnum, 0);
if (posStart != INT16_MAX)
{
posEnd = W_CheckNumForFolderEndPK3("Lua/", wadnum, posStart);
for (; posStart < posEnd; posStart++)
LUA_LoadLump(wadnum, posStart);
}
posStart = W_CheckNumForFolderStartPK3("SOCs/", wadnum, 0);
if (posStart != INT16_MAX)
{
posEnd = W_CheckNumForFolderEndPK3("SOCs/", wadnum, posStart);
for(; posStart < posEnd; posStart++)
DEH_LoadDehackedLumpPwad(wadnum, posStart);
}
}
// search for all DEHACKED lump in all wads and load it
static inline void W_LoadDehackedLumps(UINT16 wadnum)
{
@ -284,12 +314,13 @@ static void W_InvalidateLumpnumCache(void)
//
// Can now load dehacked files (.soc)
//
UINT16 W_LoadWadFile(const char *filename)
UINT16 W_InitFile(const char *filename)
{
FILE *handle;
lumpinfo_t *lumpinfo;
wadfile_t *wadfile;
UINT32 numlumps;
enum restype type;
UINT16 numlumps;
size_t i;
INT32 compressed = 0;
size_t packetsize;
@ -335,12 +366,32 @@ UINT16 W_LoadWadFile(const char *filename)
packetsizetally = packetsize;
}
#ifndef NOMD5
//
// w-waiiiit!
// Let's not add a wad file if the MD5 matches
// an MD5 of an already added WAD file!
//
W_MakeFileMD5(filename, md5sum);
for (i = 0; i < numwadfiles; i++)
{
if (!memcmp(wadfiles[i]->md5sum, md5sum, 16))
{
CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), filename);
return INT16_MAX;
}
}
#endif
// detect dehacked file with the "soc" extension
if (!stricmp(&filename[strlen(filename) - 4], ".soc"))
{
// This code emulates a wadfile with one lump name "OBJCTCFG"
// at position 0 and size of the whole file.
// This allows soc files to be like all wads, copied by network and loaded at the console.
type = RET_WAD;
numlumps = 1;
lumpinfo = Z_Calloc(sizeof (*lumpinfo), PU_STATIC, NULL);
lumpinfo->position = 0;
@ -348,6 +399,10 @@ UINT16 W_LoadWadFile(const char *filename)
lumpinfo->size = ftell(handle);
fseek(handle, 0, SEEK_SET);
strcpy(lumpinfo->name, "OBJCTCFG");
// Allocate the lump's full name.
lumpinfo->name2 = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
strcpy(lumpinfo->name2, "OBJCTCFG");
lumpinfo->name2[8] = '\0';
}
#ifdef HAVE_BLUA
// detect lua script with the "lua" extension
@ -356,6 +411,8 @@ UINT16 W_LoadWadFile(const char *filename)
// This code emulates a wadfile with one lump name "LUA_INIT"
// at position 0 and size of the whole file.
// This allows soc files to be like all wads, copied by network and loaded at the console.
type = RET_WAD;
numlumps = 1;
lumpinfo = Z_Calloc(sizeof (*lumpinfo), PU_STATIC, NULL);
lumpinfo->position = 0;
@ -363,16 +420,206 @@ UINT16 W_LoadWadFile(const char *filename)
lumpinfo->size = ftell(handle);
fseek(handle, 0, SEEK_SET);
strcpy(lumpinfo->name, "LUA_INIT");
// Allocate the lump's full name.
lumpinfo->name2 = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
strcpy(lumpinfo->name2, "LUA_INIT");
lumpinfo->name2[8] = '\0';
}
#endif
else if (!stricmp(&filename[strlen(filename) - 4], ".pk3"))
{
char curHeader[4];
unsigned long size;
char seekPat[] = {0x50, 0x4b, 0x01, 0x02, 0x00};
char endPat[] = {0x50, 0x4b, 0x05, 0x06, 0x00};
char *s;
int c;
UINT32 position;
boolean matched = false;
lumpinfo_t *lump_p;
type = RET_PK3;
// Obtain the file's size.
fseek(handle, 0, SEEK_END);
size = ftell(handle);
CONS_Debug(DBG_SETUP, "PK3 size is: %ld\n", size);
// We must look for the central directory through the file. (Thanks to JTE for this algorithm.)
// All of the central directory entry headers have a signature of 0x50 0x4b 0x01 0x02.
// The first entry found means the beginning of the central directory.
fseek(handle, -min(size, (22 + 65536)), SEEK_CUR);
s = endPat;
while((c = fgetc(handle)) != EOF)
{
if (*s != c && s > endPat) // No match?
s = endPat; // We "reset" the counter by sending the s pointer back to the start of the array.
if (*s == c)
{
s++;
if (*s == 0x00) // The array pointer has reached the key char which marks the end. It means we have matched the signature.
{
matched = true;
CONS_Debug(DBG_SETUP, "Found PK3 central directory at position %ld.\n", ftell(handle));
break;
}
}
}
// Error if we couldn't find the central directory at all. It likely means this is not a ZIP/PK3 file.
if (matched == false)
{
CONS_Alert(CONS_ERROR, "No central directory inside PK3! File may be corrupted or incomplete.\n");
return INT16_MAX;
}
fseek(handle, 4, SEEK_CUR);
fread(&numlumps, 1, 2, handle);
fseek(handle, 6, SEEK_CUR);
fread(&position, 1, 4, handle);
lump_p = lumpinfo = Z_Malloc(numlumps * sizeof (*lumpinfo), PU_STATIC, NULL);
fseek(handle, position, SEEK_SET);
// Since we found the central directory, now we can map our lumpinfo table.
// We will look for file headers inside it, until we reach the central directory end signature.
// We exactly know what data to expect this time, so now we don't need to do a byte-by-byte search.
CONS_Debug(DBG_SETUP, "Now finding central directory file headers...\n");
for (i = 0; i < numlumps; i++, lump_p++)
{
fread(curHeader, 1, 4, handle);
// We found a central directory entry signature?
if (!strncmp(curHeader, seekPat, 3))
{
// Let's fill in the fields that we actually need.
// (Declaring all those vars might not be the optimal way to do this, sorry.)
char *eName;
int namePos;
int nameEnd;
unsigned short int eNameLen = 8;
unsigned short int eXFieldLen = 0;
unsigned short int lNameLen = 0;
unsigned short int lXFieldLen = 0;
unsigned short int eCommentLen = 0;
unsigned short int eCompression = 0;
unsigned int eSize = 0;
unsigned int eCompSize = 0;
unsigned int eLocalHeaderOffset = 0;
unsigned long int rememberPos = 0;
// We get the compression type indicator value.
fseek(handle, 6, SEEK_CUR);
fread(&eCompression, 1, 2, handle);
// Get the size
fseek(handle, 8, SEEK_CUR);
fread(&eCompSize, 1, 4, handle);
fread(&eSize, 1, 4, handle);
// We get the variable length fields.
fread(&eNameLen, 1, 2, handle);
fread(&eXFieldLen, 1, 2, handle);
fread(&eCommentLen, 1, 2, handle);
fseek(handle, 8, SEEK_CUR);
fread(&eLocalHeaderOffset, 1, 4, handle); // Get the offset.
eName = malloc(sizeof(char)*(eNameLen + 1));
fgets(eName, eNameLen + 1, handle);
// Don't load lump if folder.
// if (*(eName + eNameLen - 1) == '/')
// continue;
// We must calculate the position for the actual data.
// Why not eLocalHeaderOffset + 30 + eNameLen + eXFieldLen? That's because the extra field and name lengths MAY be different in the local headers.
rememberPos = ftell(handle);
fseek(handle, eLocalHeaderOffset + 26, SEEK_SET);
fread(&lNameLen, 1, 2, handle);
fread(&lXFieldLen, 1, 2, handle);
lump_p->position = ftell(handle) + lNameLen + lXFieldLen;
fseek(handle, rememberPos, SEEK_SET); // Let's go back to the central dir.
lump_p->disksize = eCompSize;
lump_p->size = eSize;
// We will trim the file's full name so that only the filename is left.
namePos = eNameLen - 1;
while(namePos--)
if(eName[namePos] == '/')
break;
namePos++;
// We will remove the file extension too.
nameEnd = 0;
while(nameEnd++ < 8)
if(eName[namePos + nameEnd] == '.')
break;
memset(lump_p->name, '\0', 9);
strncpy(lump_p->name, eName + namePos, nameEnd);
lump_p->name2 = Z_Malloc((eNameLen+1)*sizeof(char), PU_STATIC, NULL);
strncpy(lump_p->name2, eName, eNameLen);
lump_p->name2[eNameLen] = '\0';
// We set the compression type from what we're supporting so far.
switch(eCompression)
{
case 0:
lump_p->compression = CM_NOCOMPRESSION;
break;
case 8:
lump_p->compression = CM_DEFLATE;
break;
case 14:
lump_p->compression = CM_LZF;
break;
default:
CONS_Alert(CONS_WARNING, "Lump has an unsupported compression type!\n");
lump_p->compression = CM_UNSUPPORTED;
break;
}
CONS_Debug(DBG_SETUP, "File %s, data begins at: %ld\n", eName, lump_p->position);
fseek(handle, eXFieldLen + eCommentLen, SEEK_CUR); // We skip to where we expect the next central directory entry or end marker to be.
free(eName);
}
// We found the central directory end signature?
else if (!strncmp(curHeader, endPat, 4))
{
CONS_Debug(DBG_SETUP, "Central directory end signature found at: %ld\n", ftell(handle));
/*// We will create a "virtual" marker lump at the very end of lumpinfo for convenience.
// This marker will be used by the different lump-seeking (eg. textures, sprites, etc.) in PK3-specific cases in an auxiliary way.
lumpinfo = (lumpinfo_t*) Z_Realloc(lumpinfo, (numlumps + 1)*sizeof(*lumpinfo), PU_STATIC, NULL);
strcpy(lumpinfo[numlumps].name, "PK3_ENDM\0");
lumpinfo[numlumps].name2 = Z_Malloc(14 * sizeof(char), PU_STATIC, NULL);
strcpy(lumpinfo[numlumps].name2, "PK3_ENDMARKER\0");
lumpinfo[numlumps].position = 0;
lumpinfo[numlumps].size = 0;
lumpinfo[numlumps].disksize = 0;
lumpinfo[numlumps].compression = CM_NOCOMPRESSION;
numlumps++;*/
break;
}
// ... None of them? We're only expecting either a central directory signature entry or the central directory end signature.
// The file may be broken or incomplete...
else
{
CONS_Alert(CONS_WARNING, "Expected central directory header signature, got something else!");
return INT16_MAX;
}
}
// If we've reached this far, then it means our dynamically stored lumpinfo has to be ready.
// Now we finally build our... incorrectly called wadfile.
// TODO: Maybe we should give them more generalized names, like resourcefile or resfile or something.
// Mostly for clarity and better understanding when reading the code.
}
// assume wad file
else
{
wadinfo_t header;
lumpinfo_t *lump_p;
filelump_t *fileinfo;
void *fileinfov;
type = RET_WAD;
// read the header
if (fread(&header, 1, sizeof header, handle) < sizeof header)
{
@ -427,47 +674,37 @@ UINT16 W_LoadWadFile(const char *filename)
if (realsize != 0)
{
lump_p->size = realsize;
lump_p->compressed = 1;
lump_p->compression = CM_LZF;
}
else
{
lump_p->size -= 4;
lump_p->compressed = 0;
lump_p->compression = CM_NOCOMPRESSION;
}
lump_p->position += 4;
lump_p->disksize -= 4;
}
else lump_p->compressed = 0;
else
{
lump_p->compression = CM_NOCOMPRESSION;
}
memset(lump_p->name, 0x00, 9);
strncpy(lump_p->name, fileinfo->name, 8);
// Allocate the lump's full name.
lump_p->name2 = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
strncpy(lump_p->name2, fileinfo->name, 8);
lump_p->name2[8] = '\0';
}
free(fileinfov);
}
#ifndef NOMD5
//
// w-waiiiit!
// Let's not add a wad file if the MD5 matches
// an MD5 of an already added WAD file!
//
W_MakeFileMD5(filename, md5sum);
for (i = 0; i < numwadfiles; i++)
{
if (!memcmp(wadfiles[i]->md5sum, md5sum, 16))
{
CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), filename);
return INT16_MAX;
}
}
#endif
//
// link wad file to search files
//
wadfile = Z_Malloc(sizeof (*wadfile), PU_STATIC, NULL);
wadfile->filename = Z_StrDup(filename);
wadfile->type = type;
wadfile->handle = handle;
wadfile->numlumps = (UINT16)numlumps;
wadfile->lumpinfo = lumpinfo;
@ -494,7 +731,13 @@ UINT16 W_LoadWadFile(const char *filename)
CONS_Printf(M_GetText("Added file %s (%u lumps)\n"), filename, numlumps);
wadfiles[numwadfiles] = wadfile;
numwadfiles++; // must come BEFORE W_LoadDehackedLumps, so any addfile called by COM_BufInsertText called by Lua doesn't overwrite what we just loaded
// TODO: HACK ALERT - Load Lua & SOC stuff right here. I feel like this should be out of this place, but... Let's stick with this for now.
if (wadfile->type == RET_WAD)
W_LoadDehackedLumps(numwadfiles - 1);
else if (wadfile->type == RET_PK3)
W_LoadDehackedLumpsPK3(numwadfiles - 1);
W_InvalidateLumpnumCache();
@ -523,7 +766,7 @@ INT32 W_InitMultipleFiles(char **filenames)
for (; *filenames; filenames++)
{
//CONS_Debug(DBG_SETUP, "Loading %s\n", *filenames);
rc &= (W_LoadWadFile(*filenames) != INT16_MAX) ? 1 : 0;
rc &= (W_InitFile(*filenames) != INT16_MAX) ? 1 : 0;
}
if (!numwadfiles)
@ -591,16 +834,59 @@ UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
{
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
{
if (memcmp(lump_p->name,uname,8) == 0)
return i;
}
}
// not found.
return INT16_MAX;
}
// Look for the first lump from a folder.
UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlump)
{
INT32 i;
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
{
if (strnicmp(name, lump_p->name2, strlen(name)) == 0)
break;
}
return i;
}
// In a PK3 type of resource file, it looks for the next lumpinfo entry that doesn't share the specified pathfile.
// Useful for finding folder ends.
// Returns the position of the lumpinfo entry.
UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump)
{
INT32 i;
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
{
if (strnicmp(name, lump_p->name2, strlen(name)))
break;
}
return i;
}
// In a PK3 type of resource file, it looks for an entry with the specified full name.
// Returns lump position in PK3's lumpinfo, or INT16_MAX if not found.
UINT16 W_CheckNumForFullNamePK3(const char *name, UINT16 wad, UINT16 startlump)
{
INT32 i;
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
{
if (!strnicmp(name, lump_p->name2, strlen(name)))
{
return i;
}
}
// Not found at all?
return INT16_MAX;
}
//
// W_CheckNumForName
// Returns LUMPERROR if name not found.
@ -641,6 +927,37 @@ lumpnum_t W_CheckNumForName(const char *name)
}
}
// Look for valid map data through all added files in descendant order.
// Get a map marker for WADs, and a standalone WAD file lump inside PK3s.
// TODO: Make it search through cache first, maybe...?
lumpnum_t W_CheckNumForMap(const char *name)
{
UINT16 lumpNum, end;
UINT32 i;
for (i = numwadfiles - 1; i < numwadfiles; i--)
{
if (wadfiles[i]->type == RET_WAD)
{
for (lumpNum = 0; lumpNum < wadfiles[i]->numlumps; lumpNum++)
if (!strncmp(name, (wadfiles[i]->lumpinfo + lumpNum)->name, 8))
return (i<<16) + lumpNum;
}
else if (wadfiles[i]->type == RET_PK3)
{
lumpNum = W_CheckNumForFolderStartPK3("maps/", i, 0);
if (lumpNum != INT16_MAX)
end = W_CheckNumForFolderEndPK3("maps/", i, lumpNum);
else
continue;
// Now look for the specified map.
for (++lumpNum; lumpNum < end; lumpNum++)
if (!strnicmp(name, (wadfiles[i]->lumpinfo + lumpNum)->name, 8))
return (i<<16) + lumpNum;
}
}
return LUMPERROR;
}
//
// W_GetNumForName
//
@ -670,17 +987,22 @@ lumpnum_t W_CheckNumForNameInBlock(const char *name, const char *blockstart, con
// scan wad files backwards so patch lump files take precedence
for (i = numwadfiles - 1; i >= 0; i--)
{
if (wadfiles[i]->type == RET_WAD)
{
bsid = W_CheckNumForNamePwad(blockstart, (UINT16)i, 0);
if (bsid == INT16_MAX)
continue; // block doesn't exist, keep going
continue; // Start block doesn't exist?
beid = W_CheckNumForNamePwad(blockend, (UINT16)i, 0);
// if block end doesn't exist, just search through everything
if (beid == INT16_MAX)
continue; // End block doesn't exist?
check = W_CheckNumForNamePwad(name, (UINT16)i, bsid);
if (check < beid)
return (i<<16)+check; // found it, in our constraints
}
}
return LUMPERROR;
}
@ -716,80 +1038,35 @@ size_t W_LumpLength(lumpnum_t lumpnum)
return W_LumpLengthPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum));
}
/** Reads bytes from the head of a lump, without doing decompression.
*
* \param wad Wad number to read from.
* \param lump Lump number to read from, within wad.
* \param dest Buffer in memory to serve as destination.
* \param size Number of bytes to read.
* \param offest Number of bytes to offset.
* \return Number of bytes read (should equal size).
* \sa W_ReadLumpHeader
*/
static size_t W_RawReadLumpHeader(UINT16 wad, UINT16 lump, void *dest, size_t size, size_t offset)
/* report a zlib or i/o error */
void zerr(int ret)
{
size_t bytesread;
lumpinfo_t *l;
FILE *handle;
l = wadfiles[wad]->lumpinfo + lump;
handle = wadfiles[wad]->handle;
fseek(handle, (long)(l->position + offset), SEEK_SET);
bytesread = fread(dest, 1, size, handle);
return bytesread;
CONS_Printf("zpipe: ");
switch (ret) {
case Z_ERRNO:
if (ferror(stdin))
CONS_Printf("error reading stdin\n");
if (ferror(stdout))
CONS_Printf("error writing stdout\n");
break;
case Z_STREAM_ERROR:
CONS_Printf("invalid compression level\n");
break;
case Z_DATA_ERROR:
CONS_Printf("invalid or incomplete deflate data\n");
break;
case Z_MEM_ERROR:
CONS_Printf("out of memory\n");
break;
case Z_VERSION_ERROR:
CONS_Printf("zlib version mismatch!\n");
}
// Read a compressed lump; return it in newly Z_Malloc'd memory.
// wad is number of wad file, lump is number of lump in wad.
static void *W_ReadCompressedLump(UINT16 wad, UINT16 lump)
{
#ifdef ZWAD
char *compressed, *data;
const lumpinfo_t *l = &wadfiles[wad]->lumpinfo[lump];
size_t retval;
compressed = Z_Malloc(l->disksize, PU_STATIC, NULL);
data = Z_Malloc(l->size, PU_STATIC, NULL);
if (W_RawReadLumpHeader(wad, lump, compressed, l->disksize, 0)
< l->disksize)
{
I_Error("wad %d, lump %d: cannot read compressed data",
wad, lump);
}
retval = lzf_decompress(compressed, l->disksize, data, l->size);
#ifndef AVOID_ERRNO
if (retval == 0 && errno == E2BIG)
{
I_Error("wad %d, lump %d: compressed data too big "
"(bigger than %s)", wad, lump, sizeu1(l->size));
}
else if (retval == 0 && errno == EINVAL)
I_Error("wad %d, lump %d: invalid compressed data", wad, lump);
else
#endif
if (retval != l->size)
{
I_Error("wad %d, lump %d: decompressed to wrong number of "
"bytes (expected %s, got %s)", wad, lump,
sizeu1(l->size), sizeu2(retval));
}
Z_Free(compressed);
return data;
#else
(void)wad;
(void)lump;
//I_Error("ZWAD files not supported on this platform.");
return NULL;
#endif
}
/** Reads bytes from the head of a lump.
* Note: If the lump is compressed, the whole thing has to be read anyway.
*
* \param wad Wad number to read from.
* \param lump Lump number to read from.
* \param dest Buffer in memory to serve as destination.
* \param size Number of bytes to read.
@ -800,6 +1077,8 @@ static void *W_ReadCompressedLump(UINT16 wad, UINT16 lump)
size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, size_t offset)
{
size_t lumpsize;
lumpinfo_t *l;
FILE *handle;
if (!TestValidLump(wad,lump))
return 0;
@ -813,17 +1092,112 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
if (!size || size+offset > lumpsize)
size = lumpsize - offset;
if (wadfiles[wad]->lumpinfo[lump].compressed)
// Let's get the raw lump data.
// We setup the desired file handle to read the lump data.
l = wadfiles[wad]->lumpinfo + lump;
handle = wadfiles[wad]->handle;
fseek(handle, (long)(l->position + offset), SEEK_SET);
// But let's not copy it yet. We support different compression formats on lumps, so we need to take that into account.
switch(wadfiles[wad]->lumpinfo[lump].compression)
{
UINT8 *data;
data = W_ReadCompressedLump(wad, lump);
if (!data) return 0;
M_Memcpy(dest, data+offset, size);
Z_Free(data);
case CM_NOCOMPRESSION: // If it's uncompressed, we directly write the data into our destination, and return the bytes read.
return fread(dest, 1, size, handle);
case CM_LZF: // Is it LZF compressed? Used by ZWADs.
{
#ifdef ZWAD
char *rawData; // The lump's raw data.
char *decData; // Lump's decompressed real data.
size_t retval; // Helper var, lzf_decompress returns 0 when an error occurs.
rawData = Z_Malloc(l->disksize, PU_STATIC, NULL);
decData = Z_Malloc(l->size, PU_STATIC, NULL);
if (fread(rawData, 1, l->disksize, handle) < l->disksize)
I_Error("wad %d, lump %d: cannot read compressed data", wad, lump);
retval = lzf_decompress(rawData, l->disksize, decData, l->size);
#ifndef AVOID_ERRNO
if (retval == 0 && errno == E2BIG) // errno is a global var set by the lzf functions when something goes wrong.
{
I_Error("wad %d, lump %d: compressed data too big (bigger than %s)", wad, lump, sizeu1(l->size));
}
else if (retval == 0 && errno == EINVAL)
I_Error("wad %d, lump %d: invalid compressed data", wad, lump);
else
#endif
if (retval != l->size)
{
I_Error("wad %d, lump %d: decompressed to wrong number of bytes (expected %s, got %s)", wad, lump, sizeu1(l->size), sizeu2(retval));
}
#else
(void)wad;
(void)lump;
//I_Error("ZWAD files not supported on this platform.");
return NULL;
#endif
if (!decData) // Did we get no data at all?
return 0;
M_Memcpy(dest, decData + offset, size);
Z_Free(rawData);
Z_Free(decData);
return size;
}
case CM_DEFLATE: // Is it compressed via DEFLATE? Very common in ZIPs/PK3s, also what most doom-related editors support.
{
z_const Bytef *rawData; // The lump's raw data.
Bytef *decData; // Lump's decompressed real data.
int zErr; // Helper var.
z_stream strm;
unsigned long rawSize = l->disksize;
unsigned long decSize = l->size;
rawData = Z_Malloc(rawSize, PU_STATIC, NULL);
decData = Z_Malloc(decSize, PU_STATIC, NULL);
if (fread(rawData, 1, rawSize, handle) < rawSize)
I_Error("wad %d, lump %d: cannot read compressed data", wad, lump);
strm.zalloc = Z_NULL;
strm.zfree = Z_NULL;
strm.opaque = Z_NULL;
strm.total_in = strm.avail_in = rawSize;
strm.total_out = strm.avail_out = decSize;
strm.next_in = rawData;
strm.next_out = decData;
zErr = inflateInit2(&strm, -15);
if (zErr == Z_OK)
{
zErr = inflate(&strm, Z_FINISH);
if (zErr == Z_STREAM_END)
{
M_Memcpy(dest, decData, size);
}
else
return W_RawReadLumpHeader(wad, lump, dest, size, offset);
{
size = 0;
zerr(zErr);
(void)inflateEnd(&strm);
}
}
else
{
CONS_Printf("whopet\n");
size = 0;
zerr(zErr);
}
Z_Free(rawData);
Z_Free(decData);
return size;
}
default:
I_Error("wad %d, lump %d: unsupported compression type!", wad, lump);
}
}
size_t W_ReadLumpHeader(lumpnum_t lumpnum, void *dest, size_t size, size_t offset)
@ -1107,12 +1481,12 @@ static int W_VerifyFile(const char *filename, lumpchecklist_t *checklist,
if ((handle = W_OpenWadFile(&filename, false)) == NULL)
return -1;
// detect dehacked file with the "soc" extension
if (stricmp(&filename[strlen(filename) - 4], ".soc") != 0
// detect wad file by the absence of the other supported extensions
if (stricmp(&filename[strlen(filename) - 4], ".soc")
#ifdef HAVE_BLUA
&& stricmp(&filename[strlen(filename) - 4], ".lua") != 0
&& stricmp(&filename[strlen(filename) - 4], ".lua")
#endif
)
&& stricmp(&filename[strlen(filename) - 4], ".pk3"))
{
// assume wad file
wadinfo_t header;

View file

@ -34,14 +34,33 @@ typedef struct
UINT32 infotableofs; // the 'directory' of resources
} wadinfo_t;
// a raw entry of the wad directory
typedef struct
{
UINT32 filepos; // file offset of the resource
UINT32 size; // size of the resource
char name[8]; // name of the resource
} ATTRPACK filelump_t;
// Available compression methods for lumps.
typedef enum
{
CM_NOCOMPRESSION,
CM_DEFLATE,
CM_LZF,
CM_UNSUPPORTED
} compmethod;
// a memory entry of the wad directory
typedef struct
{
unsigned long position; // filelump_t filepos
unsigned long disksize; // filelump_t size
char name[9]; // filelump_t name[]
char *name2; // Used by PK3s. Dynamically allocated name.
size_t size; // real (uncompressed) size
INT32 compressed; // i
compmethod compression; // lump compression method
} lumpinfo_t;
// =========================================================================
@ -58,9 +77,13 @@ typedef struct
#include "m_aatree.h"
#endif
// Resource type of the WAD. Yeah, I know this sounds dumb, but I'll leave it like this until I clean up the code further.
enum restype {RET_WAD, RET_PK3};
typedef struct wadfile_s
{
char *filename;
enum restype type;
lumpinfo_t *lumpinfo;
lumpcache_t *lumpcache;
#ifdef HWRENDER
@ -86,7 +109,7 @@ void W_Shutdown(void);
// Opens a WAD file. Returns the FILE * handle for the file, or NULL if not found or could not be opened
FILE *W_OpenWadFile(const char **filename, boolean useerrors);
// Load and add a wadfile to the active wad files, returns numbers of lumps, INT16_MAX on error
UINT16 W_LoadWadFile(const char *filename);
UINT16 W_InitFile(const char *filename);
// W_InitMultipleFiles returns 1 if all is okay, 0 otherwise,
// so that it stops with a message if a file was not found, but not if all is okay.
@ -96,6 +119,12 @@ const char *W_CheckNameForNumPwad(UINT16 wad, UINT16 lump);
const char *W_CheckNameForNum(lumpnum_t lumpnum);
UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump); // checks only in one pwad
UINT16 W_CheckNumForFullNamePK3(const char *name, UINT16 wad, UINT16 startlump);
UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlump);
UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump);
lumpnum_t W_CheckNumForMap(const char *name);
lumpnum_t W_CheckNumForName(const char *name);
lumpnum_t W_GetNumForName(const char *name); // like W_CheckNumForName but I_Error on LUMPERROR
lumpnum_t W_CheckNumForNameInBlock(const char *name, const char *blockstart, const char *blockend);
@ -104,6 +133,8 @@ UINT8 W_LumpExists(const char *name); // Lua uses this.
size_t W_LumpLengthPwad(UINT16 wad, UINT16 lump);
size_t W_LumpLength(lumpnum_t lumpnum);
void zerr(int ret); // zlib error checking
size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, size_t offset);
size_t W_ReadLumpHeader(lumpnum_t lump, void *dest, size_t size, size_t offest); // read all or a part of a lump
void W_ReadLumpPwad(UINT16 wad, UINT16 lump, void *dest);